Planetside Software Forums

General => Terragen Discussion => Topic started by: icarus51 on July 25, 2010, 01:32:00 AM

Title: TG2 update.
Post by: icarus51 on July 25, 2010, 01:32:00 AM
Hello,
It's a long time since the last update of TG2, when will be available  a new update? Thanks!
Title: Re: TG2 update.
Post by: Oshyan on July 25, 2010, 07:24:28 PM
We're working on a 2.2 update with some nice new features. No release date at this time, but you can probably expect it "some time this summer".

- Oshyan
Title: Re: TG2 update.
Post by: Blackheart6004 on July 25, 2010, 07:53:12 PM
Quote from: Oshyan on July 25, 2010, 07:24:28 PM
We're working on a 2.2 update with some nice new features. No release date at this time, but you can probably expect it "some time this summer".

- Oshyan

Any sneak peeks or screenies at the new features?
Title: Re: TG2 update.
Post by: Oshyan on July 25, 2010, 07:55:12 PM
We'll have some promotional material this time around. It will be announced here first...

- Oshyan
Title: Re: TG2 update.
Post by: Blackheart6004 on July 25, 2010, 07:58:39 PM
Sweet! :)
Title: Re: TG2 update.
Post by: neuspadrin on July 25, 2010, 09:12:24 PM
Quote from: Oshyan on July 25, 2010, 07:24:28 PM
but you can probably expect it "some time this summer".

August 13th is my birthday...

*wink*wink*nudge*nudge* hehe.

But in all seriousness, I'd rather see a delayed release then a buggy one.  You guys have a good history of smashing bugs out, hope to see you guys keep it up.
Title: Re: TG2 update.
Post by: choronr on July 26, 2010, 01:39:01 AM
You guys keep an old mind churning ...keep on!
Title: Re: TG2 update.
Post by: cyphyr on July 26, 2010, 04:06:21 AM
All good news, looking forward to it, bring it on!!
:)
Richard
Title: Re: TG2 update.
Post by: Blackheart6004 on July 26, 2010, 12:28:27 PM
Will you give us a definite answer that SSS will appear in the update?

I know this is a demanding question asked by others in the forums but I'm getting tired of using tranlucensy (or however you spell it) trying to get the ice perfect that I'm doing for render :(
Title: Re: TG2 update.
Post by: jo on July 26, 2010, 10:22:47 PM
Hi,

Quote from: Blackheart6004 on July 26, 2010, 12:28:27 PM
Will you give us a definite answer that SSS will appear in the update?

It is not in the next update.

Regards,

Jo
Title: Re: TG2 update.
Post by: hughbee on September 02, 2010, 04:20:10 PM
Now that the kids are back in school, isn't summer over?  ;)
Title: Re: TG2 update.
Post by: Zairyn Arsyn on September 02, 2010, 04:33:58 PM
 :)  ;) :D
Quote from: hughbee on September 02, 2010, 04:20:10 PM
Now that the kids are back in school, isn't summer over?  ;)

he's got a really good point you know... watching the Adventures of Pete & Pete taught me that.

it's gotten cooler in the mornings too around here too also'
Title: Re: TG2 update.
Post by: reck on September 03, 2010, 03:45:06 AM
Cmon guys you know how it works round these parts  :D
Title: Re: TG2 update.
Post by: rcallicotte on September 03, 2010, 01:37:04 PM
 :'(  But summer is o-o-o-o-o-ov-er-er-er
Title: Re: TG2 update.
Post by: FrankB on September 03, 2010, 01:40:24 PM
just because school holidays are over doesn't mean that the summer is over!
When September has passed, then summer is over if you ask me ;)
Title: Re: TG2 update.
Post by: Henry Blewer on September 03, 2010, 02:06:38 PM
First snowfall.
Title: Re: TG2 update.
Post by: hughbee on September 03, 2010, 02:20:38 PM
I think when Oshyan posted to expect it "some time this summer", he was refering to the Southern hemisphere not the Northern hemisphere.  ;D
Title: Re: TG2 update.
Post by: Zairyn Arsyn on September 03, 2010, 02:28:36 PM
 :D :D lol
Quote from: calico on September 03, 2010, 01:37:04 PM
:'(  But summer is o-o-o-o-o-ov-er-er-er
so people in the southern hemisphere get the update first? no fair.
darn southern hemisphere
Title: Re: TG2 update.
Post by: hughbee on September 03, 2010, 03:29:40 PM
No. No. No.

