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General => Image Sharing => Topic started by: bobbystahr on February 12, 2017, 01:14:03 AM

Title: Today's Dalliance
Post by: bobbystahr on February 12, 2017, 01:14:03 AM
Well looking at my mail I came across a rather nice path and it stuck. C&C welcome.
Title: Re: Today's Dalliance
Post by: Dune on February 12, 2017, 01:48:15 AM
Nice one, but what is that whitish at the sides, snow? It doesn't seem appropriate, looks like a warm climate thing. Some more grass variety perhaps, but overall very sophisticated, like a park.
Title: Re: Today's Dalliance
Post by: bobbystahr on February 12, 2017, 02:43:41 AM
Quote from: Dune on February 12, 2017, 01:48:15 AM
Nice one, but what is that whitish at the sides, snow? It doesn't seem appropriate, looks like a warm climate thing. Some more grass variety perhaps, but overall very sophisticated, like a park.

I tried all afternoon to get rid of that white and I just realized it likely comes from the slight neg. disp of the path so the mask doesn't cover it, had this happen before. I'll have to make another paint shader that covers the displaced path.And I agree a different type or couple of grass are in the plans. Was just buffaloed by the white. Too spaced out tonight but Sunday is a good day to correct things...generally.
Title: Re: Today's Dalliance
Post by: Dune on February 12, 2017, 02:57:54 AM
Or just add some greenish/greyish layer before the path.
Title: Re: Today's Dalliance
Post by: archonforest on February 12, 2017, 03:55:21 AM
This is very cool bobby! ;)
Title: Re: Today's Dalliance
Post by: René on February 12, 2017, 04:40:06 AM
I like it very much!
Title: Re: Today's Dalliance
Post by: Kadri on February 12, 2017, 06:18:43 AM

Nice image Bobby.
Title: Re: Today's Dalliance
Post by: Jo Kariboo on February 12, 2017, 08:00:44 AM
Very nice. I like the vegetations and light!
Title: Re: Today's Dalliance
Post by: mhaze on February 12, 2017, 10:34:19 AM
Excellent - ditto Dunes comments.  This one is worth a little extra effort.  Trees are excellent, where are they from?
Title: Re: Today's Dalliance
Post by: fleetwood on February 12, 2017, 11:26:23 AM
This is very good. I even accept totally the white along the path. I see many roads in parks and campgrounds that have light colored sand accumulated at the edges. Maybe it's because I live in the Great Lakes where sand is abundant, but sandy edges don't look strange at all to me.
Title: Re: Today's Dalliance
Post by: luvsmuzik on February 12, 2017, 11:28:45 AM
Excellent! I agree with fleetwood, sandy edges, very common and add to image.
Title: Re: Today's Dalliance
Post by: bobbystahr on February 12, 2017, 01:29:20 PM
Repainted the road mask and white all gone, may add a sandy layer on top now that I have an accurate Painted shader.
Rendering an update now, stay tuned. Except for the unpaved nature of this road it kind of reminds me of Stanley Park in Vancouver BC.
Title: Re: Today's Dalliance
Post by: bobbystahr on February 12, 2017, 01:33:04 PM
Quote from: fleetwood on February 12, 2017, 11:26:23 AM
This is very good. I even accept totally the white along the path. I see many roads in parks and campgrounds that have light colored sand accumulated at the edges. Maybe it's because I live in the Great Lakes where sand is abundant, but sandy edges don't look strange at all to me.

The problem is that I couldn't get anything other than pure white in that section thus necessitating making a new Road Mask Painted shader...I kept the other one for displacement of the road though.

Title: Re: Today's Dalliance
Post by: archonforest on February 12, 2017, 01:41:23 PM
Bobby, those monster pine trees are free objects?
Title: Re: Today's Dalliance
Post by: bobbystahr on February 12, 2017, 01:45:07 PM
Quote from: archonforest on February 12, 2017, 01:41:23 PM
Bobby, those monster pine trees are free objects?

It was a gift from Andy from when I rendered his huge arctic type scene a while back. I probably shouldn't share it....I don't think it was a freebie from XFROG though....
Title: Re: Today's Dalliance
Post by: archonforest on February 12, 2017, 01:48:23 PM
Quote from: bobbystahr on February 12, 2017, 01:45:07 PM
Quote from: archonforest on February 12, 2017, 01:41:23 PM
Bobby, those monster pine trees are free objects?

