Planetside Software Forums

General => Image Sharing => Topic started by: freelancah on July 10, 2011, 10:12:34 AM

Title: Dunes and Clouds
Post by: freelancah on July 10, 2011, 10:12:34 AM
A work I started a few days back.. Still a WIP. Needs perhaps some vegetation and some compositional focus?
Title: Re: Dunes and Clouds
Post by: inkydigit on July 10, 2011, 10:28:51 AM
looks really excellent, maybe a camel train?
Title: Re: Dunes and Clouds
Post by: freelancah on July 10, 2011, 11:27:30 AM
Unfortunately I dont have any camels or time to model them :P I do have some dinosaur bones tho xD
Title: Re: Dunes and Clouds
Post by: choronr on July 10, 2011, 11:36:41 AM
Exquisite sky and dunes. Maybe you could limit vegetation to some clumps of windblown, dry grasses ...very good work here.
Title: Re: Dunes and Clouds
Post by: freelancah on July 10, 2011, 12:00:08 PM
Thanks Choronr I'm going to add those soon. Meanwhile.. The first render was FOV 110 and this one is 80 degrees..
Title: Re: Dunes and Clouds
Post by: choronr on July 10, 2011, 12:03:25 PM
Good compositional balance. I think the dried grasses would look good on the lower right.
Title: Re: Dunes and Clouds
Post by: Henry Blewer on July 10, 2011, 12:30:29 PM
Awesome. 8)
Title: .
Post by: Xynedia on July 10, 2011, 01:08:09 PM
.
Title: Re: Dunes and Clouds
Post by: freelancah on July 10, 2011, 01:38:19 PM
Thanks all!
Xynedia: This will probably end up being a collab with a friend of mine, so no files available this time.. Alltho I have shared one iteration of the sky in file sharing already.
Title: Re: Dunes and Clouds
Post by: Kadri on July 10, 2011, 02:25:13 PM

I like it :)
It is good already as it is!
Title: Re: Dunes and Clouds
Post by: inkydigit on July 10, 2011, 02:51:20 PM
there is a nice Cow and Dinosaur skull (amongst other cool stuff) over at Artec 3d: http://www.artec3d.com/gallery/3d-models/ (http://www.artec3d.com/gallery/3d-models/)...maybe useful? 

:)
Title: Re: Dunes and Clouds
Post by: Dune on July 11, 2011, 02:52:56 AM
I prefer iteration number 2, due to it's 'simplicity'. A camel train would indeed do nicely on the ledge under the distant gray hills. It wouldn't need many details either. I wouldn't do any grass. Perhaps a 3D desert snake can be found, and then make some snake tracks in the sand.  Nice work!
Title: Re: Dunes and Clouds
Post by: Draigr on July 11, 2011, 09:30:27 AM
To take a different tack, I prefer iteration number one. It may be more complex, but it suits the scene much better. The addition of something to the scene is good advice. Dinosaur bones around the left of the scene would fit well. As would some on the far right edge, with parts obscured just outside.

What you are missing, however, is some environmentals, blowing dust is a constant in a desert. I know, because I used to live in one.
Title: Re: Dunes and Clouds
Post by: TheBadger on July 12, 2011, 03:42:00 PM
Wish I had made it. Beautiful.
Title: Re: Dunes and Clouds
Post by: Seth on July 12, 2011, 05:26:03 PM
marvelous shot !
nice light and mood.
Title: Re: Dunes and Clouds
Post by: mesocyclone on July 13, 2011, 09:25:22 AM
Beautiful scene...
I prefer iteration one, for it looks somehow better suited.

To add something on the ground is a good idea! Looking forwards for the next iterations!  ;D
Title: Re: Dunes and Clouds
Post by: freelancah on July 13, 2011, 12:57:53 PM
Here's a small update. Im not quite fond of the windy sand, it still needs a tad bit tweaking...
Title: Re: Dunes and Clouds
Post by: Henry Blewer on July 13, 2011, 04:59:56 PM
I agree with you about the wind driven sand. Try stretching it more in one direction, then add a twist and shear shader. I don't like the bones. Perhaps if they were laying down...
Title: Re: Dunes and Clouds
Post by: TheBadger on July 13, 2011, 06:10:41 PM
Liked the first one better
Title: Re: Dunes and Clouds
Post by: Dune on July 14, 2011, 02:44:02 AM
I do like this (that shows how peoples perceptions and tastes are all different, luckily), but I now think 3 objects is one too many. The snake might go, IMO, as I first had to look carefully what it was. The bones are too black, though. Maybe there's a way to still show some dried out bony color (fill light, lighter default color, just a tad luminosity to overcome the hind light...)
I'm particularly thrilled by the sky and whole setup. Very nice.
Title: Re: Dunes and Clouds
Post by: Draigr on July 14, 2011, 03:53:40 AM
It's looking a lot better now, but still needs a bit of work.

The snake could probably run parralel to the sun. The bones need a bit of moving round, but look pretty good. And the wind sand would look good if it was leaping off the top of the sand dune.

