Sailing

Started by Hannes, June 02, 2016, 02:16:20 AM

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Hannes

Quote from: otakar on June 03, 2016, 12:47:48 PM
Killer render! Sharp, but not overly so.

Noticed the angular rigging in the bow (ropes have visible angles), not sure if you can smooth those out a bit.

Yes, that's bothering me too, but I think I'll take it as it is... :(

Oshyan

TG4 has basically the same system requirements as TG3. The Realtime Preview will require more resources to perform well, but if your system ran TG3 ok, it will run TG4 OK under the same circumstances. And rendering will actually be faster in many cases (more on that soon).

- Oshyan


yossam

I agree..............fantastic render.  :)

Dune

I can't wait to see the final, Hannes! As a matter of fact you inspired me to do some wave work again  ;)

Hannes

#35
Quote from: Dune on June 04, 2016, 03:04:27 AM
I can't wait to see the final, Hannes! As a matter of fact you inspired me to do some wave work again  ;)

Great, Ulco!!!!
Well, here is the final. Basically it's only the gulls that are different from the original image. I realised that I forgot to check GISD for the first image, so I did it here, but there's not too much difference.
And I checked AA bloom here.

Hope you like it.

Dune

I do, it's terrific! How did you do the foam at the ship's sides?

Hannes

Quote from: Dune on June 04, 2016, 04:52:12 AM
I do, it's terrific! How did you do the foam at the ship's sides?
Thanks Ulco!
There is a cloud layer right on the water surface masked by a painted shader where the ship touches the water. Quite simple. I had to do lots of (cropped) test renders until I had the right cloud fractal settings.

Dune

I imagined something like that, or painted in later  :P Good thing is you don't need high quality, in fact low quality might work better I found in the past; more drop like.

Hannes

Quote from: Dune on June 04, 2016, 05:41:30 AM
...you don't need high quality, in fact low quality might work better I found in the past; more drop like.

Right!!!

bobbystahr

This is a stellar image.... but, as with most sailing ships with full sail I've been dis-satisfied the the sails texture not following the ripples in the actual sail. In Imagine we had/have a thing called states where you made the object and locked the texture to the object. Then either procedural or image based textures followed the shapes you made and could be locked in for animation purposes where you morphed from one state to another....but other than that nit pick I freakin' love this image.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes

Quote from: bobbystahr on June 04, 2016, 10:45:58 AM
... as with most sailing ships with full sail I've been dis-satisfied the the sails texture not following the ripples in the actual sail...

Not sure what you mean, Bobby. As far as I can see the texture follows the deformation of the sails.

bobbystahr

Quote from: Hannes on June 04, 2016, 11:07:55 AM
Quote from: bobbystahr on June 04, 2016, 10:45:58 AM
... as with most sailing ships with full sail I've been dis-satisfied the the sails texture not following the ripples in the actual sail...

Not sure what you mean, Bobby. As far as I can see the texture follows the deformation of the sails.

O K...I've had coffee now...upon 2nd look I see you are correct...how were the sails mapped?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes

Quote from: bobbystahr on June 04, 2016, 11:54:33 AM
O K...I've had coffee now...upon 2nd look I see you are correct...how were the sails mapped?

I don't know, Bobby. I purchased this model a few years ago, and the sails were already mapped.

j meyer

Very nice, especially the light and ship interaction. :)