wind comes.
Terragen save for the grass which was created in Speedtree and the stones which where modelled in silo.
WOW! Great perspective!
very nice stuff 8)
8) Great!
Very cool image! And that scary cloud! Cool!
Wow, yes! You've almost got Mammatus clouds going here:
https://www.google.com/search?q=mammatus+clouds&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwj-2OLN38XKAhVExmMKHTBmAukQsAQINw&biw=1600&bih=1075
- Oshyan
Thanks all :D
8)
Great stuff!
Killer sky
Ominous, moody, wonderful...!
Really nice!
Only have one minor suggestion, it feels to me that the comp is off balance (probably because I am a westerner and read from left to right is the reason I thought this) but I thought if you flip it so the comp is reversed than it would be pretty much perfect.
what do you think?
Wicked clouds Mick :)
Wow. Very nice!
I like the mirrored shapes you have going between the the clouds and the landscape ... but that whole left side is so much in darkness. Any chance to get a touch of like onto the formation to help lead the eye?
Interestingly enough, I tried flipping the composition as Badger noted and ... first I felt like I was falling over. Literally I got dizzy for a second. :) But he does have an excellent point that compositionally my eye is now drawn right to the formation (though I still think a bit of light there would be great). Never thought about it from a left reading/right reading perspective.
~Micheal
Thank you for the kind comments.
Interesting, flipping does have an effect! the pic works either way, but sorry Badger, I prefer it the way it is.
I have some more mammatus like clouds now and will post later.
I'd like to get more contrast into the clouds - any suggestions?
Regarding the dark side - it is deliberate - makes you look fearfully into the shadows to see what's there!
I've just gone through all of my pictures and flipped them - a very disturbing experience. Most will stay the way they are, one I will change. You have made think about this hard I shall be awake all night thinking about it!
Quite an ominous tone with those clouds hovering right over the stone structure. The grassy terrain looks very nice as well.
Thanks.
Quotea very disturbing experience
HA! Nothing like endless second guessing your self at the end. :D
love the pi in the sky and those clouds are amazing..the whole picture rocks(pun intended)and gets a big BOBBY LIKE
just lookin at it and noticed you likely don't have lean terrain on cuz in the rock outcrops in the lower center area the clumps intersect raather than follow the terrain...at least that's what I think I see.
Sorry, I really like the image.
Looks nice.
Great render. What sprung to mind immediately to make it even stranger is to apply some vortex to the mammatus above the PI, like it exorts some strange power. And perhaps lighten up the cloud (and ground) right there (spotlight?).
Thanks all!
Good idea Dune -I'd thought about the spotlight but not the vortex, gonna try that.
Not entirely sure what you mean Bobby.
Badger, kept me awake half the night. conclusions: one, I'm cross dominant, two many of our compositions come from real places where we have no choice but to follow nature, three composition are often based on random landscapes generated by fractals.
Flipping an image after making is a good thing to do and I'm going to do it more often!
Quote from: mhaze on January 26, 2016, 04:56:47 AM
Not entirely sure what you mean Bobby.
Mick, I'd zoomed it in Irfan and it looked like grass clumps sticking out of an incline but looking at it in Photoshop this A M it proved to be an optional delusion on my part....
Added some light and flipped it.
I Like it even more now!
Thanks :D
Ominus!
That mountains looks really nice! Awesome rock formation!
What about having the dolmen lit by a ray of light? With a nice godray. That would be a perfect "mystical moment" :P
Thanks, tried that but so far I haven't been able to make it work!
Quote from: mhaze on February 05, 2016, 09:51:23 AM
Thanks, tried that but so far I haven't been able to make it work!
Check out Richard's hole in the clouds/god rays method for directed sunlight.
http://www.planetside.co.uk/forums/index.php/topic,18788.msg182874.html#msg182874
Quote from: mhaze on February 05, 2016, 09:51:23 AM
Thanks, tried that but so far I haven't been able to make it work!
You could probably use a simple shape shader to have a hole in the sky and cast that ray of light. But getting it to the right spot is going to be challenging and time consuming...
Quote from: bobbystahr on February 05, 2016, 10:31:25 AM
Quote from: mhaze on February 05, 2016, 09:51:23 AM
Thanks, tried that but so far I haven't been able to make it work!
Check out Richard's hole in the clouds/god rays method for directed sunlight.
http://www.planetside.co.uk/forums/index.php/topic,18788.msg182874.html#msg182874
What he says.
The problem is getting the light ray to show up - needs very thin cloud or....? adding the thin cloud adds a horrendous amount of render time!
No problem at all, just use an image map shader (vague white circle) and point at the sun from the to-be-lit place. I've done it before, so it works.
Love it
Problem is the sun is very low and to the right! So I have use a spotlight - still playing with that, the hole in the clouds is easy, done that before. It's getting the light right that's the problem, I'll keep playing. Worth it just for the learning!