Well looking at my mail I came across a rather nice path and it stuck. C&C welcome.
Nice one, but what is that whitish at the sides, snow? It doesn't seem appropriate, looks like a warm climate thing. Some more grass variety perhaps, but overall very sophisticated, like a park.
Quote from: Dune on February 12, 2017, 01:48:15 AM
Nice one, but what is that whitish at the sides, snow? It doesn't seem appropriate, looks like a warm climate thing. Some more grass variety perhaps, but overall very sophisticated, like a park.
I tried all afternoon to get rid of that white and I just realized it likely comes from the slight neg. disp of the path so the mask doesn't cover it, had this happen before. I'll have to make another paint shader that covers the displaced path.And I agree a different type or couple of grass are in the plans. Was just buffaloed by the white. Too spaced out tonight but Sunday is a good day to correct things...generally.
Or just add some greenish/greyish layer before the path.
This is very cool bobby! ;)
I like it very much!
Nice image Bobby.
Very nice. I like the vegetations and light!
Excellent - ditto Dunes comments. This one is worth a little extra effort. Trees are excellent, where are they from?
This is very good. I even accept totally the white along the path. I see many roads in parks and campgrounds that have light colored sand accumulated at the edges. Maybe it's because I live in the Great Lakes where sand is abundant, but sandy edges don't look strange at all to me.
Excellent! I agree with fleetwood, sandy edges, very common and add to image.
Repainted the road mask and white all gone, may add a sandy layer on top now that I have an accurate Painted shader.
Rendering an update now, stay tuned. Except for the unpaved nature of this road it kind of reminds me of Stanley Park in Vancouver BC.
Quote from: fleetwood on February 12, 2017, 11:26:23 AM
This is very good. I even accept totally the white along the path. I see many roads in parks and campgrounds that have light colored sand accumulated at the edges. Maybe it's because I live in the Great Lakes where sand is abundant, but sandy edges don't look strange at all to me.
The problem is that I couldn't get anything other than pure white in that section thus necessitating making a new Road Mask Painted shader...I kept the other one for displacement of the road though.
Bobby, those monster pine trees are free objects?
Quote from: archonforest on February 12, 2017, 01:41:23 PM
Bobby, those monster pine trees are free objects?
It was a gift from Andy from when I rendered his huge arctic type scene a while back. I probably shouldn't share it....I don't think it was a freebie from XFROG though....
Quote from: bobbystahr on February 12, 2017, 01:45:07 PM
Quote from: archonforest on February 12, 2017, 01:41:23 PM
Bobby, those monster pine trees are free objects?
It was a gift from Andy from when I rendered his huge arctic type scene a while back. I probably shouldn't share it....I don't think it was a freebie from XFROG though....
Yeah got it, no prob at all :)
Got rid of the white, added a grass pop and varied both.
Very nice!!
I think this is one of your best Bobby. The lighting in particular is really great, with subtle deep forest tones throughout, and a nice "convenient" light falling right on that vehicle. My only concern with the new version is now the grass seems to grow right into the road with no edge, and I think even if the white "sand" look was not ideal previously, some kind of road edge would be best. But don't change much else, it's looking great! Well, maybe the grass is a tiny bit large? Not sure...
- Oshyan
Agree with Oshyan. And I like the "vehicle"! I once had two of them. It's like a Punch and Judy show on wheels! ;D ;D ;D
Yeah the grass is looking a bit large, scaling it and editing the random road grasses will sharpen up the road. Experimenting with a sand verge atm...Thinking if I go with a sand edge I will add some weeds to that, not a lot but they do grow at road edges quite readily where I live.
Quote from: Oshyan on February 12, 2017, 03:34:56 PM
I think this is one of your best Bobby. The lighting in particular is really great, with subtle deep forest tones throughout, and a nice "convenient" light falling right on that vehicle. My only concern with the new version is now the grass seems to grow right into the road with no edge, and I think even if the white "sand" look was not ideal previously, some kind of road edge would be best. But don't change much else, it's looking great! Well, maybe the grass is a tiny bit large? Not sure...
- Oshyan
Heh heh, that "convenient" light was the last of about a dozen sun positions and I quit while I was ahead with that.
tried the sand....comments please
Looks better with the sand I think. Maybe edit your pine population and get rid of that small pine at bottom left of image. Doesn't quite fit there. Also looks like the bottom quarter of the image is rendered differently from the rest.
But I agree with others that this is a really nice image!
Quote from: masonspappy on February 13, 2017, 12:14:07 AM
Looks better with the sand I think. Maybe edit your pine population and get rid of that small pine at bottom left of image. Doesn't quite fit there. Also looks like the bottom quarter of the image is rendered differently from the rest.
But I agree with others that this is a really nice image!
It was a patch job for comments...saving time
I'll look into that lil pine bush but I kinda like it where it is atm..I'd like to get a bit of input before I commit to another full render as there are still some issues but if no one but me sees 'em I'll leave well enuff alone.
Inverse (complement) the mask, or use inverse masking, then harden it slightly, then you can color offroad stuff greener, before or after the road surface. If it were sand color I'd agree with the others, but it's too white.
Quote from: Dune on February 13, 2017, 01:46:05 AM
Inverse (complement) the mask, or use inverse masking, then harden it slightly, then you can color offroad stuff greener, before or after the road surface. If it were sand color I'd agree with the others, but it's too white.
