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General => Image Sharing => Topic started by: Hannes on June 02, 2016, 02:16:20 AM

Title: Sailing
Post by: Hannes on June 02, 2016, 02:16:20 AM
No sci fi stuff this time. I've been working on this for some time now to get everything like I want it to be. Sea foam patterns by Oleg.
This is rendered with TG4 Alpha, so the clouds are the new ones and there is a subtle star burst effect.
Title: Re: Sailing
Post by: DocCharly65 on June 02, 2016, 02:48:33 AM
Great scene, Hannes. Great water, great foam, great vessel, great mood.
I am very impressed from the light shining through the sails.

Do you think it makes sense to add a little blur to the birds? Something seems wrong with them and think it's the missing movement.
Title: Re: Sailing
Post by: Hannes on June 02, 2016, 03:11:21 AM
Quote from: DocCharly65 on June 02, 2016, 02:48:33 AM
Do you think it makes sense to add a little blur to the birds? Something seems wrong with them and think it's the missing movement.

Nice idea. I'll see if I can apply some natural looking fake motion blur to them.
Title: Re: Sailing
Post by: mhaze on June 02, 2016, 03:56:49 AM
Wonderful scene, very atmospheric with a great sea and the foam around the boat is spot on. 
Title: Re: Sailing
Post by: Dune on June 02, 2016, 04:02:50 AM
Terrific scene!! I love the light, and everything else. Except for the birds; they look like parakeets (at sea?). Some blur would do them good  ;) but I wonder how you would go about that...
Title: Re: Sailing
Post by: masonspappy on June 02, 2016, 04:23:09 AM
That's impressive!  The effort you put into it really shows.
(But also think the birds need to look more like seagulls).,
Title: Re: Sailing
Post by: AP on June 02, 2016, 04:30:52 AM
Almost like a scene straight out of a movie. The new clouds and sun glare give it some serious realism.
Title: Re: Sailing
Post by: Hannes on June 02, 2016, 04:40:32 AM
Thanks!!
OK, I rendered a mask for the birds and tried to create some fake motion blur using Photoshop's smudge tool.
I have an object sequence of the birds, but since TG doesn't support object motion blur, this doesn't help.
And yes, maybe seagulls would be better. Are there any seagull models in the file section? Couldn't find any...
Title: Re: Sailing
Post by: ajcgi on June 02, 2016, 05:01:30 AM
This is fantastic! I've worked with oceans a lot but never in Terragen. Great job with that. Ships make an excellent 3d subject. A while ago I spent 6 weeks rigging simulated... rigging for a ship. That's the longest I've ever gone without hitting a render button.
I'd imagine a gull would be easy enough to get hold of on Turbosquid or similar.
Title: Re: Sailing
Post by: AP on June 02, 2016, 05:13:06 AM
Quote from: Hannes on June 02, 2016, 04:40:32 AM
Thanks!!
OK, I rendered a mask for the birds and tried to create some fake motion blur using Photoshop's smudge tool.
I have an object sequence of the birds, but since TG doesn't support object motion blur, this doesn't help.
And yes, maybe seagulls would be better. Are there any seagull models in the file section? Couldn't find any...

I thought there might have been an old thread using a technique within Terragen that was used to blur Airplane Props or Helicopter Blades?

Also, I found a Seagull along with some other Birds. However, it is 3dsmax format only.

http://www.3dmodelfree.com/models/22578-0.htm
Title: Re: Sailing
Post by: Hannes on June 02, 2016, 05:18:16 AM
Quote from: AP on June 02, 2016, 05:13:06 AM
I thought there might have been an old thread using a technique within Terragen that was used to blur Airplane Props or Helicopter Blades?

Also, I found a Seagull along with some other Birds. However, it is 3dsmax format only.

http://www.3dmodelfree.com/models/22578-0.htm

Thanks for the link, I'll take a look. The technique you're mentioning doesn't really work here since each bird has to be blurred differently.
Title: Re: Sailing
Post by: AP on June 02, 2016, 07:32:51 AM
Something to do with the object angles being all different per object?
Title: Re: Sailing
Post by: zaxxon on June 02, 2016, 09:46:05 AM
An absolutely beautiful render Hannes! The V3 clouds are really fine and the light is gorgeous. Oleg's sea foam is nicely used, too bad he's not using much TG these days.
Title: Re: Sailing
Post by: Hannes on June 02, 2016, 10:16:11 AM
Thanks!!
I downloaded the seagull, imported it into 3ds Max, applied some better textures and posed the wings (simply by moving and rotating some vertices) to get four different flying poses.
I then created four populations (free floating) at different altitudes. Here is a cropped test render
Title: Re: Sailing
Post by: Kadri on June 02, 2016, 10:40:15 AM

First class render Hannes. I love it :)

