Extrude, scale. rotate if necessary...the new Blender 2.82 Made from a tutorial about same.
They are out and about to see what they can see....
TG 3starships2.jpg
They are multiplying.... :)
starships galaxy2b.jpg
Cool ships! You made them in Blender? That's rad. I need to sit down with it one of these days.
Thanks WAS......like you, I have some sort of ADD, ADHD, claustrophobia, dyslexia.....or just one stubborn brain. This is all self diagnosed for me as I am smart enough to hide whatever it is for most of my life; but I know it is there lurking....haha. I finally just said, "ok some things are gonna just take longer." But I am glad to know, it ain't just me when it comes to Blender and TG. :)
Now....how do I put night vision goggles on TG? In the movies....night scenes are all bright and pretty, ships sparkle in the sky, clear as a bell. I tried spot lights....ugh. maybe a weak sun with no shadows? Any hints?
starships galaxy.jpg
The last one remembers me to the early X-files ;)
I'd personally try to play around with Bloom- and Starburst filter and leave the rest as it is.
Maybe you need higher luminosity for that.
And it's a petty that there's no particle animation effect in TG so far. That would be sooooo coool :)
Yes, you could add a high, weak sun with no shadow, or use ambient occlusion instead of default GI, or increase exposure in camera (try 5 and then decrease again if too much).
Rocket science.... ;D My hangar rather looks like a musical amp or something...
WIPs .....
rocket science.jpg
starships galaxy6B.jpg
Blender has so many macro things and tabbed away things I always forget.
I wonder if you made things "lightly" luminous, and crank surface lighting strength in enviro light you could get close, than just make that gray/green in GIMP/PS.
A very light haze layer with Atmosphere Bloom would probably help too.
Thanks WAS....
Trying some changes in IOR and roughness also
Blender render .... a spot and two area lights
xwinggalaxy.jpg
Teragen render.. daylight IOR 6 with roughness 0.3 on the Xwing metals
Xwing_ior6_lg.jpg
Quote from: luvsmuzik on April 04, 2020, 09:31:38 PMMy hangar rather looks like a musical amp or something...
Actually, it rather does! Input jacks in the front and equalizer controls on left side. Wouldn't be surprised if one of the ship pilots screamed "ROCK AND ROLL!!!!" ;D
;D
Quote from: masonspappy on April 05, 2020, 09:57:29 PMQuote from: luvsmuzik on April 04, 2020, 09:31:38 PMMy hangar rather looks like a musical amp or something...
Actually, it rather does! Input jacks in the front and equalizer controls on left side. Wouldn't be surprised if one of the ship pilots screamed "ROCK AND ROLL!!!!" ;D
;D
A wing arm hallway of space base......Made with Blender 2.83
Open to comments on how to soften reflection on metallic in TG render I have perfect reflection but would rather have a brushed shiny look? Is this roughness value or IOR?
Blender render uses area lights and emission value on light shader of object, TG render uses light source and luminence value on light shader part of object.
hallway dark is Blender render
hallway with Astra is TG4 render
hallway.jpg
hallway walk.jpg
Quote from: masonspappy on April 05, 2020, 09:57:29 PMQuote from: luvsmuzik on April 04, 2020, 09:31:38 PMMy hangar rather looks like a musical amp or something...
Actually, it rather does! Input jacks in the front and equalizer controls on left side. Wouldn't be surprised if one of the ship pilots screamed "ROCK AND ROLL!!!!" ;D
Tutorial by Olav3D Blender 2.8 audio sequencer
My next goal is to apply this to the hangar sliders....lol....we shall see ;D
https://youtu.be/DY-2KrJbIsI
preview of audio sequencer
Kesta_Mission Ready.jpg
QuoteIs this roughness value or IOR?
Both. You need a high IOR (10) for metallic surfaces plus high roughness for the brushed look. A reflectivity shader may give you more control (if you aren't using one already). Is this path traced?
You're doing some really cool modeling. :)
Thanks Steve. I am trying to fiddle some every day now, learning while I can.... :)
This is kind of a hub area, just fun....I need to add some metal steps and ladders and such.....details details....
hub.jpg
Quote from: masonspappy on April 05, 2020, 09:57:29 PMQuote from: luvsmuzik on April 04, 2020, 09:31:38 PMMy hangar rather looks like a musical amp or something...
