So I decided to jump into the function nodes and make a simple texture network from the pieces I feel comfortable with.
I merged two noise functions and wish to use them as a texture later on. However, the problem I am having is that the area covered by the noise is just colorless white. No matter where and how I add another color, it always ends up filling up the black area, instead of giving a tint to the noise itself like I would like it to...
This is what I have now and currently out of ideas on how I could tint the white noise. I plopped the "scalar to color" node in there in a vague hope this might be what I look for but... no.
colorFunct.png
If you have any ideas or suggestions on how I could achieve what is mentioned above, please let me know.
That's because "Add Colour" is adding colour to your input. You want to use "Add Multiplied Colour" so you multiply by ~0-1+.
Thanks Jordan. That was exactly what I was looking for.