When you are using Xfrog trees, how do you distribute them?
I just put values I think they should be right...but in fact I have no idea of the result
The object is "CL02a_Grand_Fir.tgo"
Minimum scale: 0.8
Maximum scale: 1.2
Object spacing: 12m
Spacing variation: 1m
Then I added a distribution shader as density shader, with a coverage of 0.5. Fractal breakup scales are 50, 1000, 1. Maximum slope angle is 60°, Max slope fuzzy zone 10.
Are my values correct?
More generally, how do you decide of your population parameters compared to the size of the individual object?
Erwan