Hannes, i think we talked about this earlier but this plugin can be handy sometimes.
A little on the expensive side but it helped me on some projects.
http://revisionfx.com/products/rsmb/
Title: Re: Sailing
Post by: Hannes on June 02, 2016, 10:47:01 AM
Quote from: Kadri on June 02, 2016, 10:40:15 AM
Hannes, i think we talked about this earlier but this plugin can be handy sometimes.
A little on the expensive side but it helped me on some projects.
http://revisionfx.com/products/rsmb/

Thanks, Kadri! Yes I know this plug in, but it wouldn't help in this case, since I would have to render a sequence to tell RSMB what's happening to create some postwork motion blur. The only more or less satisfying solution would be native object motion blur in TG.
However, looking at my smudge blurred birds, I have to say, that I don't like it very much. So, I think I can live with the static birds...
Title: Re: Sailing
Post by: DocCharly65 on June 02, 2016, 10:47:45 AM
Quote from: Kadri on June 02, 2016, 10:40:15 AM

First class render Hannes. I love it :)


Same for me, Hannes!

The new seagulls look much better!
They even look good without blurring.

I really curious for the complete big render.

Title: Re: Sailing
Post by: Kadri on June 02, 2016, 10:52:52 AM

It is subjective but i have no problem with the birds without blur too actually.
Title: Re: Sailing
Post by: Hannes on June 02, 2016, 11:08:32 AM
Me neither!
Title: Re: Sailing
Post by: luvsmuzik on June 02, 2016, 11:20:23 AM
The first render is awesome as a still. At full screen, the light and shadow are wonderful. Great render!
Title: Re: Sailing
Post by: Dune on June 02, 2016, 11:44:24 AM
These seagulls are way better. Their tails may not be perfect, but on this distance it looks really good.
Title: Re: Sailing
Post by: Tangled-Universe on June 02, 2016, 02:16:59 PM
Great work Hannes :)

I particularly like the rays in the atmosphere near the sails. I suppose you used a thin cloud for that?
The cumulus clouds are really nice too!
I find sunset cumulus still quite hard to do, but I think these are the best I have seen so far. Great!
Title: Re: Sailing
Post by: Hannes on June 02, 2016, 03:14:32 PM
Quote from: Tangled-Universe on June 02, 2016, 02:16:59 PM
I particularly like the rays in the atmosphere near the sails. I suppose you used a thin cloud for that?
The cumulus clouds are really nice too!
I find sunset cumulus still quite hard to do, but I think these are the best I have seen so far. Great!

Thanks a lot, Martin,

yes, it's a thin cloud.
And I'm so glad, that you like the cumulus cloud, since it's made of one of your files.  ;D ;D ;D ;D ;D
Title: Re: Sailing
Post by: bobbystahr on June 03, 2016, 09:05:31 AM
Just WOW
Title: Re: Sailing
Post by: Hannes on June 03, 2016, 11:47:57 AM
Thanks Bobby!
I'm rendering the (hopefully) final render at the moment. I think it takes another 10 hours from now.
Title: Re: Sailing
Post by: fleetwood on June 03, 2016, 12:12:07 PM
Magnificent render. Reminds me some of the paintings of N.C. Wyeth.
Title: Re: Sailing
Post by: bobbystahr on June 03, 2016, 12:17:28 PM
Quote from: fleetwood on June 03, 2016, 12:12:07 PM
Magnificent render. Reminds me some of the paintings of N.C. Wyeth.

or maybe Turner?
Title: Re: Sailing
Post by: bobbystahr on June 03, 2016, 12:21:17 PM
Quote from: Hannes on June 03, 2016, 11:47:57 AM
Thanks Bobby!
I'm rendering the (hopefully) final render at the moment. I think it takes another 10 hours from now.

I find myself hoping my computer will even run TG4 even more seeing results here...just paid property taxes so there goes my new computer into some politicians pocket...may still be able to afford the update but won't know till mid July...a minor cash festival gig in the offing.
Title: Re: Sailing
Post by: otakar on June 03, 2016, 12:47:48 PM
Killer render! Sharp, but not overly so.

Noticed the angular rigging in the bow (ropes have visible angles), not sure if you can smooth those out a bit.
Title: Re: Sailing
Post by: Clay on June 03, 2016, 02:40:00 PM
Nice!
Title: Re: Sailing
Post by: Hannes on June 03, 2016, 03:59:49 PM
Quote from: otakar on June 03, 2016, 12:47:48 PM
Killer render! Sharp, but not overly so.

Noticed the angular rigging in the bow (ropes have visible angles), not sure if you can smooth those out a bit.

Yes, that's bothering me too, but I think I'll take it as it is... :(
Title: Re: Sailing
Post by: Oshyan on June 03, 2016, 08:08:43 PM
TG4 has basically the same system requirements as TG3. The Realtime Preview will require more resources to perform well, but if your system ran TG3 ok, it will run TG4 OK under the same circumstances. And rendering will actually be faster in many cases (more on that soon).

