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Kitchen
Started by yossam, April 09, 2017, 05:04:38 PM
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yossam
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Posts: 3,069
Location: Tucker, GA
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Kitchen
April 09, 2017, 05:04:38 PM
Still playin' around with DOF..............no GISD this time. Left crappy "ghost" outlines around objects.
archonforest
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!AMIGA RULEZ!
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Re: Kitchen
#1
April 10, 2017, 08:46:28 AM
good start...
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd
luvsmuzik
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Re: Kitchen
#2
April 10, 2017, 10:41:37 AM
Great objects and POV. I do not know what you are doing, but increasing soft shadows settings help one of my indoor renders.
Reflection settings on counter might be softened just a tad? You see all sorts of perfect, slightly blurred and totally blurred reflections in real life stuff.
https://www.youtube.com/channel/UCG91vGR4v40efe7Wvkrq6Jw/videos
DocCharly65
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Re: Kitchen
#3
April 11, 2017, 09:16:43 AM
Very good start and cool project
Could the wine bottle get some more polygones? Can you subdivide it? I guess it consists of 3 parts: Glass, metal and fluid? I hope it works.
bobbystahr
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Turn, and face the Strange Ch Ch Changes...D Bowie
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Re: Kitchen
#4
April 14, 2017, 04:55:59 PM
good start, I like how you avoided glass artifacts by not getting one behind the other. I hadn't run into the "ghost" outlines problem but I don't, or really haven't, done much DoF testing.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist
fleetwood
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Re: Kitchen
#5
April 14, 2017, 05:18:21 PM
Last Edit
: April 15, 2017, 08:47:51 PM by fleetwood
Looks very good over all. You could run a second render with DOF off and GISD on, then very selectively hand composite the two to improve those areas where objects meet the counter especially. Or use GISD and make a z depth render and create the DOF in post. Maybe the flower petals could have more translucency.
Jo Kariboo
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Location: Montréal
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Re: Kitchen
#6
April 15, 2017, 08:16:00 PM
Nice realism!
https://pierrechartier.bandcamp.com/
https://www.youtube.com/user/JoKariboo/videos
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