Actually, it rather does! Input jacks in the front and equalizer controls on left side. Wouldn't be surprised if one of the ship pilots screamed "ROCK AND ROLL!!!!" ;D
Ha ha ha ha ha!
Yesterday was the "kid's" birthday.....Free Music Archive B2B Happy Happy Birthday Creative Commons
https://youtu.be/zpQfcoWC7GY
Got my hub arm reflections a little more to my liking
Good work, looking forward to seeing more.
Here we go....
Rock Study mhaze one more time robust pathtrace
Blender 2.8 models
perserverance1.jpg
Nice render. I like the subtle haze across the ground.
Space Outpost. :)
cloud fun ;D
another world_4.jpg
8) Nice Sci-Fi renders.
Nice! Reminds me of Forbidden Planet.
The last two are especially nice. Cool ambience!
Coming soon to a planet near somebody......ATV rover made in Blender 2.83 4 wheel drive and independent suspension for extendable axles. wheels have special tract covers for rough terrain. Solar panels keep the battery unit charged and radar antenna transmits images and scans.
Perky reflection on atv body with just the regular object shader....woohoo!
Thanks all for the kind comments! :)
ATVrover.jpg
Outch - I just saw the hallways from page 1 today... sorry I missed them. Great work!
I don't get any email notification except some weekly summaries though I have set all messages to be email-notified straight away... strange :o
Thanks DocCharly65! Just havin some fun!
I had my cataract surgery finally a few weeks ago. Now I am waiting to get new lenses so I only work a few hours at a time lately.
Here, I made a portal post (in Blender 2.83) on a hillside that serves as an entrance for space travel. My version of SpaceX rocket. No....I am not entering the contest... :P I tried to duplicate something I saw in an image.
I have to scale this and get some better textures on these models.
As always, mhaze Columnar Rock Study in one form or another. ;D Ground mist cloud. Hannes's old nebula file buggered up, came with TG bonus pack file.
scifi base2.jpg
Nice.
Yes with maybe smaller scaled objects and different textures it could look better.
I hope you recover swiftly, Luvs!
thanks Kadri and Ulco! :)
Here I made an EXR image for terrain out of a Chevychev noise function in Blender....
I am trying to simulate maybe ruins of a previous civilization, who knows? ;D
Xwing obj made in Blender 2.8
This is my first attempt at adding an extra planet like this, I must read up on how to do it properly... ;D
xwings3.jpg
Ow! Haven't read your post properly. I wish you a swift recovery too.
I have lesser kind of eye problems and it is annoying really.
Nice sky and ambiance. I wish you a speedy recovery. I had surgery on both eyes for cataracts last year and all went well. It's not easy to have your eyes incised to have the crystalline lens removed and then replaced with a prosthesis. Fortunately, this type of operation gives excellent results.
I think working at a computer(screen) won't do much good for eyes.
Have you ever tried using a very low resolution (heavily compresssed) jpg as terrain basis? I once experimented with that and it can give some interesting results, if accompanied by further displacements.
I think I shall have to gray up the terrain, this is too warm. ;D
@Dune "I think working at a computer(screen) won't do much good for eyes." Too true, I am making quick adjustments and setting to render, wearing sunglasses indoors some days, since we have 16 hours of daylight lately, not complaining about that tho ... 8)
scifi base4.jpg
QuoteI think I shall have to gray up the terrain, this is too warm.
Not sure about that, it emphasizes the alien-ness (if there is such a word!) of the scene. The textures are coming along nicely, too.
Hope you recover quickly, too. Till then don't overdo it!
Let me see what life is like on Jupiter or Mars....
cliff side base9.jpg
Nice one! The far planet is very subtle.
Love it. Nice composition, too.
Thank you all for the well wishes and kind comments!
Perserverance Mars Rover by: Author/Origin: Brian Kumanchik, NASA/JPL-Caltech
Relevant Mission: Mars 2020
Brian shared this file along with a 550 frame animation (that if I ever get the time I will haul into TG) This pose is frame 160 object with cameras extended.
