Nothing very special, just a photo from a FB pal that inspired me....tried it with fog but too murky hence it's title
I've added the original for reference. He used a filter in PhSh...I didn't.
I also saw that photo posted. Very accurate reproduction, Bobby.
Quote from: Upon Infinity on June 09, 2016, 04:24:24 PM
I also saw that photo posted. Very accurate reproduction, Bobby.
Thanks, for a while was going for accurate but went with an artistic interpretation.
Great composition. Your reflection is great. Behind the bridge, the yellows could be leaves floating even. Natural looking ripple reflection foreground. Good one!
Looks good.
Heh heh, no one has mentioned the floating bush on the left bank...just saw it myself...oh well, back to the drawing board.
Nicely done, Bobby. If you're redoing this, why not use a reflective shader instead of water shader and set reflective softness to let's say 0.002 to get a softer reflection.
This is a very beautiful image!
Could it be that there is a floating bush on the left side behind the bridge?
;D ;D Sorry ... after I read your post I saw it immediately ;)
In my eyes this is worth finishing it.
Good one Bobby, I've been trying to do something similar for months now and just haven't been able to do it >:(
Please don't soften your reflection too much. That jagged edge in the foreground accentuates the water. In my opinion, the inspiration image looks like a copy, paste new layer, and flip of an image and then apply a wave filter to the flipped layer. That might have worked, but it is too circular and perfect. If that had been cut before looking so much like a circle, it might have been better, IMHO.
Quote from: Dune on June 10, 2016, 02:14:10 AM
Nicely done, Bobby. If you're redoing this, why not use a reflective shader instead of water shader and set reflective softness to let's say 0.002 to get a softer reflection.
worth a shot, your suggestions always have merit.
Well I was dis-satisfied with the ledge making the dark horizontal line across the top so I made a new 'bridge'. Took 5 tries to get it smooth enough. 1 segment per degree on the circle of the arch. I tried the water plane idea and am not completely satisfied so I enclosed a clip minus the displacement map which you see here Ulco...could you have a look at what I've done and maybe correct it bearing in mind my colour blindness...was aiming for fairly muddy water which I got with the Water shader but couldn't get with the reflective shader.
There's nothing in your clip, but I'll send you a file.
Quote from: Dune on June 11, 2016, 03:08:43 AM
There's nothing in your clip, but I'll send you a file.
ooops, happens from time to time, sorry
I sent you a pm.......
Strange. I need your email address, lost it somehow. You can pm me, if you wish, or send me a mail.
Very nice. Great idea :)
Well it's a bit tiny but here's a preview of the final I made with a bit of Water help from Ulco....The full render has yet to hit the water at 6+ hours...will post it sometime...heh heh
Well, at least it looks promising.
Quote from: Dune on June 13, 2016, 10:16:43 AM
Well, at least it looks promising.
I tweaked the settings you helped with a bit for the scale of my scene and larger it looks just like what I want...thanks again for your help; being colourblind sucks a lot in a project like this. And yielded to the fog as I like what it does to the depth of the image.
Not sure if I'll do this again as this render took 30:02:15 to render...still not too happy with the water; thought it looked better in th small one but guess I should have done some full size crops...c'est la vie
I think it looks really good. There's always room to improve of course, but the reflection is nice and soft, not as crispy hard as your initial render.
Quote from: Dune on June 14, 2016, 09:59:55 AM
I think it looks really good. There's always room to improve of course, but the reflection is nice and soft, not as crispy hard as your initial render.
Yeah that part worked a charm but were I to re-do I'd use my masked stripes2.jpg for the waves...find image map displacements like that easier to predict and control...learned quite a bit from the water though...thanks yet again.
Quote from: bobbystahr on June 13, 2016, 07:34:22 AM
Well it's a bit tiny but here's a preview of the final I made with a bit of Water help from Ulco....The full render has yet to hit the water at 6+ hours...will post it sometime...heh heh
I still hold the award for longest render time at Lola Post... 10 days. :) Painted maps, displacements galore, trees, mountains, laaaarge motion blur. Back before blur vectors. ;)
Anyways, awesome image. Really like that water. Seems everyone has gone water nuts here lately. It's been fascinating to watch progress. I really like this idea of taking a photo as reference. It gives a strong starting point.
Thanks ajcgi, I've been doing that since the comps we used to have in Imagine3D's long defunct mailing list....that phrase says volumes a lot when that was. As I'm functional but colourblind I find photos where I can steal colours invaluable.
Well I've decided I made an error with that brick texture on the bridge so another render seems called for...just gotta get caught up on a PhShop job that will generate groceries first.
Haha, how fast can you render vegetables? :D
Bills - a constant enemy.
I like this last one, perhaps some transparency in the water would be a nice eye catcher in the foreground? Keep them coming Bobby
It is coming along quite nicely. I like what was done with the water, very nice. 8)