It was a gift from Andy from when I rendered his huge arctic type scene a while back. I probably shouldn't share it....I don't think it was a freebie from XFROG though....

Yeah got it, no prob at all  :)
Title: Re: Today's Dalliance_update with recommended improvements
Post by: bobbystahr on February 12, 2017, 02:43:32 PM
Got rid of the white, added a grass pop and varied both.
Title: Re: Today's Dalliance
Post by: archonforest on February 12, 2017, 03:08:06 PM
Very nice!!
Title: Re: Today's Dalliance
Post by: Oshyan on February 12, 2017, 03:34:56 PM
I think this is one of your best Bobby. The lighting in particular is really great, with subtle deep forest tones throughout, and a nice "convenient" light falling right on that vehicle. My only concern with the new version is now the grass seems to grow right into the road with no edge, and I think even if the white "sand" look was not ideal previously, some kind of road edge would be best. But don't change much else, it's looking great! Well, maybe the grass is a tiny bit large? Not sure...

- Oshyan
Title: Re: Today's Dalliance
Post by: Hannes on February 12, 2017, 04:09:38 PM
Agree with Oshyan. And I like the "vehicle"! I once had two of them. It's like a Punch and Judy show on wheels! ;D ;D ;D
Title: Re: Today's Dalliance
Post by: bobbystahr on February 12, 2017, 04:21:09 PM
Yeah the grass is looking a bit large, scaling it and editing the random road grasses will sharpen up the road. Experimenting with a sand verge atm...Thinking if I go with a sand edge I will add some weeds to that, not a lot but they do grow at road edges quite readily where I live.
Title: Re: Today's Dalliance
Post by: bobbystahr on February 12, 2017, 04:25:44 PM
Quote from: Oshyan on February 12, 2017, 03:34:56 PM
I think this is one of your best Bobby. The lighting in particular is really great, with subtle deep forest tones throughout, and a nice "convenient" light falling right on that vehicle. My only concern with the new version is now the grass seems to grow right into the road with no edge, and I think even if the white "sand" look was not ideal previously, some kind of road edge would be best. But don't change much else, it's looking great! Well, maybe the grass is a tiny bit large? Not sure...

- Oshyan

Heh heh, that "convenient" light was the last of about a dozen sun positions and I quit while I was ahead with that.
Title: Re: Today's Dalliance
Post by: bobbystahr on February 12, 2017, 10:14:28 PM
tried the sand....comments please
Title: Re: Today's Dalliance
Post by: masonspappy on February 13, 2017, 12:14:07 AM
Looks better with the sand I think.  Maybe edit your pine population and get rid of that small pine at bottom left of image. Doesn't quite fit there.    Also looks like the bottom quarter of the image is rendered differently from the rest.
But I agree with others that this is a really nice image!
Title: Re: Today's Dalliance
Post by: bobbystahr on February 13, 2017, 01:04:54 AM
Quote from: masonspappy on February 13, 2017, 12:14:07 AM
Looks better with the sand I think.  Maybe edit your pine population and get rid of that small pine at bottom left of image. Doesn't quite fit there.    Also looks like the bottom quarter of the image is rendered differently from the rest.
But I agree with others that this is a really nice image!

It was a patch job for comments...saving time
I'll look into that lil pine bush but I kinda like it where it is atm..I'd like to get a bit of input before I commit to another full render as there are still some issues but if no one but me sees 'em I'll leave well enuff alone.
Title: Re: Today's Dalliance
Post by: Dune on February 13, 2017, 01:46:05 AM
Inverse (complement) the mask, or use inverse masking, then harden it slightly, then you can color offroad stuff greener, before or after the road surface. If it were sand color I'd agree with the others, but it's too white.
Title: Re: Today's Dalliance
Post by: bobbystahr on February 13, 2017, 02:07:13 AM
Quote from: Dune on February 13, 2017, 01:46:05 AM
Inverse (complement) the mask, or use inverse masking, then harden it slightly, then you can color offroad stuff greener, before or after the road surface. If it were sand color I'd agree with the others, but it's too white.

