Author Topic: Caribbean...finally done!  (Read 28514 times)

Offline Hannes

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Re: Caribbean WIP more animation samples
« Reply #30 on: May 30, 2010, 04:49:03 PM »
 ;D ;D ;D!!!

THANK YOUUUUU ALL!!

Offline inkydigit

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Re: Caribbean WIP more animation samples
« Reply #31 on: May 31, 2010, 08:47:33 AM »
agree with all...super work Hannes!

Offline domdib

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Re: Caribbean WIP more animation samples
« Reply #32 on: May 31, 2010, 09:24:05 AM »
Stunning - although I do fear for the ship, being so close to those rocks!

Offline Hannes

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Re: Caribbean WIP more animation samples
« Reply #33 on: May 31, 2010, 11:14:14 AM »
So do I.
I completely reworked the terrain, so the ship is safe. ;)

Offline Zairyn Arsyn

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Re: Caribbean WIP more animation samples
« Reply #34 on: June 01, 2010, 05:33:46 PM »
Wowwww :)... those two short clips are Incredible, well done capt' Hannes  :D

how did you get the the foam to go along the side of the ship?
it looks awesome
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Offline Hannes

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Re: Caribbean WIP more animation samples
« Reply #35 on: June 02, 2010, 11:50:50 AM »
I hope that I'm able to explain this! ;D
The foam is a thin cloud layer. It's masked with another cloud fractal that's vertically animated through a transform shader to get some kind of turbulence. The same cloud fractal is also used as a breakup shader for a white material to get the foam patterns inside the wake. As I said it's only animated vertically. To make it move with the ship I merged the cloud fractal mask with a painted shader that has the shape of the wake and is animated with the ship. So the cloud fractal stays in place but is made visible where the animated painted shader appears.
For the white caps I used the same masking technique but animated the cloud fractal additionally in the horizontal direction in sync with the wave patterns of the lake object's water material.

Btw here's a lighting test

Offline Kadri

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Re: Caribbean WIP more animation samples
« Reply #36 on: June 02, 2010, 11:53:13 AM »

Hannes can you post this bigger please :D

Offline Zairyn Arsyn

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Re: Caribbean WIP more animation samples
« Reply #37 on: June 02, 2010, 12:22:04 PM »
i guess thats a good enough explanation,
works for me

this new render looks Sweet :)
i agree with kadri, bigger.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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Offline Hannes

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Re: Caribbean WIP more animation samples
« Reply #38 on: June 02, 2010, 12:51:30 PM »
OK!
This is the original render. It took 13 hours to render! :(
I already spotted the parallel lines on the left part of the water. I had forgotten to enable microvertex jittering.

(just saw these strange patterns on the sails. Don't know what this is ???)
« Last Edit: June 02, 2010, 12:54:50 PM by Hannes »

Offline Hannes

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Re: Caribbean WIP more animation samples
« Reply #39 on: June 02, 2010, 01:49:03 PM »
Another (earlier) 70 frames water test:
http://vimeo.com/12233135

Offline Kadri

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Re: Caribbean WIP more animation samples
« Reply #40 on: June 02, 2010, 02:23:22 PM »

Thanks Hannes  :)
This looks very good already !

Offline otakar

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Re: Caribbean WIP more animation samples
« Reply #41 on: June 02, 2010, 06:30:26 PM »
This is going to be fantastic. Add some matching music and it'll be a delight to see the movie, no doubt. Great accomplishment on the sails. Did not know this was possible.

Offline N810

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Re: Caribbean WIP more animation samples
« Reply #42 on: June 02, 2010, 06:47:39 PM »
Wow  Hannes that is amazing.  :o
Hmmm... wonder what this button does....


Offline rcallicotte

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Re: Caribbean WIP more animation samples
« Reply #44 on: June 03, 2010, 07:34:14 PM »
I see Russel Crowe at the bow!

Any way we can get a tutorial on how you do the animated foam?
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