Too bright?
I don't think it's too bright but the paint or crack patterns on the sunny parts of the fence are lost on my monitor. Maybe some balancing could bring out those details.
Good image. Agree with Fleetwood
I like it as well but I'd add or increase the bump map's presence, maybe add a tree(off camera) tween the Sun/Light and the fence to cast a little bit of shadow and make that soft shadows.
Changed some things.................... :)
In the first iteration you had a nice wood grain,like a fresh fence waiting
for the final varnish,which was subtle and nice.
Now you have a totally exaggerated bump texture shouting bad CG work. ;)
From my point of view the first look was much better.
That's what I was afraid of..............trying to get the grain to show up on the gate and trellis. Back to the drawing board. :-[
yeah bump is touchy and I and I generally need to weak a bit before it looks 'real'. I like the lighting change though...with that lighting you'd need little if any bump. I thought the first one was way too bright but that could be either my colour blindness or a problem with specularity.
Reduced the bump, turned spec to 0, played with the lighting a little more. ?
Quote from: yossam on May 31, 2014, 04:40:00 PM
Reduced the bump, turned spec to 0, played with the lighting a little more. ?
That's better but I think maybe you need a finer grain/higher resolution bump map as the bumps just seem too wide over all...losing the specularity worked, took the 'glare' off that I saw on my monitor.
I'm thru with this.................. :)
Quote from: yossam on June 01, 2014, 01:31:45 AM
I'm thru with this.................. :)
That, for me, Nails it. nice grain detail and you can see the brightness of the day from the sides of the pickets and the side of the arbor...well done