I am wondering what is on the horizon for terrain generation, the next generation of terrain generation method (If such thing exists) looking beyond fractals for terrain generation, not to say that the won't have there place but surely some thing more refined then fractals must surly be on the horizon; what this method is, is hard to say as I don't know of any thing and I have done some looking around Google but found nothing.
I am sure some one with a PhD in Mathematics would need to come up with a set of equations and formulae before any such construct where possible, but since I am not a mathematician I can not comment further as to any possible way forward.
Regards to you.
Cyber-Angel