Think I'll take a shot at keeping it sand as we have a lot of that in out of town roads this close to a huge lake(Lake Winnipeg)..tweaked me when fleetwood mentioned that, as that is what's missing in my scenes with path type roads in my eye..never happy with em and that's what some need.

this is the colour of the sand around here.

http://www.kenstorie.ca/FamilyHistory/7.Ken&Bev/Chapter4/10.VillageDr/WinnipegBeachAug2012.11.jpg
Title: Re: Today's Dalliance
Post by: inkydigit on February 13, 2017, 10:55:16 AM
looking good Bobby!
Title: Re: Today's Dalliance
Post by: j meyer on February 13, 2017, 12:19:47 PM
 8) Yeah, keep pushing Bobby. :)
Title: Re: Today's Dalliance
Post by: bobbystahr on February 13, 2017, 12:21:53 PM
Quote from: j meyer on February 13, 2017, 12:19:47 PM
8) Yeah, keep pushing Bobby. :)

Going for the sand colour today. I've dl'd some beach shotsfrom Winnipeg Beach on Lake Winnipeg for this old colourblind fool to steal the RGB from.
Title: Re: Today's Dalliance
Post by: cyphyr on February 13, 2017, 01:04:51 PM
And it's a very good Dalliance :)
Good variety and detail ... there seems to be a line a little above the car roof, I can't make out if it's a haze/atmo line or the bottom level of some cannopy thats all at exactly the same size ...
Title: Re: Today's Dalliance
Post by: bobbystahr on February 13, 2017, 02:05:08 PM
Quote from: cyphyr on February 13, 2017, 01:04:51 PM
And it's a very good Dalliance :)
Good variety and detail ... there seems to be a line a little above the car roof, I can't make out if it's a haze/atmo line or the bottom level of some cannopy thats all at exactly the same size ...

Thanks Richard, I was just testing a crop of the sandy edge and it seems to use different lighting...have to work on the sand colour and small displacement yet today and correct the lighting...right after guitar hour that is...

Couldn't stop myself and I nailed the sand. Thanks Matt for the lovely voroni PF, makes a lovely sand grain displacer...rendering now, be up in an hour or so...
Title: Re: Today's Dalliance
Post by: bobbystahr on February 13, 2017, 03:56:27 PM
Quote from: Hannes on February 12, 2017, 04:09:38 PM
Agree with Oshyan. And I like the "vehicle"! I once had two of them. It's like a Punch and Judy show on wheels! ;D ;D ;D

do y have this one?

http://www.mediafire.com/file/zqn6o6yd1bp0nu8/Citroen+2CV.7z
Title: Re: Today's Dalliance
Post by: Hannes on February 13, 2017, 04:08:17 PM
Oh, no, I didn't have this model, thanks a lot!!!!
I once had the real thing, actually twice, and I loved it!!
Title: Re: Today's Dalliance
Post by: bobbystahr on February 13, 2017, 04:48:28 PM
Quote from: Hannes on February 13, 2017, 04:08:17 PM
Oh, no, I didn't have this model, thanks a lot!!!!
I once had the real thing, actually twice, and I loved it!!

My pleasure, and off topic of cars; my render is at 1:08:08 for the last 1/2 hour...think it'll ever finish od should I just kill it, re-boot the computer and try again? see attachment


Killed it, re booted and decided to gather it to see if that makes a difference and found 5 missing textures...gathering I now feel is a must in a complex project as it's very easy to miss something that should have loaded correctly but for some reason didn't. It  was Walli's pine bush...never happened before.

looking promising, pre scan under 4 min by a hair at; Detail .5 AA 7 GISD 3 and 5

Next day...just had a BSOD, wonder if this never ending render is/was connected to the crash? Different project though.
Title: Re: Today's Dalliance_Final...
Post by: bobbystahr on February 13, 2017, 07:33:08 PM
...finally. 1hr 11min 33sec..a speed record in BobbyWorld
Title: Re: Today's Dalliance
Post by: luvsmuzik on February 13, 2017, 08:53:09 PM
I like all versions of this a lot! The background reddish trees just add to the frame IMHO. Great render!
Title: Re: Today's Dalliance
Post by: Oshyan on February 13, 2017, 09:33:03 PM
Excellent Bobby, absolutely one of your best!

