TG2 update.

Started by icarus51, July 25, 2010, 01:32:00 AM

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airflamesred

Ranged falloff on light source - just what I was looking for

Dune

This update IS incredible, I can tell you that!

cyphyr

#47
Great news, every feature described so far I'd use from day one :)
So what's "...with per-object/population controls". I've been hoping for a rotational limit control (ie limit rotation to every 30º)
and I wonder if other "guide proportions" could be used added, such as Golden Section and Vitruvian Man.

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

reck

They take an age to come out (updates that is) but when the do they always deliver.

Some nice updates there, looks like there has been some improvements in the way we can control clouds, that has always been one of the more difficult aspects for me.

PorcupineFloyd

This looks very, very promising :)

domdib


Oshyan

Quote from: cyphyr on November 21, 2010, 05:52:07 AM
Great news, every feature described so far I'd use from day one :)
So what's "...with per-object/population controls". I've been hoping for a rotational limit control (ie limit rotation to every 30º)
and I wonder if other "guide proportions" could be used added, such as Golden Section and Vitruvian Man.

Richard

The per-object/population controls refer to wireframe view in the 3D Preview. It just means you can control whether a given object or population displays as wireframe, bounding box, or is invisible. So you can have all your "hero" objects in wireframe for example, and then set your population to bounding box, and make other things invisible if you don't need to see them.

No control over rotation "steps" or anything yet.

- Oshyan

Mandrake

Throw a couple of screen captures up Oshyan..

Does this mean I can make contrails without needing ogre's geometry?

Oshyan

If you're referring to the cloud locality controls, they could potentially be used for something like that, but I don't know if it would be a better, or even as good effect.

- Oshyan

rcallicotte

I can't wait.  Thanks for the update.

This really sounds especially intriguing to me - "New option "anisotropic enviro light" in atmosphere and clouds allows more accurate light scattering simulation"
So this is Disney World.  Can we live here?

Gannaingh

Holy cow! That's one monster update! Thank you Planetside for all the hard work you do to provide such an excellent product!

sjefen

Yeah... some screens would be cool :)

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Tangled-Universe

Screens about what? :) It are the same kind of windows, only with new parameters ;D

sjefen

Hehe. I actually meant example images. Renders to be more precise.

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Tangled-Universe

Quote from: sjefen on November 23, 2010, 07:19:18 AM
Hehe. I actually meant example images. Renders to be more precise.

- Terje

Ghehe, of course I knew that :)
Well, basically all the renders posted here by the alpha testers from the last couple of months use the new anisotropic scattering in atmosphere and clouds.