Think I'll take a shot at keeping it sand as we have a lot of that in out of town roads this close to a huge lake(Lake Winnipeg)..tweaked me when fleetwood mentioned that, as that is what's missing in my scenes with path type roads in my eye..never happy with em and that's what some need.
this is the colour of the sand around here.
http://www.kenstorie.ca/FamilyHistory/7.Ken&Bev/Chapter4/10.VillageDr/WinnipegBeachAug2012.11.jpg
looking good Bobby!
8) Yeah, keep pushing Bobby. :)
Quote from: j meyer on February 13, 2017, 12:19:47 PM
8) Yeah, keep pushing Bobby. :)
Going for the sand colour today. I've dl'd some beach shotsfrom Winnipeg Beach on Lake Winnipeg for this old colourblind fool to steal the RGB from.
And it's a very good Dalliance :)
Good variety and detail ... there seems to be a line a little above the car roof, I can't make out if it's a haze/atmo line or the bottom level of some cannopy thats all at exactly the same size ...
Quote from: cyphyr on February 13, 2017, 01:04:51 PM
And it's a very good Dalliance :)
Good variety and detail ... there seems to be a line a little above the car roof, I can't make out if it's a haze/atmo line or the bottom level of some cannopy thats all at exactly the same size ...
Thanks Richard, I was just testing a crop of the sandy edge and it seems to use different lighting...have to work on the sand colour and small displacement yet today and correct the lighting...right after guitar hour that is...
Couldn't stop myself and I nailed the sand. Thanks Matt for the lovely voroni PF, makes a lovely sand grain displacer...rendering now, be up in an hour or so...
Quote from: Hannes on February 12, 2017, 04:09:38 PM
Agree with Oshyan. And I like the "vehicle"! I once had two of them. It's like a Punch and Judy show on wheels! ;D ;D ;D
do y have this one?
http://www.mediafire.com/file/zqn6o6yd1bp0nu8/Citroen+2CV.7z
Oh, no, I didn't have this model, thanks a lot!!!!
I once had the real thing, actually twice, and I loved it!!
Quote from: Hannes on February 13, 2017, 04:08:17 PM
Oh, no, I didn't have this model, thanks a lot!!!!
I once had the real thing, actually twice, and I loved it!!
My pleasure, and off topic of cars; my render is at 1:08:08 for the last 1/2 hour...think it'll ever finish od should I just kill it, re-boot the computer and try again? see attachment
Killed it, re booted and decided to gather it to see if that makes a difference and found 5 missing textures...gathering I now feel is a must in a complex project as it's very easy to miss something that should have loaded correctly but for some reason didn't. It was Walli's pine bush...never happened before.
looking promising, pre scan under 4 min by a hair at; Detail .5 AA 7 GISD 3 and 5
Next day...just had a BSOD, wonder if this never ending render is/was connected to the crash? Different project though.
...finally. 1hr 11min 33sec..a speed record in BobbyWorld
I like all versions of this a lot! The background reddish trees just add to the frame IMHO. Great render!
Excellent Bobby, absolutely one of your best!
- Oshyan
Quote from: Oshyan on February 13, 2017, 09:33:03 PM
Excellent Bobby, absolutely one of your best!
- Oshyan
Thanks Oshyan...a bit of a struggle with colour but photoshop is my friend for finding the RGB to start from at least...the sand working out pleased me as much as any part, odd that. It was the last thing I did.
Quote from: luvsmuzik on February 13, 2017, 08:53:09 PM
I like all versions of this a lot! The background reddish trees just add to the frame IMHO. Great render!
Thanks...the final is for me always my favorite.
Fantastic, Bobby! Agree with Oshyan, one of your best.
Quote from: Hannes on February 14, 2017, 01:31:11 AM
Fantastic, Bobby! Agree with Oshyan, one of your best.
Thanks Hannes...onto a new room project inspired by your latest and set to render, went across the road for coffee and a toke and came back to find the render halted so I clicked quit expecting the program to quit and got a BSOD...
damn So my next post is to my tech dude...maybe he's got my other 16M of RAM as well.
Beautiful image! ;)
Agreed. Put that in your folder of absolute winners, Bobby!
Quote from: Dune on February 14, 2017, 02:31:26 AM
Agreed. Put that in your folder of absolute winners, Bobby!
shucks
now I'm blushing...thanks very much Ulco. This may be the first one I print large...
Superb(e) Bobby!
:)
Quote from: inkydigit on February 14, 2017, 09:10:48 AM
Superb(e) Bobby!
:)
Thanks man...optional au francais spelling, heh heh
:) Echo the others, more than well done man. :)
Quote from: j meyer on February 14, 2017, 11:45:41 AM
:) Echo the others, more than well done man. :)
Thanks Jochen, sure feels good to get one off that I really like...and actually have others dig it as well...on to the lighting project on hannes dinner for eight thread now, just posted a new test there.
Excellent! :)
got to be one of your best bobby, well done mate
Thanks Pierre and Ade...
This has turned out really great. Definitely one of your best images.
Quote from: Kevin F on February 15, 2017, 01:27:09 PM
This has turned out really great. Definitely one of your best images.
thanks Kevin