I don't know how I have obtained this... :P
This is only a wip image.
(http://img861.imageshack.us/img861/2932/gcwithcloudsandmoon1.jpg) (http://img861.imageshack.us/i/gcwithcloudsandmoon1.jpg/)
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If you agreed, I'm very glad to share here a sorta of tutorial.
That looks mighty nice! I like it.
Any tutorial is a great tutorial, as I usually say, so its always most welcomed by us guys just starting out.
Please show us the new tricks and tips! 8)
Final image:
(http://img718.imageshack.us/img718/1434/grandcanyonfinal.jpg) (http://img718.imageshack.us/i/grandcanyonfinal.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Size 1280*960; Render time: 2 h 33 m
Quote from: max_thehitman on April 27, 2011, 02:02:00 PM
That looks mighty nice! I like it.
Any tutorial is a great tutorial, as I usually say, so its always most welcomed by us guys just starting out.
Please show us the new tricks and tips! 8)
I've noticed that slope below are too much tall, I want to decrease them a bit. I'm studying how do this... :)
After, I'll post a tutorial.
Size 1280*960; Render time: 2 h 33 m :o
You hae a super-computer?!?
It would probably take me about 10+ hours to render an image that size :P
I defenitly have to get a new pc, or tweak my images to have good resolution without taking so long.
Quote from: max_thehitman on April 27, 2011, 09:17:14 PM
Size 1280*960; Render time: 2 h 33 m :o
You hae a super-computer?!?
It would probably take me about 10+ hours to render an image that size :P
I defenitly have to get a new pc, or tweak my images to have good resolution without taking so long.
Not a super pc, but a good pc, assembled for graphic use... ;) 4 gb ram, 1 tb hd, nvdia geforce 8800, intel core duo (but now I wish (maybe... ;)) a quad core...), asus motherboard...
Someone can help me understand on how decrease strata height?
For this type of view is very very awful and I don't want increase water level to hide them... :)
I've attached also tgd file and now I'm uploading ter file.
I put a link here if you want download, it's 128 mb.
http://www.megaupload.com/?d=85DLK54A
hard layer steepness is what you're looking for I think...
Here's an overview of the strata shader's settings:
http://www.planetside.co.uk/docs/tg2/noderef/window_7_2_10.html?MenuState=HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEAAAABEAAABAEAAAAcAAAcVVVFAAEQAAB (http://www.planetside.co.uk/docs/tg2/noderef/window_7_2_10.html?MenuState=HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEAAAABEAAABAEAAAAcAAAcVVVFAAEQAAB)
In your case you can decrease spacing, but also increase octaves.
In any case I think you should try to make the strata effect less extreme than it is now.
That would mean to reduce the build-up and steepness for instance.
On the other hand, you should realize that a hard layer spacing of 200m (default) isn't suitable for a 600m tall terrain because that would be divided in 3 principal layers of rock and thus giving an extreme effect.
Quote from: Tangled-Universe on April 28, 2011, 07:39:17 AM
Here's an overview of the strata shader's settings:
http://www.planetside.co.uk/docs/tg2/noderef/window_7_2_10.html?MenuState=HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEAAAABEAAABAEAAAAcAAAcVVVFAAEQAAB (http://www.planetside.co.uk/docs/tg2/noderef/window_7_2_10.html?MenuState=HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEAAAABEAAABAEAAAAcAAAcVVVFAAEQAAB)
In your case you can decrease spacing, but also increase octaves.
In any case I think you should try to make the strata effect less extreme than it is now.
That would mean to reduce the build-up and steepness for instance.
On the other hand, you should realize that a hard layer spacing of 200m (default) isn't suitable for a 600m tall terrain because that would be divided in 3 principal layers of rock and thus giving an extreme effect.
This is outcrops shader settings:
(http://img862.imageshack.us/img862/8008/sts133apr282011182102.jpg) (http://img862.imageshack.us/i/sts133apr282011182102.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Can you help me change them? I'm trying but rendering's very awful.
The steepness is 33? You should really lower that,...
Try something like 0.6 steepness and 0.4 buildup, or the other way around.
If you want the strata to be smaller, then reduce layer spacing. From 200 to 80 for instance.
Try different settings, change one at a time(!!!) and make crop renders(!) to find out what each setting really does and how you can make best use of them.
