This is the Texaco station that seems to be on every free site, this one had all it's textures, a barn I bought at rendo years ago;when I find the read me I'll update this with the vendor's name...ah ha tis Dark Anvil. The Corvette is I think from the DMI site, got it from my neighbour as we share our finds but that's where he likes to go. He supplied the low poly driver, better than none I s'pose...gotta learn DAZ for these situations I guess.
The station concrete is 'hand rolled' as is the road texture, the displace worked better on the concrete I think....except for the wee stones in it there really doesn't seem like much; and the dust is controlled with a Paint shader, coulda used a SSS like I did for the road but this seemed easier.
Oh yeah, the fence is from my Imagine3D days when I actually modeled and the vines are generated by our favorite vine app;
http://graphics.uni-konstanz.de/~luft/ivy_generator/
for those who don't have it.
Wow pretty cool render. I like it. :D
Great work! :D
Great image, Bobby!! I especially like the barn model.
Some minor crits: the shadow of the gas pump is almost parallel to the station. If you'd change the sun's heading it may look a bit less "accurate".
And the dust could have some more definition and details. Then if you'd change the sun's heading to let's say two o' clock and check "receive shadows from surfaces" there might be some nice shadows in the dust cloud.
Just a suggestion...
Quote from: Hannes on October 14, 2014, 04:46:57 AM
Great image, Bobby!! I especially like the barn model.
Some minor crits: the shadow of the gas pump is almost parallel to the station. If you'd change the sun's heading it may look a bit less "accurate".
And the dust could have some more definition and details. Then if you'd change the sun's heading to let's say two o' clock and check "receive shadows from surfaces" there might be some nice shadows in the dust cloud.
Just a suggestion...
Good suggestions Hannes. This was a Thanksgiving(Canadian)render...the Free Stuff I have to be thankful for, heh heh heh. Will give those a try but it'll be a while in seeing it. Without receive shadows from surface and more detail in the dust it was a 7:30 render so I'm guessing maybe 12 hrs with all that enabled. My computer is old and sick I think. Thanks for the input. It's all about making the better image.
Quote from: Hannes on October 14, 2014, 04:46:57 AM
[Then if you'd change the sun's heading to let's say two o' clock and check "receive shadows from surfaces" there might be some nice shadows in the dust cloud.
Just a suggestion...
Well Hannes, working on the dust atm but since the sun circle changed I haven't been able to sort out directions. By 2 o'clock did you mean with the sun between the barn and the Texaco, in his face; or from behind, over his shoulder?
Heh heh, while looking at the render I realized that those pump lights should properly be inbetween the pumps. Well all the concrete parts are one object but the light parts all move so I moved them to where they should be and saved the model. When I opened up the project today miraculously the lights are where they should be, and now I need to put your typical dirty rag barrel and a window washing station where they used to be. Sigh...still bashing on with tests and am having some good results. All crops for now but before I commit to a Final I'll post an image with all the tests in it. Taking some time out to build a squigee in Bryce unless anyone has one they'd like to share...I have a barrel, pail and small table for that island but must have a squigee.
O K, I've come to a point I like. The sun is more at 3 o'clock and every thing sorta squares up but if you overlay a 'golden rectangle' it adds up pretty nice. I do like the shadows in the dust at the butt end of the 'Vette, added some rye grass and some distant clouds in the mountainous area cuz I felt it needed that. 1280x720 render in progress...see y all tomorrow....LOL
IMO the car looks a little too big.............maybe it's just me. ;D
Quote from: yossam on October 14, 2014, 04:47:21 PM
IMO the car looks a little too big.............maybe it's just me. ;D
I scaled it to the Texaco station...it's just an optional delusion yossam
Yeah, that's great. And it's exactly the 2 o' clock position in rrelation to the camera view that I meant. :)
Here's the final render...thanks for all the input....made it the pic I wanted. I quite like the reflections in the windows of the shadowed building front...thought that worked out accidentally well.
Some really nice work you delivered there, Bobby. The reflections are great, the dust is great, everything works. But there's one thing I don't understand; if people want to gaz up, should they drive across the lawn to the pumps?