What I meant was that "This summer" in the southern hemisphere will start in the comming months.
Title: Re: TG2 update.
Post by: Zairyn Arsyn on September 03, 2010, 03:48:27 PM
hahaha,  :)

i realised that... after i posted. whoops



Title: Re: TG2 update.
Post by: sjefen on September 09, 2010, 04:51:40 AM
Is it possible to get some info on new features we can expect from the new version?
Title: Re: TG2 update.
Post by: PorcupineFloyd on September 09, 2010, 04:57:40 AM
I want automatic cappuccino out of my DVD tray when I'm doing long, final previews ;-)
Title: Re: TG2 update.
Post by: Blackheart6004 on September 28, 2010, 01:18:36 PM
Any info(s) and/or release date on the new update yet? It's like the end of summer already :(
Title: Re: TG2 update.
Post by: sjefen on September 28, 2010, 01:30:08 PM
Yeah..... I'm not mad cause of the delay, but a little info wouldn't hurt  ;)

Regards,
Terje
Title: Re: TG2 update.
Post by: Zairyn Arsyn on September 28, 2010, 02:14:45 PM
yes, some info on whats up would be nice..
;)
Title: Re: TG2 update.
Post by: Henry Blewer on September 28, 2010, 03:20:02 PM
First snowfall can be Halloween or Christmas. I think Happy New Year will probably be the release.

From the threads and images I have seen which make beta test references, we will all be quite happy. Patience...
Title: Re: TG2 update.
Post by: choronr on September 28, 2010, 03:32:47 PM
Quote from: njeneb on September 28, 2010, 03:20:02 PM
First snowfall can be Halloween or Christmas. I think Happy New Year will probably be the release.

From the threads and images I have seen which make beta test references, we will all be quite happy. Patience...
Hear; hear Henry!
Title: Re: TG2 update.
Post by: hughbee on September 28, 2010, 04:21:26 PM
njeneb,

Can you list the threads and images so I can drool over my keyboard, short out my PC, justifing the upgrade :D of my core 2 duo to a quad core.
Title: Re: TG2 update.
Post by: jo on September 28, 2010, 08:41:23 PM
Hi everyone,

We're getting there. At the moment we're just sorting out the loose ends on the last big feature for this release. There are a few significant new features in this release, but primarily it's been about fixing problems and smaller improvements to existing features.

Although this release has taken longer than we wanted to get out, there has actually been a considerable amount of development effort during this time which is aimed toward future releases. The prime example of this is 64 bit support. All of the heavy lifting for this has been done and once we can get this next release out we'll get a 64 bit version to alpha testers and start getting that into shape for a public release.

One thing I will say is that the Mac version will be a public beta. This is because it's now using Cocoa for it's underpinnings, which is a pretty big change. It's working well but we want to try it with a wider audience before we call it final release quality.

Regards,

Jo
Title: Re: TG2 update.
Post by: jbest on September 28, 2010, 11:30:38 PM
I don't get snow where I live, but it's still fall or winter.

I don't really care when the next version comes out as long as it's not next year. Maybe my birthday - nov 23?  ;D
Title: Re: TG2 update.
Post by: PorcupineFloyd on September 29, 2010, 06:57:49 AM
Anything that makes micro-adjustments (read - small scenes, not huge landscapes) more friendly and useful would be nice. Even more than improvements to render engine.
Title: Re: TG2 update.
Post by: Henry Blewer on September 29, 2010, 08:26:02 AM
Thanks Jo. We're all getting exited and intensely curious what the new improvements and features will be.
Title: Re: TG2 update.
Post by: sjefen on September 29, 2010, 01:10:08 PM
Great. Thanks for stepping by Jo

Regards,
Terje
Title: Re: TG2 update.
Post by: cyphyr on November 09, 2010, 03:58:53 PM
Quote from: Oshyan on July 25, 2010, 07:24:28 PM
We're working on a 2.2 update with some nice new features. No release date at this time, but you can probably expect it "some time this summer".

- Oshyan

Any progress :) ?

Could do with a "pick me up"
:-[
Richard
Title: Re: TG2 update.
Post by: jo on November 09, 2010, 04:38:40 PM
Hi Richard,

Getting there! Alpha testers have the latest release and if things look to be in good shape we'll be able to go to a release candidate shortly.

