Started by Kevin F, May 23, 2010, 02:19:30 pm
Quote from: njeneb on May 23, 2010, 04:44:00 pmUse a voronoi cell function with the appropriate scale. Add a Get Position In Texture function. Add a Voronoi Cell Noise function. Connect the Get Position function to the input of the voronoi noise. Now connect the voronoi noise to the Blend By Input in the density of the cloud you are using for dust.Now it's just a matter of adjusting the coverage and scale of the density and cloud shader until it looks right.
Quote from: njeneb on May 25, 2010, 08:18:23 amI use the voronoi noise functions for a break up of the cloud layers. It seems to help produce the precular (?) blotchy cirrus clouds. The function also stretches nice.