Author Topic: '66 Beetle  (Read 4744 times)

Offline inkydigit

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'66 Beetle
« on: May 17, 2010, 08:02:48 PM »
1966 VW Beetle, from DMI3d....Walli's Pines, and Lightning's grasses, car paint shaders available from the file sharing section. thanks for dropping by!

for the shaders check here: http://forums.planetside.co.uk/index.php?topic=9880.0

Offline Walli

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Re: '66 Beetle
« Reply #1 on: May 17, 2010, 09:36:31 PM »
not bad! Probably a little less reflective and some more fresnel. But thats probably because I never have seen an old beetle in that good condition ;-)

Offline Hannes

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Re: '66 Beetle
« Reply #2 on: May 17, 2010, 09:39:43 PM »
Yes, really nice, but the reflection is way too strong!

Offline inkydigit

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Re: '66 Beetle
« Reply #3 on: May 17, 2010, 09:47:33 PM »
damn, took me ages to polish it!...I will try a more worn and dusty shader next!

Offline inkydigit

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Re: '66 Beetle
« Reply #4 on: May 17, 2010, 09:48:40 PM »
ps thanks for commenting!

Offline cyphyr

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Re: '66 Beetle
« Reply #5 on: May 17, 2010, 10:34:32 PM »
Now that is darn nice :)
Richard
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Offline Henry Blewer

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Re: '66 Beetle
« Reply #6 on: May 17, 2010, 11:38:02 PM »
The reflectivity of the paint is the only issue. But I have seen cars with paint jobs to look this reflective. Cool image.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Offline goldfarb

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Re: '66 Beetle
« Reply #7 on: May 18, 2010, 06:23:40 AM »
you may also want to check the front bumper...it looks like there is some nickeling
--
Michael Goldfarb | Senior Technical Director | SideFX | Toronto | Canada

Offline Klas

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Re: '66 Beetle
« Reply #8 on: May 18, 2010, 07:20:27 AM »
Very nice!
On the windshield and the lamps "real" glass would be nice To avoid shadows of the glass here is what I am doing:
Load the model a second time.
Cast shadows = no!
Set on all shader except the glass the opacity to 0.
The shaders for the glass: http://forums.planetside.co.uk/index.php?topic=8031.msg85908#msg85908


« Last Edit: May 18, 2010, 07:35:20 AM by Klas »

Offline inkydigit

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Re: '66 Beetle
« Reply #9 on: May 18, 2010, 08:18:13 AM »
thanks folks, @ klas, do I have to make the glass invisible on the first object when loading the object twice? also, instead of loading the whole object twice, can I separate the glass and use this as a second object?
thanks for the link/tips for the glass, I will get this sorted for the next models....
cheers
Jason
:)
Edit...separated glass parts and loaded as a second object, will post result later...

Offline choronr

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Re: '66 Beetle
« Reply #10 on: May 21, 2010, 11:13:39 PM »
Now you and Martchi got me thinking about doing an automotive sketch in the desert. Very good render Jason!

Offline Klas

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Re: '66 Beetle
« Reply #11 on: May 22, 2010, 07:45:38 AM »
@inkydigit: Yes, the opacity on the glass shader to 0 for the first car. If you want to modify the mesh:  Separate the glass from the car works, but I have had some problems with blender and smoothing: (http://forums.planetside.co.uk/index.php?topic=7702.msg82275#msg82275 ), but with 3d studio max it is ok (I have tested it with the 30-day trial version)

/edit:
1. Here is another Model of this car, with interior: http://gfx-3d-model.blogspot.com/2008/09/volkswagen-beetle-old-3d-model.html
2. I think you can use Poseray to split the model
« Last Edit: May 22, 2010, 08:15:38 AM by Klas »

Offline inkydigit

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Re: '66 Beetle
« Reply #12 on: May 26, 2010, 10:25:16 AM »
thanks Bob and Klas,
@ Klas, yeah blender can really mangle some meshes...quite annoying, I will check the mac port of poseray...cheers for the link, dl'd but cant open in blender so I will try something else.

Offline Klas

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Re: '66 Beetle
« Reply #13 on: May 26, 2010, 11:10:22 AM »
I have had no problems with this model and blender - I tried the 3ds file. But separation and scaling are done with poseray:
24871-0

Offline inkydigit

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Re: '66 Beetle
« Reply #14 on: May 26, 2010, 12:06:21 PM »
mmm. I shall try again, I get weird error message when importing 3ds files, blender mac bug I think? I will have another go