During late April, I started a new project using Dunes' Crude River setup running into a few issues like not being able to get the water to appear properly and running into that sharp horizon line that seems to separate the distant mountains from the main flattish terrain.
Queried Ulco about these issues to which he came up with some great answers, especially the remedy for eliminating the sharp horizon via a SSS. Additionally. I liked the suggestion about increasing water transparency by resetting the Render node > right click > open Render subdiv settings 01 > Change the default Ray detail multiplier from default of 0.25 to 0.75. This can be adjusted to taste. And, it works beautifully.
In all, this project has been a great learning experience.
All vegetation models are by Walli; the fake stones/rocks file by dandelO; and, basic soils surface file is my Ryan Archer. Once again, I used the Moonlight Peak 514kb DEM file combined with a flattened Fractal terrain.
Render time was 71.15.39. Enjoy,
Bob
Quote from: choronr on May 24, 2014, 12:09:32 AM
During late April, I started a new project using Dunes' Crude River setup running into a few issues like not being able to get the water to appear properly and running into that sharp horizon line that seems to separate the distant mountains from the main flattish terrain.
Queried Ulco about these issues to which he came up with some great answers, especially the remedy for eliminating the sharp horizon via a SSS. Additionally. I liked the suggestion about increasing water transparency by resetting the Render node > right click > open Render subdiv settings 01 > Change the default Ray detail multiplier from default of 0.25 to 0.75. This can be adjusted to taste. And, it works beautifully.
In all, this project has been a great learning experience.
All vegetation models are by Walli; the fake stones/rocks file by dandelO; and, basic soils surface file is by Ryan Archer. Once again, I used the Moonlight Peak 514kb DEM file combined with a flattened Fractal terrain.
Render time was 71.15.39. Enjoy,
Bob
It turned out really nice, Bob. Well worth the long render time! I like the chalk (?) layered rocks in the river.
Quote from: Dune on May 24, 2014, 02:45:22 AM
It turned out really nice, Bob. Well worth the long render time! I like the chalk (?) layered rocks in the river.
Thank you Ulco. In keeping with the title, I'd like to think those whitish rocks are chunks of milky quartz. The mountain has some whitish outcrops of it. Quartz is the most plentiful mineral in the world. Interestingly, it has piezoelectric properties.
looks good. I love the soft clouds
That looks amazing, Bob!!
May I critisize two little things? To my taste the distribution of the plants looks a bit too regular. As if they were planted by a meticulous gardener ;).
And there is something about the foam texture. I think the water is not rough enough to produce this amount of foam?!
Great image with a lovely atmosphere. Agree about the water and veg.
resetting the Render node > right click > open Render subdiv settings 01 > Change the default Ray detail multiplier from default of 0.25 to 0.75.
I can't do this I get empty space?
Looking really good!
Very nice scene ;)
Really fine, very accomplished. I believe your learning exercise has been very successful! The image is beautiful. The vegetation placement could be a bit more 'wild' but that's an individual artistic decision :). I like the water, just to get those effects is wonderful; as to the 'foam', wouldn't that depend on the visualized rate of water flow as well? So, looks good to me. Very nice Bob, very nice.
Nicely done.Colors remind me of old (US-)postcards.
its looking pretty good to me. I agree with Hannes about distribution. But the plants themselves look really good.
Quote from: oldm4n on May 24, 2014, 03:44:00 AM
looks good. I love the soft clouds
Thank you, glad you enjoyed.
Quote from: Hannes on May 24, 2014, 05:01:42 AM
That looks amazing, Bob!!
May I critisize two little things? To my taste the distribution of the plants looks a bit too regular. As if they were planted by a meticulous gardener ;).
And there is something about the foam texture. I think the water is not rough enough to produce this amount of foam?!
Thank you Hannes, glad for your critique. I thought that by adding a PF to the pop for clumping that I would have a better distribution of the vegetation. So, I guess the landscape instead looks like a Japanese manicured garden. I'll have to fix that on my next project.
The foam is easily fixed which I'll remember to adjust on a new project. One thing I remember from an image I made some years ago in Terragen Classic called 'Alkaline Wine' where a small river running through the desert had much foam. I read somewhere that if alkaline water is agitated, it produces a lot of foam - conversely, acid (soft) water does not produce as much foam ...interesting. So, I guess the water in this image is on the alkaline side.
Quote from: mhaze on May 24, 2014, 05:11:16 AM
Great image with a lovely atmosphere. Agree about the water and veg.
Thank you Mick, I totally enjoyed this project.
Quote from: mhaze on May 24, 2014, 05:14:36 AM
resetting the Render node > right click > open Render subdiv settings 01 > Change the default Ray detail multiplier from default of 0.25 to 0.75.
I can't do this I get empty space?
Mick, it may have something to do with the water setup and what it is connected to. If you like, I'll send you the complete file for your perusal ...let me know if you want it.
Quote from: masonspappy on May 24, 2014, 07:26:43 AM
Looking really good!
Thank you sir, glad you enjoyed.
Quote from: archonforest on May 24, 2014, 07:34:16 AM
Very nice scene ;)
Thank you for your visit and glad you enjoyed.
Quote from: zaxxon on May 24, 2014, 10:23:43 AM
Really fine, very accomplished. I believe your learning exercise has been very successful! The image is beautiful. The vegetation placement could be a bit more 'wild' but that's an individual artistic decision :). I like the water, just to get those effects is wonderful; as to the 'foam', wouldn't that depend on the visualized rate of water flow as well? So, looks good to me. Very nice Bob, very nice.
Thank you very much sir for your impressions regarding this image. Every once in a blue moon, I'll get a real positive feeling about a project as I did about this one. Thank you again.
Quote from: j meyer on May 24, 2014, 12:09:42 PM
Nicely done.Colors remind me of old (US-)postcards.
Thank you. You are right, it does bring back memories of the cards of the late 40s and early 50s.
Quote from: TheBadger on May 24, 2014, 05:51:45 PM
its looking pretty good to me. I agree with Hannes about distribution. But the plants themselves look really good.
Thank you Michael. I really had clumping of the vegetation in mind - it looked much better than without the PF.
Great scene.................. :)
Quote from: yossam on May 25, 2014, 01:38:26 PM
Great scene.................. :)
Thank you Richard.
Changing the Ray detail multiplier affects the *level of detail* of under water terrain *not* the level of transparency. The increase of Ray detail multiplier is probably a large part of why the render time was so long.
- Oshyan
Quote from: Oshyan on May 25, 2014, 06:58:59 PM
Changing the Ray detail multiplier affects the *level of detail* of under water terrain *not* the level of transparency. The increase of Ray detail multiplier is probably a large part of why the render time was so long.
- Oshyan
Thank you Oshyan, nary an image goes by without learning new things.