Good luck!
Quote from: Tangled-Universe on April 28, 2011, 01:41:54 PM
The steepness is 33? You should really lower that,...
Try something like 0.6 steepness and 0.4 buildup, or the other way around.
If you want the strata to be smaller, then reduce layer spacing. From 200 to 80 for instance.
Try different settings, change one at a time(!!!) and make crop renders(!) to find out what each setting really does and how you can make best use of them.
Good luck!
I do it!!! ;)
Thanks for help...
(http://img852.imageshack.us/img852/6667/grandcanyon2.jpg) (http://img852.imageshack.us/i/grandcanyon2.jpg/)
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There's a fractal (or two, or three...I can't know) which create these zillions of spikes and make it surrealistic (perhaps that's what you're after).
You could try to pinpoint/isloate them (by disabling parts of your network and crop render and compare differences) and tune their settings.
I think you're having relatively small scales (compared to the scene) displaced relatively much (compared to the scale of the fractal).
Quote from: Tangled-Universe on April 28, 2011, 02:21:08 PM
There's a fractal (or two, or three...I can't know) which create these zillions of spikes and make it surrealistic (perhaps that's what you're after).
You could try to pinpoint/isloate them (by disabling parts of your network and crop render and compare differences) and tune their settings.
I think you're having relatively small scales (compared to the scene) displaced relatively much (compared to the scale of the fractal).
These are power fractal shader settings:
(http://img703.imageshack.us/img703/8738/sts133apr282011204203.jpg) (http://img703.imageshack.us/i/sts133apr282011204203.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img707.imageshack.us/img707/6395/sts133apr282011204404.jpg) (http://img707.imageshack.us/i/sts133apr282011204404.jpg/)
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The displacement factor settings are in the displacement tab to the right...
What I meant to say is that you shouldn't use a displacement factor of 10 (for example) when the feature scale is 1m, because that would obviously cause spiky displacements, 10m tall and 1m wide.
I'm not going to spoon feed you on what to do exactly ;)
Quote from: Tangled-Universe on April 28, 2011, 02:57:26 PM
The displacement factor settings are in the displacement tab to the right...
What I meant to say is that you shouldn't use a displacement factor of 10 (for example) when the feature scale is 1m, because that would obviously cause spiky displacements, 10m tall and 1m wide.
I'm not going to spoon feed you on what to do exactly ;)
Displacement tab:
(http://img861.imageshack.us/img861/4315/sts133apr282011211705.jpg) (http://img861.imageshack.us/i/sts133apr282011211705.jpg/)
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I'm trying to do a better looking rocky aspect of Grand Canyon, I'm little confusing, tg2 is wonderful but a bit difficult to understand... ;)
Ghehe, you're pretty persistent ;)
Perhaps it's better to start here:
http://forums.planetside.co.uk/index.php?topic=7733.0 (http://forums.planetside.co.uk/index.php?topic=7733.0)
http://forums.planetside.co.uk/index.php?topic=2287.0 (http://forums.planetside.co.uk/index.php?topic=2287.0)
Finally I'm doing it!!!
After a mounth (or two? ;)) working on dems, I obtained some Grand Canyon views, merging some dems togheter... :)
I've followed directions bring here: http://personal.telefonica.terra.es/web/terravirtual/index.htm
I'm very very happy (also if this is only a wip...):
(http://img192.imageshack.us/img192/8094/renderingtest.jpg) (http://img192.imageshack.us/i/renderingtest.jpg/)
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This is very first "serious" project that I made with tg2.
I want that this work become "collaborative", an open project, onto it who wants can give its collaboration...
Ter files're for anybody wants them.
Ter files are:
1) Desert View lookup;
2) Wosan Throne and Vishnu Temple;
3) Glen Canyon and Horseshoe bend;
4) Marble Canyon;
5) Full ter of Grand Canyon:
(http://img585.imageshack.us/img585/7159/fullgctest.jpg) (http://img585.imageshack.us/i/fullgctest.jpg/)
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All ters're 8193*8193 but I can reduce size, if requested.
Great finds Lalla...
Now work step by step, using those tutorials perhaps, one thing at a time and keep posting your results here and ask for suggestions for improvements and you're on a roll ;)
Quote from: Tangled-Universe on April 30, 2011, 02:22:38 PM
Great finds Lalla...
