'66 Beetle

Started by inkydigit, May 17, 2010, 04:02:48 pm

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May 17, 2010, 04:02:48 pm Last Edit: May 17, 2010, 04:09:15 pm by inkydigit
1966 VW Beetle, from DMI3d....Walli's Pines, and Lightning's grasses, car paint shaders available from the file sharing section. thanks for dropping by!

for the shaders check here: http://forums.planetside.co.uk/index.php?topic=9880.0


not bad! Probably a little less reflective and some more fresnel. But thats probably because I never have seen an old beetle in that good condition ;-)


Yes, really nice, but the reflection is way too strong!


damn, took me ages to polish it!...I will try a more worn and dusty shader next!


ps thanks for commenting!


Now that is darn nice :)

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Henry Blewer

The reflectivity of the paint is the only issue. But I have seen cars with paint jobs to look this reflective. Cool image.
Forget Tuesday; It's just Monday spelled with a T


you may also want to check the front bumper...it looks like there is some nickeling
Michael Goldfarb | Senior Technical Director | SideFX | Toronto | Canada


May 18, 2010, 03:20:27 am #8 Last Edit: May 18, 2010, 03:35:20 am by Klas
Very nice!
On the windshield and the lamps "real" glass would be nice To avoid shadows of the glass here is what I am doing:
Load the model a second time.
Cast shadows = no!
Set on all shader except the glass the opacity to 0.
The shaders for the glass: http://forums.planetside.co.uk/index.php?topic=8031.msg85908#msg85908


May 18, 2010, 04:18:13 am #9 Last Edit: May 19, 2010, 04:21:28 am by inkydigit
thanks folks, @ klas, do I have to make the glass invisible on the first object when loading the object twice? also, instead of loading the whole object twice, can I separate the glass and use this as a second object?
thanks for the link/tips for the glass, I will get this sorted for the next models....
Edit...separated glass parts and loaded as a second object, will post result later...


Now you and Martchi got me thinking about doing an automotive sketch in the desert. Very good render Jason!


May 22, 2010, 03:45:38 am #11 Last Edit: May 22, 2010, 04:15:38 am by Klas
@inkydigit: Yes, the opacity on the glass shader to 0 for the first car. If you want to modify the mesh:  Separate the glass from the car works, but I have had some problems with blender and smoothing: (http://forums.planetside.co.uk/index.php?topic=7702.msg82275#msg82275 ), but with 3d studio max it is ok (I have tested it with the 30-day trial version)

1. Here is another Model of this car, with interior: http://gfx-3d-model.blogspot.com/2008/09/volkswagen-beetle-old-3d-model.html
2. I think you can use Poseray to split the model


thanks Bob and Klas,
@ Klas, yeah blender can really mangle some meshes...quite annoying, I will check the mac port of poseray...cheers for the link, dl'd but cant open in blender so I will try something else.


I have had no problems with this model and blender - I tried the 3ds file. But separation and scaling are done with poseray:


mmm. I shall try again, I get weird error message when importing 3ds files, blender mac bug I think? I will have another go