... or something like that...
I was bored from all the Enterprise bridge stuff and waiting for the animation renders so I just played around with an idea for "A" (not "THE") Starfleet Headquarter.
For animating this version is a bit too detailed and for a poster there should be more details
But the concept works:
[attach=1]
There is a second atmosphere for the hazy look closer to the ground.
The houses of the city are placed in 4 categories:
A city tile with very raw textured buildings and a minimum of polygons for the far away parts.
Closer buildings are in better quality with better textures but I had to place them via pops.
The closest buildings are quite detailed I invested most time to get good texturing.
For a scify look I added some futuristic looking city sets in different angles.
The models:
City far away:low poly city by natasadikic04 on CGTrader
Closer buildings:14 different models from the Building set A by K_Models
Buildings close to and in the park area:3D home1 model by dmitriy051
Low Poly Building by Mutlu Kirca
Modern House by Giimann
4 different models from the Town Houses Pack by Shprott
British Colonial Complex by thinice on Turbosquid
The scify components and scycrapers:Raffles City Tower by namk07a3
Skyscraper 02 3D model by TomaszCGB
SciFi_Human City Set05 by GrafxBox
Orion Colonial City by Herminio Nieves
Some old lamppost models from
archive3d.netThe grass is dandelo's procedural grass
Trees are completely xfrog-oaks (5 different versions)
Additionally some hazelnut bushes from xfrog
The ships:
Naboo Royal Starship Andre Mueller on
scifi3d.comRebel Transport by Sean Kennedy - Model - Andre Mueller Re-texturing 3DS in
scifi3d.comSkybus by Chris Wallace - Original - Michael Hobson -Lightwave on
scifi3d.comPizza shuttle by Staffan Norling on
scifi3d.com with an own modified texture
Workbee and Cargo train from Raul Mamoru (who was also the modeller of my Enterprise)