Now work step by step, using those tutorials perhaps, one thing at a time and keep posting your results here and ask for suggestions for improvements and you're on a roll ;)
Thanks... :)
(http://img819.imageshack.us/img819/5873/renderingtest2.jpg) (http://img819.imageshack.us/i/renderingtest2.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
I would that surface results a bit grainy (without change strata lines) as image above, but I don't know where put power fractal shader... shaders or terrain?
It's a good habit to start with displacing everything in the terrain tab, thus before the compute terrain.
After the compute terrain you texture your terrain.
That's the best and easiest way to learn it, once get the hang of it you'll realize that the system is quite flexible, but complexity would increase quickly.
So, to summarize, put the powerfractal in the terrain tab.
Quote from: Tangled-Universe on May 01, 2011, 02:41:18 PM
It's a good habit to start with displacing everything in the terrain tab, thus before the compute terrain.
After the compute terrain you texture your terrain.
That's the best and easiest way to learn it, once get the hang of it you'll realize that the system is quite flexible, but complexity would increase quickly.
So, to summarize, put the powerfractal in the terrain tab.
Ok, for colors, as your opinion, they're good or too "colorful"?
Those look wonderful Lalla 8) Very nice art.
Colors also look good too.
Finale rendering image:
This is final rendering base image:
(http://img713.imageshack.us/img713/4533/renderingtest3.jpg) (http://img713.imageshack.us/i/renderingtest3.jpg/)
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From this I'll create another povs, season, morning/night shots.
Same image above, but at sunset (or sunrise?)
This program is great for render sunset, sunrise same as reality...
(http://img832.imageshack.us/img832/8630/desertviewatsunset1.jpg) (http://img832.imageshack.us/i/desertviewatsunset1.jpg/)
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(http://img98.imageshack.us/img98/6642/desertviewatsunset2.jpg) (http://img98.imageshack.us/i/desertviewatsunset2.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img692.imageshack.us/img692/1061/desertviewatsunset3.jpg) (http://img692.imageshack.us/i/desertviewatsunset3.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img847.imageshack.us/img847/3376/desertviewatsunset4.jpg) (http://img847.imageshack.us/i/desertviewatsunset4.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img832.imageshack.us/img832/4356/desertviewatsunset5.jpg) (http://img832.imageshack.us/i/desertviewatsunset5.jpg/)
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Quote from: Lalla on May 03, 2011, 11:28:27 AM
This program is great for render sunset, sunrise same as reality...
I agree! :D
;D
Another set:
(http://img694.imageshack.us/img694/2684/desertviewatsunset1with.jpg) (http://img694.imageshack.us/i/desertviewatsunset1with.jpg/)
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(http://img585.imageshack.us/img585/2788/desertviewatsunset6.jpg) (http://img585.imageshack.us/i/desertviewatsunset6.jpg/)
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Last...I promise... ^^
(http://img153.imageshack.us/img153/5507/desertviewatsunset7.jpg) (http://img153.imageshack.us/i/desertviewatsunset7.jpg/)
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Another point of View:
(http://img200.imageshack.us/img200/2589/desertviewatsunset8.jpg) (http://imageshack.us/photo/my-images/200/desertviewatsunset8.jpg/)
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(http://img806.imageshack.us/img806/6652/desertviewatsunset9.jpg) (http://imageshack.us/photo/my-images/806/desertviewatsunset9.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img847.imageshack.us/img847/8157/desertviewatsunset10.jpg) (http://img847.imageshack.us/i/desertviewatsunset10.jpg/)
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Those are breathtaking images. I like the recent versions posted. You should choose a few of them and render/print them to a larger size, like 1290X960.
If you made the details really nice and with good effects
it should make some really amazing images for you to print, frame and hang in your house.
Quote from: max_thehitman on May 04, 2011, 05:14:04 PM
Those are breathtaking images. I like the recent versions posted. You should choose a few of them and render/print them to a larger size, like 1290X960.
If you made the details really nice and with good effects
it should make some really amazing images for you to print, frame and hang in your house.
Thanks!!!
When I've a more time, I render them at a higher size.
This is another set of images, now I'm working on Wosan Throne and Visnu Temple povs.