- Oshyan
Title: Re: Sailing
Post by: Jo Kariboo on June 03, 2016, 08:47:17 PM
Very pretty! I really like!  :D
Title: Re: Sailing
Post by: yossam on June 03, 2016, 09:44:35 PM
I agree..............fantastic render.  :)
Title: Re: Sailing
Post by: Dune on June 04, 2016, 03:04:27 AM
I can't wait to see the final, Hannes! As a matter of fact you inspired me to do some wave work again  ;)
Title: Re: Sailing
Post by: Hannes on June 04, 2016, 04:46:04 AM
Quote from: Dune on June 04, 2016, 03:04:27 AM
I can't wait to see the final, Hannes! As a matter of fact you inspired me to do some wave work again  ;)

Great, Ulco!!!!
Well, here is the final. Basically it's only the gulls that are different from the original image. I realised that I forgot to check GISD for the first image, so I did it here, but there's not too much difference.
And I checked AA bloom here.

Hope you like it.
Title: Re: Sailing
Post by: Dune on June 04, 2016, 04:52:12 AM
I do, it's terrific! How did you do the foam at the ship's sides?
Title: Re: Sailing
Post by: Hannes on June 04, 2016, 04:59:42 AM
Quote from: Dune on June 04, 2016, 04:52:12 AM
I do, it's terrific! How did you do the foam at the ship's sides?
Thanks Ulco!
There is a cloud layer right on the water surface masked by a painted shader where the ship touches the water. Quite simple. I had to do lots of (cropped) test renders until I had the right cloud fractal settings.
Title: Re: Sailing
Post by: Dune on June 04, 2016, 05:41:30 AM
I imagined something like that, or painted in later  :P Good thing is you don't need high quality, in fact low quality might work better I found in the past; more drop like.
Title: Re: Sailing
Post by: Hannes on June 04, 2016, 05:56:41 AM
Quote from: Dune on June 04, 2016, 05:41:30 AM
...you don't need high quality, in fact low quality might work better I found in the past; more drop like.

Right!!!
Title: Re: Sailing
Post by: bobbystahr on June 04, 2016, 10:45:58 AM
This is a stellar image.... but, as with most sailing ships with full sail I've been dis-satisfied the the sails texture not following the ripples in the actual sail. In Imagine we had/have a thing called states where you made the object and locked the texture to the object. Then either procedural or image based textures followed the shapes you made and could be locked in for animation purposes where you morphed from one state to another....but other than that nit pick I freakin' love this image.
Title: Re: Sailing
Post by: Hannes on June 04, 2016, 11:07:55 AM
Quote from: bobbystahr on June 04, 2016, 10:45:58 AM
... as with most sailing ships with full sail I've been dis-satisfied the the sails texture not following the ripples in the actual sail...

Not sure what you mean, Bobby. As far as I can see the texture follows the deformation of the sails.
Title: Re: Sailing
Post by: bobbystahr on June 04, 2016, 11:54:33 AM
Quote from: Hannes on June 04, 2016, 11:07:55 AM
Quote from: bobbystahr on June 04, 2016, 10:45:58 AM
... as with most sailing ships with full sail I've been dis-satisfied the the sails texture not following the ripples in the actual sail...

Not sure what you mean, Bobby. As far as I can see the texture follows the deformation of the sails.

O K...I've had coffee now...upon 2nd look I see you are correct...how were the sails mapped?
Title: Re: Sailing
Post by: Hannes on June 04, 2016, 11:58:00 AM
Quote from: bobbystahr on June 04, 2016, 11:54:33 AM
O K...I've had coffee now...upon 2nd look I see you are correct...how were the sails mapped?

I don't know, Bobby. I purchased this model a few years ago, and the sails were already mapped.
Title: Re: Sailing
Post by: j meyer on June 04, 2016, 12:24:51 PM
Very nice, especially the light and ship interaction. :)
Title: Re: Sailing
Post by: DannyG on June 04, 2016, 07:33:37 PM
Nicely done.. all of it !!
Title: Re: Sailing
Post by: bobbystahr on June 04, 2016, 08:04:23 PM
Quote from: Hannes on June 04, 2016, 11:58:00 AM
Quote from: bobbystahr on June 04, 2016, 11:54:33 AM
O K...I've had coffee now...upon 2nd look I see you are correct...how were the sails mapped?

I don't know, Bobby. I purchased this model a few years ago, and the sails were already mapped.

cool, thanks for replying.
Title: Re: Sailing
Post by: DocCharly65 on June 05, 2016, 12:01:42 PM
An absolutely great and impressing final! Great Hannes!
Title: Re: Sailing
Post by: Lady of the Lake on June 05, 2016, 12:36:30 PM
Fantastic render.