Un p'tit coin

Started by Martchi, January 23, 2013, 02:45:09 PM

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Tangled-Universe

This is a very good one Marcello! All has been said already and I agree :)

I'd be happy to help as well, no problem.

Cheers,
Martin

Martchi

Quote from: Tangled-Universe on January 24, 2013, 02:53:49 PM
This is a very good one Marcello! All has been said already and I agree :)

I'd be happy to help as well, no problem.

Cheers,
Martin
Merci Martin!

elipsis1


ares2101

Wow, very, very nicely done.  Great combo of water and rocks.  I can see why it took so long to render.

Martchi

Quote from: Oshyan on January 24, 2013, 02:50:13 PM
Martchi, I like this one a lot. If you are willing to share the scene files ("Gathered" project), I'd be happy to render it at high resolution for you. :)

- Oshyan
Saddened Oshyan, I had not seen your proposal, it is very nice, I am redoing it, in several parts (crops ), so it does not work, I shall send you files, it's heavy stuff, with my intel I7 3.6 Ghz + 12 Giga of ram + it is necessary to count more than 70 hours of calculation.

Marcello

Oshyan

That is quite a lot! I am hoping I can optimize it a bit, but even if not, I will render it at higher resolution for you. :)

- Oshyan

Martchi

Quote from: Oshyan on January 27, 2013, 02:34:49 AM
That is quite a lot! I am hoping I can optimize it a bit, but even if not, I will render it at higher resolution for you. :)

- Oshyan
Merci!
Marcello

TheBadger

Martchi,

Can you discuss your terrain surface with us a bit? I would like to know how you went about making it. Im not asking for the file. But I would love a written explanation of how you go about doing things.

Its a great render!
It has been eaten.

Martchi

Quote from: TheBadger on January 27, 2013, 04:58:33 AM
Martchi,

Can you discuss your terrain surface with us a bit? I would like to know how you went about making it. Im not asking for the file. But I would love a written explanation of how you go about doing things.

Its a great render!
[attachimg=2]
voila, rien de compliqué!
Marcello

TheBadger

Thanks man!

I see you used an image map to get those details on the surface, and that is what I was curious about. How do you make your maps?  :o
It has been eaten.

Martchi

Quote from: TheBadger on January 30, 2013, 05:40:46 AM
Thanks man!

I see you used an image map to get those details on the surface, and that is what I was curious about. How do you make your maps?  :o
Photos or google! :)

Martchi

Après plus de 110 heures de calcul pour un format de 1280x 960, la voici enfin, j'ai modifié quelques paramètres!

After more than 110 hours of calculation for a size of 1280x 960, here she is at last, I modified some parameters!
[attachimg=1]


Tangled-Universe

Looks really good Marcello :)
What type of projection did you use for your image map, through camera?

Still wondering why it's so damn slow?
You're displacing the water as well? That would increase rendertimes, definitely.
Reflective shader on rocks with "ray traced reflections" enabled? That wouldn't be necessary to use.

Cheers,
Martin

Martchi

Quote from: Tangled-Universe on February 03, 2013, 08:10:40 AM
Looks really good Marcello :)
What type of projection did you use for your image map, through camera?

thank all, no projection.


Still wondering why it's so damn slow?
You're displacing the water as well? That would increase rendertimes, definitely.
Reflective shader on rocks with "ray traced reflections" enabled? That wouldn't be necessary to use.

Yes, there are displacement on water and for a stone, i use a fakestone with a plane

Cheers,
Martin