Regards,

Jo
Title: Re: TG2 update.
Post by: PorcupineFloyd on November 09, 2010, 04:41:40 PM
Good news then!

How about releasing some metaphorical data about upcoming release so we can start playing a guessing game about what exactly the new features will be? ;-)

Just kidding, I know that developers hate when being pushed about this stuff :) But on the other side... that would be a funny thing indeed ;-)
Title: Re: TG2 update.
Post by: cyphyr on November 09, 2010, 04:44:18 PM
Duly "picked up". Got a smile from this end :)
Good news
Richard
Title: Re: TG2 update.
Post by: Zairyn Arsyn on November 09, 2010, 05:03:30 PM
this gonna be great, i feel the excitement in the air ;)
cant wait till it comes out.
Title: Re: TG2 update.
Post by: Oshyan on November 20, 2010, 09:37:53 PM
Here's a list of major changes and new features for the upcoming 2.2 release, to whet your appetite.


More info soon. Please note that, as per previous policy, this update will initially only be available for registered users.

- Oshyan
Title: Re: TG2 update.
Post by: sjefen on November 20, 2010, 10:00:56 PM
This is gonna be great!

Regards,
Terje
Title: Re: TG2 update.
Post by: Zairyn Arsyn on November 20, 2010, 10:21:46 PM
this is gonna be (%_#+%$*% awesome
:) 8)
i'm thinking of the update sorta being a early Xmas or birthday present
Title: Re: TG2 update.
Post by: Kadri on November 20, 2010, 10:59:43 PM

Looks more like a 2.5  list ! Very nice :)
Title: Re: TG2 update.
Post by: Blackheart6004 on November 20, 2010, 11:03:26 PM
Keep 'em coming!

Also:
QuoteCloud localization, allowing explicit controls for constraining cloud layers to a specific size and location, as well as click-and-drag repositioning on all axis; localized clouds are faster to render

w00t!

A quick and easy way to do clouds on the horizon maybe?
Title: Re: TG2 update.
Post by: choronr on November 21, 2010, 01:23:44 AM
And, whet the appetite your message did. Living and learning is the way - the journey is the best part. Wouldn't it be a dream if Terragen 2 and World Machine became one?
Title: Re: TG2 update.
Post by: Goms on November 21, 2010, 02:52:23 AM
w00t!!!
Title: Re: TG2 update.
Post by: airflamesred on November 21, 2010, 03:59:45 AM
Ranged falloff on light source - just what I was looking for
Title: Re: TG2 update.
Post by: Dune on November 21, 2010, 05:22:56 AM
This update IS incredible, I can tell you that!
Title: Re: TG2 update.
Post by: cyphyr on November 21, 2010, 05:52:07 AM
Great news, every feature described so far I'd use from day one :)
So what's "...with per-object/population controls". I've been hoping for a rotational limit control (ie limit rotation to every 30º)
and I wonder if other "guide proportions" could be used added, such as Golden Section and Vitruvian Man.
Richard
Title: Re: TG2 update.
Post by: reck on November 21, 2010, 08:41:50 AM
They take an age to come out (updates that is) but when the do they always deliver.

Some nice updates there, looks like there has been some improvements in the way we can control clouds, that has always been one of the more difficult aspects for me.
Title: Re: TG2 update.
Post by: PorcupineFloyd on November 21, 2010, 09:16:42 AM
This looks very, very promising :)
Title: Re: TG2 update.
Post by: domdib on November 21, 2010, 03:11:54 PM
Sounds excellent!
Title: Re: TG2 update.
Post by: Oshyan on November 21, 2010, 04:29:34 PM
Quote from: cyphyr on November 21, 2010, 05:52:07 AM
Great news, every feature described so far I'd use from day one :)
So what's "...with per-object/population controls". I've been hoping for a rotational limit control (ie limit rotation to every 30º)
and I wonder if other "guide proportions" could be used added, such as Golden Section and Vitruvian Man.
Richard

The per-object/population controls refer to wireframe view in the 3D Preview. It just means you can control whether a given object or population displays as wireframe, bounding box, or is invisible. So you can have all your "hero" objects in wireframe for example, and then set your population to bounding box, and make other things invisible if you don't need to see them.

No control over rotation "steps" or anything yet.

- Oshyan
Title: Re: TG2 update.
Post by: Mandrake on November 22, 2010, 06:38:10 PM
Throw a couple of screen captures up Oshyan..

