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General => Image Sharing => Topic started by: DannyG on November 02, 2013, 11:33:25 AM

Title: Reflecting
Post by: DannyG on November 02, 2013, 11:33:25 AM
X-Frogs/Daz
Title: Re: Reflecting
Post by: gregtee on November 02, 2013, 11:43:18 AM
That's great.  I didn't even catch the little guy in the corner until I really zoomed in on the image. 
Title: Re: Reflecting
Post by: kaedorg on November 02, 2013, 11:53:48 AM
Usually, i'm afraid to make big lakes in middle of a scenery. But here it's look great.

So that's very inspiring. Good job.
Title: Re: Reflecting
Post by: Jo Kariboo on November 02, 2013, 12:00:09 PM
Superb Danny !!!
Title: Re: Reflecting
Post by: choronr on November 02, 2013, 12:37:39 PM
Like a photograph; you did well here. What method of shore foam did you use here?
Title: Re: Reflecting
Post by: DannyG on November 02, 2013, 02:09:40 PM
Quote from: choronr on November 02, 2013, 12:37:39 PM
Like a photograph; you did well here. What method of shore foam did you use here?

Thanks guys,  Bob no foam. Thats just a few surface layers and Fake stones
Title: Re: Reflecting
Post by: choronr on November 02, 2013, 02:26:42 PM
Thanks Dan, sure looks like foam at this distance.
Title: Re: Reflecting
Post by: Dune on November 03, 2013, 02:19:38 AM
That's a really nice POV. Daring (for the guy as well), but worked out really well. I like the sense of depth you get from this scene. The transparency of the water is just right, but there's a thing that I noticed; on the right side there's quite a distinct line between deep water and less deep, as if the fuzzy zone of transparency (which there isn't) wasn't soft enough. Any idea how come?
And in the center of the lake there's a reflection that bothers me, it's very straight. Coincidence from a steep rise in the mountain overhead, but nevertheless a bit distracting.
Title: Re: Reflecting
Post by: masonspappy on November 03, 2013, 09:36:56 AM
Well done Danny! :)
Title: Re: Reflecting
Post by: DannyG on November 04, 2013, 07:53:06 AM
Quote from: Dune on November 03, 2013, 02:19:38 AM
That's a really nice POV. Daring (for the guy as well), but worked out really well. I like the sense of depth you get from this scene. The transparency of the water is just right, but there's a thing that I noticed; on the right side there's quite a distinct line between deep water and less deep, as if the fuzzy zone of transparency (which there isn't) wasn't soft enough. Any idea how come?
And in the center of the lake there's a reflection that bothers me, it's very straight. Coincidence from a steep rise in the mountain overhead, but nevertheless a bit distracting.

Thanks for the look Ulco, both issues are with the World Machine terrains, I could open the tmds and decrease the steep slope on the right and sort out that straight vertical ridge line reflecting off the water. I would like to revisit this with some additional populations as well. Maybe in the future, its on my list.
Title: Re: Reflecting
Post by: Lady of the Lake on November 04, 2013, 09:10:18 AM
This is very well done.  I like the POV although it makes me dizzy.  :)
Title: Re: Reflecting
Post by: Icegrip on November 04, 2013, 03:48:29 PM
Wow, great scene!! :)
Title: Re: Reflecting
Post by: Matt on November 04, 2013, 06:40:19 PM
A great sense of scale here :)

Matt
Title: Re: Reflecting
Post by: Matt on November 04, 2013, 06:51:29 PM
The vertical line in the reflected mountain might be caused by the top of the mountain being outside the "ray detail region", i.e. the parts of the scene seen by the camera. You can probably fix it by increasing "ray detail padding" on the render node. A value of 0.5 should do it. I'm figuring that value by judging how far above the top of the screen the mountain is (maybe about 20% to 40% of the image height) and then adding a bit more to be safe.

Matt
Title: Re: Reflecting
Post by: DannyG on November 05, 2013, 08:31:03 AM
Quote from: Matt on November 04, 2013, 06:51:29 PM
The vertical line in the reflected mountain might be caused by the top of the mountain being outside the "ray detail region", i.e. the parts of the scene seen by the camera. You can probably fix it by increasing "ray detail padding" on the render node. A value of 0.5 should do it. I'm figuring that value by judging how far above the top of the screen the mountain is (maybe about 20% to 40% of the image height) and then adding a bit more to be safe.

Matt

Thats interesting Matt, I will give it a look tonight and see what the terrain looks like.
Title: Re: Reflecting
Post by: DannyG on December 11, 2013, 06:19:48 PM
I increased the padding to .6, .5 than this one .4 all looked for the most part the same, the detail seems better on the vertical, but there's a bit of break up along the ridge line.
Title: Re: Reflecting
Post by: Cocateho on December 11, 2013, 10:54:10 PM
Part of me really wants to be the guy on the bottom there!
Title: Re: Reflecting
Post by: mhaze on December 13, 2013, 04:40:17 AM
Really good work, great pov.
Title: Re: Reflecting
Post by: pclavett on December 15, 2013, 08:41:42 AM
Lovely work Danny ! Love the POV !
Paul