Definitely looking a lot better though!
Title: Re: Dunes and Clouds
Post by: dandelO on July 14, 2011, 09:08:51 PM
Nice one, Freelancah, I like the ripples apparently following the terrain. I think that I would remove the Moon. It's sitting lovely in the gap in the clouds but it seems like, if I was looking at the sky in real life then, the Moon wouldn't be so visible this close to a visible Sun. At least, I've never saw it like that. Maybe it's just the very wide fov making them appear to be too close.
Title: Re: Dunes and Clouds
Post by: choronr on July 14, 2011, 09:23:22 PM
I still like the first image; and, are in agreement with Martin regarding the moon. I do like the dust in the second image. If you were to add dried grasses in the lower right corner, I believe you would get enough light on them so they would not silhouette.
Title: Re: Dunes and Clouds
Post by: neon22 on July 15, 2011, 05:52:17 PM
Hmmm. I would like to try to animate that dust...
very nice images.
Title: Re: Dunes and Clouds
Post by: freelancah on July 16, 2011, 08:42:39 AM
Here's an update..Maybe a bit too light now tho. Changed the skeleton to a dragon bone sculpt I did some time ago.. except I cut it's head off.. :P
Title: Re: Dunes and Clouds
Post by: freelancah on July 16, 2011, 08:43:31 AM
neon22 I could send you the scene if you feel like animating it?
Title: Re: Dunes and Clouds
Post by: Dune on July 17, 2011, 03:50:23 AM
The skeleton is perfect, great model! Lighting of it is nice too, snake is much better now, but I prefer the former dust whirls, which were more subtle. This render has a story inside, you can tell.
Title: Re: Dunes and Clouds
Post by: freelancah on July 17, 2011, 09:55:51 AM
Thanks Dune! I think im done with the rest of the scene, it's just the dust whirls that need to be adjusted
Title: Re: Dunes and Clouds
Post by: freelancah on July 18, 2011, 12:38:56 PM
I think this will be the final..maybe
Title: Re: Dunes and Clouds
Post by: inkydigit on July 19, 2011, 10:20:08 AM
excellent stuff: love the snake and skeleton, and the sand and the clouds.....
:)
Title: Re: Dunes and Clouds
Post by: Violoncello on July 19, 2011, 11:43:52 AM
Quote from: freelancah on July 18, 2011, 12:38:56 PM
I think this will be the final..maybe

Very nice again...
Title: Re: Dunes and Clouds
Post by: sjefen on July 19, 2011, 02:23:23 PM
Awesome work!

Regards,
Terje
Title: Re: Dunes and Clouds
Post by: freelancah on July 21, 2011, 08:46:32 PM
Thanks guys.
Ra: I'l send the scene soon. In couple of days probably!

Also I kinda forgot I did this panorama thingy. I wanted to see how my clouds look in 360x180 so I ended up baking this interactive panorama... There are some border problems but that was just me being lazy..

interactive flash: http://smattila.pp.fi/Random/Dunes%20and%20Clouds.swf
Title: Re: Dunes and Clouds
Post by: Dune on July 22, 2011, 02:55:01 AM
That's awesome, Freelancah. I didn't know the tool exported to Flash. It would be a great enhancement to some stuff on my site.... gotta dive into that. Thanks for showing this.
Title: Re: Dunes and Clouds
Post by: neon22 on July 22, 2011, 06:06:50 AM
what tool did you use to create it.
The best two I have found are:
- Panocube - which makes QuicktimeVR .mov files
- and fpsviewer fspviewer which takes equirectangular images and can do hotspots.
but neither generates swf files.

I'm particularly interested in viewers that can play back the equirectangular file in a video format.
I.e. animate many frames all rendered into equirectangular projections.. but I haven't found one yet.
Title: Re: Dunes and Clouds
Post by: freelancah on July 22, 2011, 03:03:12 PM
Thanks! I'm using a program called Pano2 VR. It can export mov and flash with the desired settings. Accepts pretty much every input format you can imagine and hotspots work too.. The flash export function is in the paid version only, costs some 50 dollars if I remember correct
Title: Re: Dunes and Clouds
Post by: neon22 on July 22, 2011, 07:24:44 PM
Ahh thanks for that.
I've been doing some more digging and I've found a couple of free ones that seem current.
Here's a good comparison page:
http://www.panoramaphotographer.com/comparisons/

The most exciting of which is Ryubins work:
http://www.ryubin.com/panolab/panoflash/download.html

video panoramas in flash with hotspots and sound - at the right price.

Now I just need to render a video in TG2 with panorama mode turned on in my Batch_TG2 program.
woo hoo ;D
Title: Re: Dunes and Clouds
Post by: Dune on July 23, 2011, 03:40:05 AM
Good work, Neon22. Interesting stuff.
Title: Re: Dunes and Clouds
Post by: freelancah on July 23, 2011, 08:17:45 AM
neon22 I actually thought about that too but my usage for these would be purely web based and even with those the resolution of things makes things rather large to load.. I can imagine how long a video would take to load... Well depending on the resolution of course. Still very interesting, thanks for the links. I think I have bumped into most of those softwares already when researching these.

Rendering a video with 360x180 sounds awfully painful so I do wish you a lot of luck in this project xD
Title: Re: Dunes and Clouds
Post by: neon22 on July 23, 2011, 07:26:27 PM
If you look at the example of the ryubin page - it loads instantly. The video is being streamed - so its not so bad I think. With flv files we no longer need to wait for the entire video to download before you can begin.

Also, I agree rendering 6 times the amount of data sounds like a lot of pain... but that's one of the reasons to create the community renderfarm... and Dandelo's underwater sequence - was taking me only 6 mins a frame for regular. So I think I can handle 36 mins and maybe a shorter animation. we will see...  ;D

need to make sure it has interest in all directions... Keen to do some obj replacement too... Hmmm