At night:
(http://img109.imageshack.us/img109/7601/wosanthroneandvisnutemp.jpg) (http://img109.imageshack.us/i/wosanthroneandvisnutemp.jpg/)
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At night with higher moon:
(http://img94.imageshack.us/img94/7601/wosanthroneandvisnutemp.jpg) (http://img94.imageshack.us/i/wosanthroneandvisnutemp.jpg/)
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Moon behind mountains:
(http://img30.imageshack.us/img30/7601/wosanthroneandvisnutemp.jpg) (http://img30.imageshack.us/i/wosanthroneandvisnutemp.jpg/)
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Question: How can I delete circle below moonlight, is very awful!!!
(http://img809.imageshack.us/img809/7601/wosanthroneandvisnutemp.jpg) (http://img809.imageshack.us/i/wosanthroneandvisnutemp.jpg/)
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Question: how can I render moon rays stronger? I follow some tutorials here, but I don't understand better... ^^
(http://img850.imageshack.us/img850/7601/wosanthroneandvisnutemp.jpg) (http://img850.imageshack.us/i/wosanthroneandvisnutemp.jpg/)
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Great to see you're having fun while experimenting!
The "circle below moon" you mention is the sun/moon shining through the terrain.
To avoid this you need to enable "receive shadows from surfaces" in the atmosphere node.
This takes a LOT longer to render so I STRONGLY suggest to perform a crop render of the troubling part of your image and paste it into your original work in (say) Photoshop.
To get more moon-rays you need the following:
1) A "dusty"/misty atmosphere which allows the light to be scattered to allow glowing rays.
2) Something which casts shadows to form/create the rays. You can let the terrain do that by clever positioning of the sun/moon or to use clouds.
It's quite challenging to do that actually, so I wouldn't bother too much about it yet ;)
Cheers,
Martin
Quote from: Tangled-Universe on May 05, 2011, 02:47:39 PM
Great to see you're having fun while experimenting!
The "circle below moon" you mention is the sun/moon shining through the terrain.
To avoid this you need to enable "receive shadows from surfaces" in the atmosphere node.
This takes a LOT longer to render so I STRONGLY suggest to perform a crop render of the troubling part of your image and paste it into your original work in (say) Photoshop.
To get more moon-rays you need the following:
1) A "dusty"/misty atmosphere which allows the light to be scattered to allow glowing rays.
Can I increase haze density?
2) Something which casts shadows to form/create the rays. You can let the terrain do that by clever positioning of the sun/moon or to use clouds.
It's quite challenging to do that actually, so I wouldn't bother too much about it yet ;)
Cheers,
Martin
Thanks.
Obtained this following Tangled-Universe directions:
(http://img854.imageshack.us/img854/7601/wosanthroneandvisnutemp.jpg) (http://imageshack.us/photo/my-images/854/wosanthroneandvisnutemp.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Only a question: how can I avoid grainy rays?
The grainy rays are caused by too low sample amount in your atmosphere layer.
Go to you atmosphere node and in the settings tab you find atmo samples.
For non-raytraced atmosphere set it to 64 (eye-balling from this render).
For ray-traced atmosphere set it to 32 with AA4, for instance.
Quote from: Tangled-Universe on May 06, 2011, 09:51:54 AM
The grainy rays are caused by too low sample amount in your atmosphere layer.
Go to you atmosphere node and in the settings tab you find atmo samples.
For non-raytraced atmosphere set it to 64 (eye-balling from this render).
For ray-traced atmosphere set it to 32 with AA4, for instance.
Thanks Martin, I like this type of image very much, but I had some troubles on how make them... :)
Full render at 1280*960
(http://img651.imageshack.us/img651/7601/wosanthroneandvisnutemp.jpg) (http://imageshack.us/photo/my-images/651/wosanthroneandvisnutemp.jpg/)
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Horseshoe Bend shots:
(http://img215.imageshack.us/img215/4859/horseshoebend1.jpg) (http://imageshack.us/photo/my-images/215/horseshoebend1.jpg/)
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(http://img542.imageshack.us/img542/2589/horseshoebend2.jpg) (http://imageshack.us/photo/my-images/542/horseshoebend2.jpg/)
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Stormy weather:
(http://img21.imageshack.us/img21/7119/horseshoebend3stormywea.jpg) (http://imageshack.us/photo/my-images/21/horseshoebend3stormywea.jpg/)
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Thanks to Ello to have shared it tgd (for stormy weather indications) here.
