So I decided to do some funky stuff for tests, I made a terrain in Bryce, saved it as a .tif file then added it to a cloud structure. Can get some neat effects, its a bit noisy but I think but tried various settings of samples etc on all levels and its still a bit noisy, but I'll upload the file if ya want. And BTW dunno what the hell is that banding and "mirroring" on the bottom. still learning:-)
I don't know anything about Bryce, but I like the couds!
Would it look even better with more frayed edges?
So I added some perlin hills to the cloud, again made in Bryce then imported the image in to use, still doing tweaking on getting everything to play together nice, but its starting to come together.
I really like how the underside of the clouds look. ::) Nice work.
Quote from: Clay on May 07, 2015, 02:52:53 PM
So I added some perlin hills to the cloud, again made in Bryce then imported the image in to use, still doing tweaking on getting everything to play together nice, but its starting to come together.
Very cool, been mainly using Bryce7 as my default modeler and had never thought of this...Where did you put the tif?..I'd
like a .tgc of the perlin hills one...don't forget to include the tif..I have done that, to my embarrassment...
Gonna upload in a bit Bobby
Should I put the files here or in the file sharing thread?
Ehh here ya go. .zip file, I added a couple other variations of .tif files you can add to the clouds.
Yessss! The second one is exactly what I meant!
Quote from: Clay on May 07, 2015, 11:48:43 PM
Ehh here ya go. .zip file, I added a couple other variations of .tif files you can add to the clouds.
Technically, File Sharing as that way the files are easily locatable but here is fine...and thanks very much.
Just playing with this file and had the Density Fractal preview window opened. I clicked the camera in there and it came to life...you can rotate the camera from there if the top down view shows clouds you'd like to see other than in the cameras view...this is gonna be a time saver...
Yes I did note that you can move the camera around, you can also til and rotate the terrain too.
Be sure to post results:-)
Will do, but I got a bit distracted by your creativity and decided to make my own water on a Plane...workin' good so far. But the upshot is on my box your clouds take an age to render within the free version restrictions for size etc. Mine won't have you AAA or Detail settings so may be a bit noisy from test renders. still a cool and useful technique. I've never saved terrains as a .tif out of Bryce...is that an obvious menu selection?
Quote from: bobbystahr on May 08, 2015, 02:19:07 PM
Will do, but I got a bit distracted by your creativity and decided to make my own water on a Plane...workin' good so far. But the upshot is on my box your clouds take an age to render within the free version restrictions for size etc. Mine won't have you AAA or Detail settings so may be a bit noisy from test renders. still a cool and useful technique. I've never saved terrains as a .tif out of Bryce...is that an obvious menu selection?
what you do is create your terrain in Bryce, go to the terrain editor and make your terrain however you want and what resolution you want, then simply press the com+c keys to copy, then open photoshop or whatever image editor, paste it in a new file the same size as the terrain res you used in Bryce and save the file out as a .tiff.
Quote from: Clay on May 08, 2015, 02:43:43 PM
what you do is create your terrain in Bryce, go to the terrain editor and make your terrain however you want and what resolution you want, then simply press the com+c keys to copy, then open photoshop or whatever image editor, paste it in a new file the same size as the terrain res you used in Bryce and save the file out as a .tiff.
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Cool thanks Clay, just found out on a Localized cloud you can rotate it on the X or Z as well as the Y using a Transform shader set to World, between the Fractal density and the cloud shader. You'll see later tonight in my first large test render.
O K, here goes. Tried your setup with some tweaks @ 1280x720 and after 6 hours and almost 1/2 way through spotted artifacts so cancelled out and went back to my normal method of tiny tests. TestSky04 was my preference so I rendered it at 900x506 but all are in the 'test strip'
In the attached .tgd you will find .tgc's of all the skies with only 04 connected. Simple enough to preview any of them that way.
Quote from: bobbystahr on May 09, 2015, 03:28:48 PM
O K, here goes. Tried your setup with some tweaks @ 1280x720 and after 6 hours and almost 1/2 way through spotted artifacts so cancelled out and went back to my normal method of tiny tests. TestSky04 was my preference so I rendered it at 900x506 but all are in the 'test strip'
In the attached .tgd you will find .tgc's of all the skies with only 04 connected. Simple enough to preview any of them that way.
Very cool Bobby, and sorry everyone I've been working in 1920x1080 mode for Hd, my dang monitor is 2560x1440, I need to adjust some settings for sure so that I don't see all the lil buggers in my own work. Anyways very cool renders, will give them a try!
P.S I like test 3 the best:-P
Quote from: Clay on May 09, 2015, 03:55:13 PM
P.S I like test 3 the best:-P
3 is 4 before I figured out what was causing the artifcacts along the horizon...too much height in the global/main cloud, and also had to take the texture up to 20480x20480 before the tiling disappears.
Interesting
Here's one last iteration.