I redo one in better quality, this one set all the same 43 hours of render, MPVC![attach=1]
Superb - great atmosphere, brilliant rocks - image shaders or procedural displacement?
Great image :)
Excellent !!!
Quote from: mhaze on January 23, 2013, 03:09:20 PM
Superb - great atmosphere, brilliant rocks - image shaders or procedural displacement?
Les deux!
Those rock landforms and your water combine for a fine image.
Very fine image. Rock formations and colors are great and the subtle water color and transparency are superb.
Extraordinary! The water blows me away, but it's not just the water that stands out. Bravo!
Fantastic! Great use of image shaders, and the water is extraordinary!
Wow, that's beautiful. Well done!
Excellent work!
That's an image I needed right now *brrr*
Merci a tous!
Very good! Maybe a little bit overly sharpened to my taste.
I have the hatred, my PC have just made for me a beautiful blue screen at the end of 32 hours of render, I have no more the patient to wait, I give up the idea of a render in high resolution! >:(
Martchi, I like this one a lot. If you are willing to share the scene files ("Gathered" project), I'd be happy to render it at high resolution for you. :)
- Oshyan
This is a very good one Marcello! All has been said already and I agree :)
I'd be happy to help as well, no problem.
Cheers,
Martin
Quote from: Tangled-Universe on January 24, 2013, 02:53:49 PM
This is a very good one Marcello! All has been said already and I agree :)
I'd be happy to help as well, no problem.
Cheers,
Martin
Merci Martin!
The water is amazing!
Wow, very, very nicely done. Great combo of water and rocks. I can see why it took so long to render.
Quote from: Oshyan on January 24, 2013, 02:50:13 PM
Martchi, I like this one a lot. If you are willing to share the scene files ("Gathered" project), I'd be happy to render it at high resolution for you. :)
- Oshyan
Saddened Oshyan, I had not seen your proposal, it is very nice, I am redoing it, in several parts (crops ), so it does not work, I shall send you files, it's heavy stuff, with my intel I7 3.6 Ghz + 12 Giga of ram + it is necessary to count more than 70 hours of calculation.
Marcello
That is quite a lot! I am hoping I can optimize it a bit, but even if not, I will render it at higher resolution for you. :)
- Oshyan
Quote from: Oshyan on January 27, 2013, 02:34:49 AM
That is quite a lot! I am hoping I can optimize it a bit, but even if not, I will render it at higher resolution for you. :)
- Oshyan
Merci!
Marcello
Martchi,
Can you discuss your terrain surface with us a bit? I would like to know how you went about making it. Im not asking for the file. But I would love a written explanation of how you go about doing things.
Its a great render!
Quote from: TheBadger on January 27, 2013, 04:58:33 AM
Martchi,
Can you discuss your terrain surface with us a bit? I would like to know how you went about making it. Im not asking for the file. But I would love a written explanation of how you go about doing things.
Its a great render!
[attachimg=2]
voila, rien de compliqué!
Marcello
Thanks man!
I see you used an image map to get those details on the surface, and that is what I was curious about. How do you make your maps? :o
Quote from: TheBadger on January 30, 2013, 05:40:46 AM
Thanks man!
I see you used an image map to get those details on the surface, and that is what I was curious about. How do you make your maps? :o
Photos or google! :)
Après plus de 110 heures de calcul pour un format de 1280x 960, la voici enfin, j'ai modifié quelques paramètres!
After more than 110 hours of calculation for a size of 1280x 960, here she is at last, I modified some parameters!
[attachimg=1]
Great :)
Looks really good Marcello :)
What type of projection did you use for your image map, through camera?
Still wondering why it's so damn slow?
You're displacing the water as well? That would increase rendertimes, definitely.
Reflective shader on rocks with "ray traced reflections" enabled? That wouldn't be necessary to use.
Cheers,
Martin
Quote from: Tangled-Universe on February 03, 2013, 08:10:40 AM
Looks really good Marcello :)
What type of projection did you use for your image map, through camera?
thank all, no projection.
Still wondering why it's so damn slow?
You're displacing the water as well? That would increase rendertimes, definitely.
Reflective shader on rocks with "ray traced reflections" enabled? That wouldn't be necessary to use.
Yes, there are displacement on water and for a stone, i use a fakestone with a plane
Cheers,
Martin
I suppose you mean "no camera projection"?
(every image has projection, through camera, plan Y, side X/Z, cylindrical, spherical etc.)
For a future image you may consider using 2 water shaders and merge those instead of displacing the water with PF's.
1 water shader for big waves in the background and 1 water shader for foreground for smaller waves, then merge by a distance shader.
Cheers,
Martin
Quote from: Tangled-Universe on February 03, 2013, 09:10:06 AM
I suppose you mean "no camera projection"?
(every image has projection, through camera, plan Y, side X/Z, cylindrical, spherical etc.)
Yes Martin, no projection camera, projection type: through camera
For a future image you may consider using 2 water shaders and merge those instead of displacing the water with PF's.
1 water shader for big waves in the background and 1 water shader for foreground for smaller waves, then merge by a distance shader.
Cheers,
I use already two waters Shaders.
Martin
Nice clouds and mood. I think some of your water has too high waves though.
Man, this is beautiful! Just seeing this thread for the first time!
Bravo! Les rochers sont magnifiques!
nice scene! :)
excellent render! i like it alot.
last one is great.
Merci à tous!