Sunset:
(http://img148.imageshack.us/img148/3375/horseshoebend3sunset.jpg) (http://imageshack.us/photo/my-images/148/horseshoebend3sunset.jpg/)
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What do you think of the attached image?
I use a filter called topaz detail, interion strong detail preset.
Now it seems a hdr photo, not only a terragen render.
Some Grand Canyon (full) shots:
I don't know if is possible a type of light as this, but...I like it... ^^
(http://img402.imageshack.us/img402/3812/sky1z.jpg) (http://imageshack.us/photo/my-images/402/sky1z.jpg/)
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Other examples:
Sky2 to show rays;
On Sky 4 and 5 I've lowered sun elevation to show rays more clearly.
hey great work so far!!!...
can you tell me where to find the dem of horseshow bend please.....
Horseshoe bend dems:
http://www.megaupload.com/?d=SHSFRSLA
http://www.megaupload.com/?d=HAP1GC10
http://www.megaupload.com/?d=P9EGMSNI
http://www.megaupload.com/?d=RW0CC9JT
For making terrain:
1) Use Global Mapper or 3dem;
2) Load dems togheter and save as terrain;
3) Load into tg2.
With GM you can save terrain as higher size, eg. 8139*8139 (as mine), at 16000 program crashes... ^^
If you want I upload my terrain on megaupload (128 mb).
Stunningly beautiful images Lalla! BEAUTIFUL! Congratulations! Thanks for sharing them with us 8)
I am learning alot from your experiments and also some very cool tips from Tangled_Universe“s posts, Thanks friend!
Thanks also Lalla for also sharing your files with us , so we can see what or how this Terragen2 thingy works. I am still
testing out the "nodes" thing and how it all works.
Not easy sometimes, but I am learning. With your valuable help it all starts to make some logic ;D
Cheers
MAX
Quote from: max_thehitman on May 10, 2011, 06:58:57 AM
Stunningly beautiful images Lalla! BEAUTIFUL! Congratulations! Thanks for sharing them with us 8)
I am learning alot from your experiments and also some very cool tips from Tangled_Universe“s posts, Thanks friend!
Thanks also Lalla for also sharing your files with us , so we can see what or how this Terragen2 thingy works. I am still
testing out the "nodes" thing and how it all works.
Not easy sometimes, but I am learning. With your valuable help it all starts to make some logic ;D
Cheers
MAX
Tg2 has a lot of things to learn. I think users can learn more and more only experimenting and then showing other their experiments, obviously, if they want...^^
Quote from: Lalla on May 10, 2011, 03:33:12 AM
Horseshoe bend dems:
http://www.megaupload.com/?d=SHSFRSLA
http://www.megaupload.com/?d=HAP1GC10
http://www.megaupload.com/?d=P9EGMSNI
http://www.megaupload.com/?d=RW0CC9JT
For making terrain:
1) Use Global Mapper or 3dem;
2) Load dems togheter and save as terrain;
3) Load into tg2.
With GM you can save terrain as higher size, eg. 8139*8139 (as mine), at 16000 program crashes... ^^
If you want I upload my terrain on megaupload (128 mb).
thanks for the upload....is this the joined dem?
Quote from: dhavalmistry on May 12, 2011, 08:20:45 PM
Quote from: Lalla on May 10, 2011, 03:33:12 AM
Horseshoe bend dems:
http://www.megaupload.com/?d=SHSFRSLA
http://www.megaupload.com/?d=HAP1GC10
http://www.megaupload.com/?d=P9EGMSNI
http://www.megaupload.com/?d=RW0CC9JT
For making terrain:
1) Use Global Mapper or 3dem;
2) Load dems togheter and save as terrain;
3) Load into tg2.
With GM you can save terrain as higher size, eg. 8139*8139 (as mine), at 16000 program crashes... ^^
If you want I upload my terrain on megaupload (128 mb).
thanks for the upload....is this the joined dem?
Sorry for late reply but I read your answer only now.
Files I've uploaded are single dems.
You can use global mapper to join them into a unique map.