Quote from: Dune on October 15, 2014, 02:00:18 AM
... if people want to gaz up, should they drive across the lawn to the pumps?
<hand proudly held over heart>
It's the
American way ;D
Quote from: Dune on October 15, 2014, 02:00:18 AM
Some really nice work you delivered there, Bobby. The reflections are great, the dust is great, everything works. But there's one thing I don't understand; if people want to gaz up, should they drive across the lawn to the pumps?
Thanks Ulco.....Yeah...the driveways got neglected solving the dust....grokking the fall off in the Cloud shader was a break point. Suppose I'll just have to do it again eh. I also want to throw some other grasses in to break up the sameness of the rye grass pop. I've made groups from Walli's grasses so I can overcome the 'free version inhibition' by planting 3 or 4 of those in strategic spots.
Quote from: masonspappy on October 15, 2014, 02:35:08 AM
Quote from: Dune on October 15, 2014, 02:00:18 AM
... if people want to gaz up, should they drive across the lawn to the pumps?
<hand proudly held over heart>
It's the American way ;D
LOL...Canadian as well...North American properly I guess....
O K, fixed the island by turning it invisible and adding a concrete cube of an appropriate size, increased the size of the rye grass and injected a few groups of Walli's Cortideria grass...oj, and I added entry/exit paths. 'Bout all for this one for now...getting bored. Thanks for all the input.
End result is a big improvement on the start, most definitely. Well done.
- Oshyan
Thanks Oshyan..most of it was necessary...one section of the fence had acquired a massive - setting...dunno how that happened but I finally spotted it critiquing a testrender....or just plain fun.
Great! Now up to your marsh ;)
Quote from: Dune on October 16, 2014, 02:59:12 AM
Great! Now up to your marsh ;)
Quite so Ulco, Had a decent start, but was unable to establish the correct amount of ordered chaos so I put it away for a bit. Thanks for the reminder.
Off to the swamp.....hi ho, hi ho, hi ho...after the Chiro appt.
I think your end result is amazing! In some fancy black and white it could be a cool print image :D
Quote from: Marty on October 16, 2014, 06:37:34 PM
I think your end result is amazing! In some fancy black and white it could be a cool print image :D
Thanks....a B&W print you mean? or 2 tone the 'vette that way and rerender?
Yes, some Photoshop B & W filter and printed out. Old gas stations do well in B & W :D Last thing you said I dont know what mean lol :D
Quote from: Marty on October 16, 2014, 06:47:18 PM
Yes, some Photoshop B & W filter and printed out. Old gas stations do well in B & W :D Last thing you said I dont know what mean lol :D
It's easy enough to repaint the Corvette B&W and re render..but what you meant is way easier. I'll take it across the road and do some tone mapping as well maybe. Coincidentally, just today I got a remarkably similar but silver white version of this model from Free 3D Models, and it has an engine so it could have an open hood at the station if I found some attendants for the station...LOL...
Drop in one of the XOIO guys, they'd fit quite well.
Loved watching the progression of this. Great final image.
Quote from: Dune on October 17, 2014, 03:24:52 AM
Drop in one of the XOIO guys, they'd fit quite well.
XOIO guys...y got me there Ulco...what are they?
Quote from: Lady of the Lake on October 17, 2014, 10:05:23 AM
Loved watching the progression of this. Great final image.
Guess I should also post this at rendo...thanks for the reminder that I'm member there Lyla...since I
retired from Freestuff the place has lost a fair bit of relevance....heh heh heh.
They should be here, but I can't reach them ATM. http://xoio-air.de/2014/3d-people-model-set/#more-2805 (http://xoio-air.de/2014/3d-people-model-set/#more-2805)
Quote from: Dune on October 17, 2014, 10:37:28 AM
They should be here, but I can't reach them ATM. http://xoio-air.de/2014/3d-people-model-set/#more-2805 (http://xoio-air.de/2014/3d-people-model-set/#more-2805)
Awesome....these should prove very useful man...thanks very much...and .tgo t boot....wild...and apparently a special thanks to Hannes who originally requested the .tgo format...way t go bro....