Caribbean...finally done!

Started by Hannes, May 17, 2010, 02:48:32 pm

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Hannes

May 26, 2010, 08:14:16 am #15 Last Edit: May 26, 2010, 08:15:55 am by Hannes
Thanks a lot!! I just paid for the animation upgrade! YIPPIEEEEEH!!
I'm not sure if I can keep the birds, but I think, I can animate the rest of the scene. I made some improvements of the water surface, especially the foam and I also added a beautiful sailing ship model I recently purchased at Rero.
As soon as I have made some progress regarding animated stuff, I'll post an update.
Here's a smaller crop render that shows the ship and my first attempts for a boat wake. In the meantime I was working on it, so stay tuned!

FrankB

wow, the crop looks fantastic!  :)
are you making the boat move, or hold its position while it tilts a bit with the waves?

Cheers,
Frank

neuspadrin

Quote from: FrankB on May 26, 2010, 03:24:32 pm
wow, the crop looks fantastic!  :)
are you making the boat move, or hold its position while it tilts a bit with the waves?

Cheers,
Frank


Or a little of both ;)  Slowly moving forward while rocking a little.

Hannes

Both.
First I wanted to make the boat just move with the waves a little bit (because it's easier! ;D), but then I realized that the sails are blown by the wind and I don't think that the boat would stay there resting with hoisted sails (I hope that these were the correct expressions), so I am going to move it from A to B while rocking a little bit.
I already created some ship wake that will be going to move with the boat (that's why I asked if it's possible to move a painted shader in another thread).
BUT NOW I am waiting for the animation module license key I bought this afternoon and then I'll rock the boat! ;D

Kadri


This looks very good! It would be nice to see this in action , Hannes  :)

Hannes

Here is a veeeery short, low quality animation test of the water surface:
http://vimeo.com/12133484

neuspadrin

wow nice preview second ;) looking good

Kadri


The water looks good  :)

But it seems you will have to deal with some flicker problems , Hannes .

FrankB

Quote from: Hannes on May 29, 2010, 12:57:33 pm
Here is a veeeery short, low quality animation test of the water surface:
http://vimeo.com/12133484


that's looking fantastic!!! Its short length is pure torture. Like showing a starving man a tasty cookie and then swallowing it yourself ;)

Hannes

@neuspadrin: I didn't see anything like this, but it's OK. We'll all ignore it, don't we?

@kadri: thank you! OH YES, there are indeed some flicker problems. I tried everything I read about avoiding flicker, but using a fill light setup for example looked quite good, but destroyed the translucency on the sails as well as reducing GI relative detail to 1. I'll take care of the flicker problem later.

@FrankB: thank you too. LOL ;D! You'll get your tasty cookie as soon as possible. Render times are really really high. As I said above I have to use GI. Besides there's a thin animated cloud layer directly on top of the water surface on the coastline and around the ship to simulate spray (you'll see it later animated), and I have to switch ray trace shadows on to make the ship cast shadows onto the spray.
At the time I have disabled the plants. I think this will raise render times even more! :(

Another image of the ship with the "spray cloud layer":

Hannes

I managed to get the sails animated. I thought that it wouldn't look natural if the sails would not move at all in the wind. It's an animated power fractal applied to the displacement channel. I had to uncheck "ray trace objects" to get a real displacement and not only bump. Here's a small test:
http://vimeo.com/12144967

Another cookie crumb for FrankB ;D
To reduce the flicker especially on the sails I had to use some kind of frame blending in a compositing app. That's the reason for this exaggerated kind of motion blur effect (it's just for demonstration).
It shows the ship wake and the animated sails in action. Ignore the terrain. It's way too small and is rescaled in the meantime.
http://vimeo.com/12145114

Henry Blewer

This project is really coming along. Nice work so far. 8)
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Seth


sjefen

There's obviously a lot of clever work in this project.
Keep up the good work Hannes ;)

Regards,
Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
32,0 GB RAM
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dandelO

"CAPTAIIIIIIIN HAAAAANNES! WE'RE ABOUT TO HIT THAT ROCK, SIR! 3 SECONDS AND WE'RE ALL DOOMED! ... Oh, it's ok. He's stopped animating us just in time! Not to worry!" :D

Wow, man! This looks absolutely fantastic. Every element, in composition and in animation, is extremely well done. Can't wait for more updates on this, fabulous! 8)