Does this mean I can make contrails without needing ogre's geometry?
Title: Re: TG2 update.
Post by: Oshyan on November 22, 2010, 08:40:12 PM
If you're referring to the cloud locality controls, they could potentially be used for something like that, but I don't know if it would be a better, or even as good effect.

- Oshyan
Title: Re: TG2 update.
Post by: rcallicotte on November 22, 2010, 10:27:36 PM
I can't wait.  Thanks for the update.

This really sounds especially intriguing to me - "New option "anisotropic enviro light" in atmosphere and clouds allows more accurate light scattering simulation"
Title: Re: TG2 update.
Post by: Gannaingh on November 22, 2010, 11:59:45 PM
Holy cow! That's one monster update! Thank you Planetside for all the hard work you do to provide such an excellent product!
Title: Re: TG2 update.
Post by: sjefen on November 23, 2010, 03:17:19 AM
Yeah... some screens would be cool :)

- Terje
Title: Re: TG2 update.
Post by: Tangled-Universe on November 23, 2010, 05:23:12 AM
Screens about what? :) It are the same kind of windows, only with new parameters ;D
Title: Re: TG2 update.
Post by: sjefen on November 23, 2010, 07:19:18 AM
Hehe. I actually meant example images. Renders to be more precise.

- Terje
Title: Re: TG2 update.
Post by: Tangled-Universe on November 23, 2010, 12:27:59 PM
Quote from: sjefen on November 23, 2010, 07:19:18 AM
Hehe. I actually meant example images. Renders to be more precise.

- Terje

Ghehe, of course I knew that :)
Well, basically all the renders posted here by the alpha testers from the last couple of months use the new anisotropic scattering in atmosphere and clouds.
Title: Re: TG2 update.
Post by: Mandrake on November 23, 2010, 12:52:19 PM
Quote from: Tangled-Universe on November 23, 2010, 05:23:12 AM
Screens about what? :) It are the same kind of windows, only with new parameters ;D
What about this?
•Optional wireframes in the 3D preview, with per-object/population controls
Title: Re: TG2 update.
Post by: cyphyr on November 23, 2010, 12:55:59 PM
Any chance of a popper fix for the transparency/shadow casting bug (http://forums.planetside.co.uk/index.php?topic=8949.0)? I've spent all day making a very detailed model that won't hardly be seen where a simple bent plane with a working transparency channel would have done just fine !!
:)
Richard
Title: Re: TG2 update.
Post by: bla bla 2 on November 23, 2010, 02:41:35 PM
Où, il faut faire la mise a jour dans leur site ou dans le logiciel ?
Si, c'est dans le logiciel ca fait rien.... ???
Title: Re: TG2 update.
Post by: AP on November 23, 2010, 09:08:32 PM
Quite a bit on the atmosphere updates. What about terrain features?
Title: Re: TG2 update.
Post by: Matt on November 23, 2010, 10:48:33 PM
Quote from: cyphyr on November 23, 2010, 12:55:59 PM
Any chance of a popper fix for the transparency/shadow casting bug (http://forums.planetside.co.uk/index.php?topic=8949.0)? I've spent all day making a very detailed model that won't hardly be seen where a simple bent plane with a working transparency channel would have done just fine !!
:)
Richard

This works better with an imported object (which can be a plane of course). Imported objects with an opacity map do cast transparent shadows where the opacity map is black. (It's still only on/off transparency however.)
Title: Re: TG2 update.
Post by: Redwolf on November 24, 2010, 12:43:29 PM
we all cried out for transparency on water, how about shore foam, or just foam?

not read all the posts in this thread..BTW so i dont know if this has been mentioned b4
Title: Re: TG2 update.
Post by: Oshyan on November 24, 2010, 03:33:25 PM
The update is not yet available bla bla. If you are a registered user, you will be notified of the update by the software when you start it. We will be publishing more information and a release date soon.

Google translation:
La mise à jour n'est pas encore disponible blah blah. Si vous êtes un utilisateur enregistré, vous serez informé de la mise à jour par le logiciel lorsque vous le lancez. Nous publierons plus d'informations et une date de sortie bientôt.

Richard, I don't think that bug is fixed this time, but we'll get it in a future release (I could be wrong, the change log is long and I don't have it in front of me).

No built-in shore foam yet, but there are a number of different approaches people have created with good results.

- Oshyan
Title: Re: TG2 update.
Post by: bla bla 2 on November 26, 2010, 10:44:05 AM
Thank you, Oshyan.