- Oshyan
Title: Re: Today's Dalliance
Post by: bobbystahr on February 13, 2017, 10:24:18 PM
Quote from: Oshyan on February 13, 2017, 09:33:03 PM
Excellent Bobby, absolutely one of your best!

- Oshyan

Thanks Oshyan...a bit of a struggle with colour but photoshop is my friend for finding the RGB to start from at least...the sand working out pleased me as much as any part, odd that. It was the last thing I did.
Title: Re: Today's Dalliance
Post by: bobbystahr on February 13, 2017, 10:25:20 PM
Quote from: luvsmuzik on February 13, 2017, 08:53:09 PM
I like all versions of this a lot! The background reddish trees just add to the frame IMHO. Great render!

Thanks...the final is for me always my favorite.
Title: Re: Today's Dalliance
Post by: Hannes on February 14, 2017, 01:31:11 AM
Fantastic, Bobby! Agree with Oshyan, one of your best.
Title: Re: Today's Dalliance
Post by: bobbystahr on February 14, 2017, 02:04:45 AM
Quote from: Hannes on February 14, 2017, 01:31:11 AM
Fantastic, Bobby! Agree with Oshyan, one of your best.

Thanks Hannes...onto a new room project inspired by your latest and set to render, went across the road for coffee and a toke and came back to find the  render halted so I clicked quit expecting the program to quit and got a BSOD...damn So my next post is to my tech dude...maybe he's got my other 16M of RAM as well.
Title: Re: Today's Dalliance
Post by: matrix2003 on February 14, 2017, 02:27:45 AM
Beautiful image!  ;)
Title: Re: Today's Dalliance
Post by: Dune on February 14, 2017, 02:31:26 AM
Agreed. Put that in your folder of absolute winners, Bobby!
Title: Re: Today's Dalliance
Post by: bobbystahr on February 14, 2017, 02:33:17 AM
Quote from: matrix2003 on February 14, 2017, 02:27:45 AM
Beautiful image!  ;)

Thanks very much
Title: Re: Today's Dalliance
Post by: bobbystahr on February 14, 2017, 02:34:12 AM
Quote from: Dune on February 14, 2017, 02:31:26 AM
Agreed. Put that in your folder of absolute winners, Bobby!

shucks now I'm blushing...thanks very much Ulco. This may be the first one I print large...
Title: Re: Today's Dalliance
Post by: inkydigit on February 14, 2017, 09:10:48 AM
Superb(e) Bobby!
:)
Title: Re: Today's Dalliance
Post by: bobbystahr on February 14, 2017, 09:30:39 AM
Quote from: inkydigit on February 14, 2017, 09:10:48 AM
Superb(e) Bobby!
:)


Thanks man...optional au francais spelling, heh heh
Title: Re: Today's Dalliance
Post by: j meyer on February 14, 2017, 11:45:41 AM
 :) Echo the others, more than well done man. :)
Title: Re: Today's Dalliance
Post by: bobbystahr on February 14, 2017, 12:53:28 PM
Quote from: j meyer on February 14, 2017, 11:45:41 AM
:) Echo the others, more than well done man. :)

Thanks Jochen, sure feels good to get one off that I really like...and actually have others dig it as well...on to the lighting project on hannes dinner for eight thread now, just posted a new test there.
Title: Re: Today's Dalliance
Post by: Jo Kariboo on February 14, 2017, 09:27:47 PM
Excellent!  :)
Title: Re: Today's Dalliance
Post by: ADE on February 15, 2017, 01:08:43 PM
got to be one of your best bobby, well done mate
Title: Re: Today's Dalliance
Post by: bobbystahr on February 15, 2017, 01:17:28 PM
Thanks Pierre and Ade...
Title: Re: Today's Dalliance
Post by: Kevin F on February 15, 2017, 01:27:09 PM
This has turned out really great. Definitely one of your best images.
Title: Re: Today's Dalliance
Post by: bobbystahr on February 15, 2017, 10:59:13 PM
Quote from: Kevin F on February 15, 2017, 01:27:09 PM
This has turned out really great. Definitely one of your best images.

thanks Kevin