Perserverance.jpg
Is that the mission with the drone? If so maybe you can have it flying overhead. :)
Nice modeling, again. A couple of suggestions, maybe bevel the sharp edges of the rectangular shapes slightly so they aren't knife-sharp, and subdivide the curved meshes to make them smoother.
Cool sky, too, BTW.
Ah....too true, the nose cone etc should be more rounded. Some areas I wanted crisp and forgot to check smoothing...duh...On it! thanks Steve.
Perserverance Mars Rover by: Author/Origin: Brian Kumanchik, NASA/JPL-Caltech
Relevant Mission: Mars 2020
Spiffed up and ready to roll ....atv
Perserverance TG.jpg
Posted by sboerner - June 23, 2020, 02:51:25 pm
Quote
Is that the mission with the drone? If so maybe you can have it flying overhead. :)
Luvsmuzik:
The model of helicopter ingenuity, weighing in at 4lbs. not yet found by me. :)
Oh, that's cool!
QuoteThe model of helicopter ingenuity, weighing in at 4lbs. not yet found by me.
Looks like this could be a native Blender file (https://nasa3d.arc.nasa.gov/detail/ingenuity_thumb).
Quote from: sboerner on June 30, 2020, 10:13:32 AMQuote from: undefinedThe model of helicopter ingenuity, weighing in at 4lbs. not yet found by me.
Looks like this could be a native Blender file (https://nasa3d.arc.nasa.gov/detail/ingenuity_thumb).
Yes! Thanks, I also found this one a few days ago after I imported and converted another file type. Great to have these! Trying to get to them..... ;D
Ingenuity weight 4 lbs.
Author/Origin: Brian Kumanchik, NASA/JPL-Caltech
Relevant Mission: Mars 2020
OBJ Blender file
INgenuity.jpg
Nice! If I might make a small suggestion . . . maybe lower the camera and raise the angle of view to include a bit more sky, then lift up Ingenuity so it is silhouetted against the sky, to show it is truly airborne. Now at first glance – before your eye sorts out the perspective – it looks as though it might be resting on the slope of that distant hill.
Too bad there is no camera blur for objects! It would be nice to show the blades spinning somehow!
There's a trick for blurred rotors/blades, but you'd have to replace the rotors by a blurred rotor texture on a plane, with a non-reflective glass shader in front of a masked surface shader carrying that texture in TG.
Back in business? :) Good for you!
It's been a while since I last watched this thread. Some really nice interplanetary visions in here. Looks very Martian indeed, especially the atmospheric effects.
More trials with reflective shaders...
Scifi hallways, Blender 2.82
Starships Blender 2.8
Cliffside base Blender
3 light sources in each hallway 3000 strength
mhaze fake stones clip
terrain, default fractal 119 with some strata and slope limits
PT base cliffside ships3.jpg
hallway
scifi hallway2.jpg
PT and renders at about an hour (mpd 0.6 AA6) with no extra planet or clouds
soft shadows 2 & 18
really like this! Blender and Terragen are wonderful compliments to each other.
We shall see if the best laid plans work later today.....stay tuned! ;D
Very cool! Reminds me kinda of battlestar galactica ships.
Perseverance safely dropped to Jezero, February 18, 2021.
I think you uploaded a thumbnail by accident? I think I see a rover. :P
Quote from: WAS on February 18, 2021, 04:41:50 PMI think you uploaded a thumbnail by accident? I think I see a rover. :P
Thanks, I tried to do this by phone.😝
Jezero Crater, Mars
Perseverance Rover and Ingenuity Helicopter NASA Brian Kumanchick JPL Caltech
Mars Landing 2/18/21
Safe landing! I want to mask in some rover tire tracks in the seemingly soft surface. Track previews in NASA's released images support theories about moisture content, some having an almost muddy appearance.
This image made with Terragen 4.5 PT, although it is very close to some images released by NASA.
Cool render! Well... cool :P Intriguing to find out more now 'we' have landed.
Cool! And so appropriate to current affairs! Double-cool! :)
Late to the party on the latest render with Ingenuity. Great work here. The models look nice too. I downloaded one from sketchfab but it had sooo many parts.