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Cool maze.
Crazy Maze ^^
I like it maze.
A mazing :P
Cool labyrinth...
Some chunks missing?
More complexity in the texture would add tonnes to this! (imho) :)
Looks derelict?...
Is there a motive to get to the centre, or to escape?
Cheers
J
:)
just posted the image because I thought it looked graphically interesting. I like the lines is all really. kinda just an image that gives me ideas for something else. :)
I want to make a part that comes down and fits into what you see in OP. like a key, sort of. I don't know.
Stay tuned. Maybe I can figure a way to do it quick and easy.
"Quick and easy"
HA HA HAH AH AHHA AH AHA AH :-\
Now that's pretty awesome, how was this achieved? Also, what's going on here? :P
(http://i.imgur.com/gigX8sK.png)
I think it is vertical displacement based on a mask, with a little strata added, but the displacement is such that not all buckets were displaced properly. Force all edges may have helped here. Just my theory, seeing this.
If you look at the original there's a line of this displacement right across the image.
I like this very much but some more weathering rubble erosion etc. would improve it. Perhaps some veg also?
Thank you.
it will just be easier to paint that in PS. Which is fine with me.
Could not do the top down part that I wanted to model. I had wanted to use a TG object and select the area that is path (everything but the walls) of the area you can see in the render. Then I want to just extrude those faces out to a point.
The problem was that , the TG object is just to large for my system and soft to work on in the ways that I know (fix the object problems which are many). The only other thing I can think of is to import the same map I used on the terrain into my modeler, and manually create faces to extrude. then import that back to TG as an object. The thing is that in TG the walls follow the terrain which has variation, in my modeler I don't know how to reproduce that without having the TG object in a manageable form.
Probably just giving up on this file again for a time.
It's a great concept and image. Just the technicalities. Could you create a vector mask from your image to use in your 3D app to extrude? Creating flat terrain in TG is easy with a Simple Shape Shader with a fall off edge.