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General => Terragen Discussion => Topic started by: elipsis1 on March 28, 2012, 01:52:09 PM

Title: Is .3ds file importing supported in Terragen 2?
Post by: elipsis1 on March 28, 2012, 01:52:09 PM
I have seen emecstudios have a plugin for 3ds sharing with terragen.  Does this allow for the ability to import .3ds files?
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: Kadri on March 28, 2012, 09:05:46 PM

Link ?
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: bobbystahr on March 28, 2012, 09:45:56 PM
http://www.emecstudios.com/index.php/plugins/planetside-software-terragen-2.html
is what elipsis1  meant to add...they're a renderfarm in Belgium
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: yossam on March 28, 2012, 09:58:47 PM
The company makes plugins for 3DS MAX. From what little info is on the website, you would be able to import from Terragen to MAX.
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: Kadri on March 28, 2012, 10:17:09 PM

I was stuck here:  
http://mdo.emecstudios.com/index.php/home.html
Thanks Bobbystahr :)

If i remember correctly this plugin is one way ; from TG2 to Max only as Yossam said.
You know this probably Elipsis1 , but you can convert to OBJ files and use them in TG2.
Still , more file format support would be nice .
If this is what you are asking of course .
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: elipsis1 on March 28, 2012, 11:26:33 PM
I have a logo text that is 3ds, made with an OLD version of Cinema 4D Go

What would be the easiest way to covert? Posray? I have never used that but will try if that is how it must be done.

Could blender convert it?
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: Kadri on March 28, 2012, 11:59:52 PM

Most 3D software can convert to OBJ format.
Look at the option in the program you have.
But yes Poseray is one good option.
Its OBJ files are preferred by TG2 mostly  :)
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: bobbystahr on March 29, 2012, 01:01:35 AM
I've had success at everything I've tried in Pose Ray and it's free so I recommend it. It does have a problem with large objects with many grouped parts like Max outputs [the .obj export]...they need to be broken up in another .obj app like blender or wings3d, but it makes an .obj that TG2 really likes...almost as much as XFROG conversions...there are a number of threads in this forum about it's many uses so read up and if y get stuck...just ask....
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: elipsis1 on March 29, 2012, 09:13:12 AM
Thank you all for your kindness and help.
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: elipsis1 on March 29, 2012, 01:55:58 PM
Hmm, I guess it is actually povray?

I'm such a noob hehe
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: Kadri on March 29, 2012, 02:01:05 PM

What we mean is this:

https://sites.google.com/site/poseray/
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: elipsis1 on March 29, 2012, 02:24:15 PM
Oh, looks like that has no Mac version?

Anyway thanks for the clarification.
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: Kadri on March 29, 2012, 02:54:49 PM

I don't know Mac's but Boot Camp ( http://en.wikipedia.org/wiki/Boot_Camp_%28software%29 ) or similar software maybe ?
Could be useful in the long run for programs without a Mac version too.
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: FlynnAD on March 29, 2012, 04:19:14 PM
The emecstudio plugin does go into Max and allows you to export an object/sun/camera from Max into TG2. I've exported suns and cameras so far. Objects in Max I've simply exported as OBJs and imported them as OBJ files in TG2. Seemed easier that way.

The emecstudio plugin has a glitch sometimes if an object is animated (spatially). You may have to go into Excel and modify the .channel file numbers manually if your object goes past the 180-degree (due south) mark, I've found.

Just make sure to have your Max file in meters. Makes everything easier.
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: Kadri on March 29, 2012, 04:34:19 PM
Quote from: FlynnAD on March 29, 2012, 04:19:14 PM
The emecstudio plugin does go into Max and allows you to export an object/sun/camera from Max into TG2. I've exported suns and cameras so far. Objects in Max I've simply exported as OBJs and imported them as OBJ files in TG2. Seemed easier that way.
The emecstudio plugin has a glitch sometimes if an object is animated (spatially). You may have to go into Excel and modify the .channel file numbers manually if your object goes past the 180-degree (due south) mark, I've found.
Just make sure to have your Max file in meters. Makes everything easier.

Thanks FlynAD. Good to know  :)
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: dandelO on March 29, 2012, 08:23:02 PM
Wouldn't Collada support be wonderful! Sequenced objects work fine to animate but it would be nice to use just one .dae file that could be swapped back and forth between any of the other 3D applications out there, instead of a heavy pile of objects, one for each frame. Object animation and editing would be so much easier. Other than the preview video for object sequencing, that I think Goldfarb made together with Houdini, I don't think I've seen any single use of it yet. I think that comes down mainly to the awkward way you must load sequenced files in TG and that most people probably just don't really get an easy grip on the How-to of that. The %d command is clunky and glitchy if you don't ctrl+v it into TG in one move. A known moan but it would be great indeed to have a little more options for object loading.
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: Kadri on March 29, 2012, 08:55:51 PM

Yes Martin +1  :)

The %d could be like in most other software; a basic check box for example that says "Sequenced objects" or "Sequenced images" with file names like image001.jpg or object001.obj would be so much easier .
It is not so much rocket science but why should it be so different for no apparent reason ?
Title: Re: Is .3ds file importing supported in Terragen 2?
Post by: rcallicotte on March 30, 2012, 08:57:41 AM
+1 for me, too, Martin and Kadri.   ;D