Confirmed, Marc. This is definitely a bug, of some sort. Look what I got...
[attachimg=#]
I loaded the .tgd, assigned the model path, cropped to the area and then clicked save and exit.
I restarted Terragen completely, loaded the project from 'open recent', black result.
Then, by simply going to 'file' >> 'Revert to saved' >> Render tab >> Render, I got the blacked out result twice. The third reload of the project in this same way gave me the resulting render posted above.
What the hell? Is this the way the reflective shader is supposed to render its transparency or is the blacked out version correct and this is the bug? It's very strange that it works differently on separate loads of the same project.
Another interesting thing: The model, in Marc's default file, is still checked as 'double sided surface', yet it rendered transparent but without any back faces of the model showing through the transparency.
Normally, to get working transparency in an object, you must
uncheck 'dss'.
Well, at least one thing's confirmed, I'm not going bat-sh*t-crazy!
Any ideas, Planetside?