Planetside Software Forums

General => Image Sharing => Topic started by: yossam on May 30, 2014, 01:21:32 PM

Title: Picket
Post by: yossam on May 30, 2014, 01:21:32 PM
Too bright?
Title: Re: Picket
Post by: archonforest on May 30, 2014, 01:23:58 PM
Quote from: yossam on May 30, 2014, 01:21:32 PM
Too bright?

Nope :)
Nice one!
Title: Re: Picket
Post by: fleetwood on May 30, 2014, 03:55:57 PM
I don't think it's too bright but the paint or crack patterns on the sunny parts of the fence are lost on my monitor. Maybe some balancing could bring out those details.
Title: Re: Picket
Post by: masonspappy on May 30, 2014, 06:09:23 PM
Good image. Agree with Fleetwood
Title: Re: Picket
Post by: bobbystahr on May 30, 2014, 08:35:08 PM
I like it as well but I'd add or increase the bump map's presence, maybe add a tree(off camera) tween the Sun/Light and the fence to cast a little bit of shadow and make that soft shadows.
Title: Re: Picket
Post by: yossam on May 31, 2014, 01:07:14 PM
Changed some things.................... :)
Title: Re: Picket
Post by: j meyer on May 31, 2014, 01:40:47 PM
In the first iteration you had a nice wood grain,like a fresh fence waiting
for the final varnish,which was subtle and nice.
Now you have a totally exaggerated bump texture shouting bad CG work. ;)
From my point of view the first look was much better.
Title: Re: Picket
Post by: yossam on May 31, 2014, 02:00:24 PM
That's what I was afraid of..............trying to get the grain to show up on the gate and trellis. Back to the drawing board.  :-[
Title: Re: Picket
Post by: bobbystahr on May 31, 2014, 04:36:04 PM
yeah bump is touchy and I and I generally need to weak a bit before it looks 'real'. I like the lighting change though...with that lighting you'd need little if any bump. I thought the first one was way too bright but that could be either my colour blindness or a problem with specularity.
Title: Re: Picket
Post by: yossam on May 31, 2014, 04:40:00 PM
Reduced the bump, turned spec to 0, played with the lighting a little more. ?
Title: Re: Picket
Post by: bobbystahr on May 31, 2014, 05:09:05 PM
Quote from: yossam on May 31, 2014, 04:40:00 PM
Reduced the bump, turned spec to 0, played with the lighting a little more. ?

That's better but I think maybe you need a finer grain/higher resolution bump map as the bumps just seem too wide over all...losing the specularity worked, took the 'glare' off that I saw on my monitor.
Title: Re: Picket
Post by: yossam on June 01, 2014, 01:31:45 AM
I'm thru with this.................. :)
Title: Re: Picket
Post by: bobbystahr on June 01, 2014, 09:37:32 AM
Quote from: yossam on June 01, 2014, 01:31:45 AM
I'm thru with this.................. :)
That, for me, Nails it. nice grain detail and you can see the brightness of the day from the sides of the pickets and the side of the arbor...well done