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General => Image Sharing => Topic started by: TheBadger on November 28, 2015, 11:35:48 AM

Title: some title
Post by: TheBadger on November 28, 2015, 11:35:48 AM
Other words

Title: Re: some title
Post by: j meyer on November 28, 2015, 12:03:27 PM
Generic comment
Title: Re: some title
Post by: Dune on November 28, 2015, 12:19:52 PM
Cool maze.
Title: Re: some title
Post by: bla bla 2 on November 28, 2015, 02:26:00 PM
Crazy Maze ^^
Title: Re: some title
Post by: archonforest on November 28, 2015, 02:28:10 PM
I like it maze.
Title: Re: some title
Post by: fleetwood on November 28, 2015, 04:23:22 PM
A mazing   :P
Title: Re: some title
Post by: masonspappy on November 28, 2015, 05:58:08 PM
Quote from: fleetwood on November 28, 2015, 04:23:22 PM
A mazing   :P
Ahhh.... Fleetwood beat me to it.
Title: Re: some title
Post by: inkydigit on November 28, 2015, 07:36:12 PM
Cool labyrinth...
Some chunks missing?
More complexity in the texture would add tonnes to this! (imho) :)
Looks derelict?...
Is there a motive to get to the centre, or to escape?
Cheers
J
:)
Title: Re: some title
Post by: TheBadger on November 28, 2015, 08:01:42 PM
just posted the image because I thought it looked graphically interesting. I like the lines is all really. kinda just an image that gives me ideas for something else. :)


I want to make a part that comes down and fits into what you see in OP. like a key, sort of. I don't know.
Stay tuned. Maybe I can figure a way to do it quick and easy.


"Quick and easy"
HA HA HAH AH AHHA AH AHA AH  :-\
Title: Re: some title
Post by: WAS on November 28, 2015, 10:29:55 PM
Now that's pretty awesome, how was this achieved? Also, what's going on here? :P

(http://i.imgur.com/gigX8sK.png)
Title: Re: some title
Post by: Dune on November 29, 2015, 03:40:40 AM
I think it is vertical displacement based on a mask, with a little strata added, but the displacement is such that not all buckets were displaced properly. Force all edges may have helped here. Just my theory, seeing this.
Title: Re: some title
Post by: Kevin F on November 29, 2015, 04:14:54 AM
If you look at the original there's a line of this displacement right across the image.
Title: Re: some title
Post by: mhaze on November 29, 2015, 05:17:27 AM
I like this very much but some more weathering rubble erosion etc. would improve it.  Perhaps some veg also?
Title: Re: some title
Post by: TheBadger on November 29, 2015, 07:42:26 PM
Thank you.
it will just be easier to paint that in PS. Which is fine with me.


Title: Re: some title
Post by: TheBadger on November 30, 2015, 03:49:36 PM
Could not do the top down part that I wanted to model. I had wanted to use a TG object and select the area that is path (everything but the walls) of the area you can see in the render. Then I want to just extrude those faces out to a point.

The problem was that , the TG object is just to large for my system and soft to work on in the ways that I know (fix the object problems which are many). The only other thing I can think of is to import the same map I used on the terrain into my modeler, and manually create faces to extrude. then import that back to TG as an object. The thing is that in TG the walls follow the terrain which has variation, in my modeler I don't know how to reproduce that without having the TG object in a manageable form.

Probably just giving up on this file again for a time.
Title: Re: some title
Post by: Hetzen on December 01, 2015, 07:06:17 PM
It's a great concept and image. Just the technicalities. Could you create a vector mask from your image to use in your 3D app to extrude? Creating flat terrain in TG is easy with a Simple Shape Shader with a fall off edge.