Planetside Software Forums

General => Image Sharing => Topic started by: sonshine777 on December 01, 2007, 09:33:25 AM

Title: Covered Crossings
Post by: sonshine777 on December 01, 2007, 09:33:25 AM
Still working on this one. Thought you would like a look. Foreground tree is Mr-Miley's horse chestnut, the covered bridge is mine, done in Cinema 4D. all other trees are X-frog trees. I m rendering a less hazy version right now.

Enjoy
Title: Re: Covered Crossings
Post by: dhavalmistry on December 01, 2007, 10:03:06 AM
Quote from: sonshine777 on December 01, 2007, 09:33:25 AM
I m rendering a less hazy version right now.

yes...I was gonna say less fog would be better....and another suggestion....instead of the river flowing through....make it a really shallow creek with water transparency and lots of fakes stones in various sizes...

the lighting is good too....foreground is nicely detailed...and the background has a sense of deep forest.....

really good work!...keep it up!
Title: Re: Covered Crossings
Post by: rcallicotte on December 01, 2007, 07:38:52 PM
This is interesting.  Trees a tad fake and the bushes are too cookie-cutter.  I like the lighting, POV and the house looks sort of mysterious.  It could use some texturing, but maybe it will be better once the objects are better.
Title: Re: Covered Crossings
Post by: dhavalmistry on December 01, 2007, 07:41:03 PM
Quote from: calico on December 01, 2007, 07:38:52 PM
This is interesting.  Trees a tad fake and the bushes are too cookie-cutter.  I like the lighting, POV and the house looks sort of mysterious.  It could use some texturing, but maybe it will be better once the objects are better.


Its not a house...its an overpass
Title: Re: Covered Crossings
Post by: sonshine777 on December 01, 2007, 07:47:22 PM
Quote from: dhavalmistry on December 01, 2007, 07:41:03 PM
Quote from: calico on December 01, 2007, 07:38:52 PM
This is interesting.  Trees a tad fake and the bushes are too cookie-cutter.  I like the lighting, POV and the house looks sort of mysterious.  It could use some texturing, but maybe it will be better once the objects are better.


Its not a house...its an overpass

Thank you D.
Title: Re: Covered Crossings (Updated)
Post by: sonshine777 on December 02, 2007, 01:13:10 PM
Still a work in progress, The main things are the foreground tree's bark (Thanks Mr-Miley) and the quality settings.

I have 20 different populations and or single models which seems to affect the program as far as crashing goes. When I try to turn up the GI above 1,1 the program crashes, likewise I can only turn the Detail up to .45 and AA up to 5 or it crashes. The crash usually happens just as the pre-pass finishes. My hope is that someday I can come back to this image and add all of the vegetation I had originally planned and crank up the detail, AA, GI.

I will upload the Covered bridge model if Ashunder doesn't have a problem with a 149 meg .tgo.

Enjoy 
Title: Re: Covered Crossings
Post by: old_blaggard on December 02, 2007, 01:19:54 PM
This is looking great!  The foreground vegetation, especially the grass, looks really realistic, and the lighting is nice as well.  I feel like a little more time spent on the creek's banks is needed to bring that part up with the rest of the image.  As for uploading the walkway... we can only accept 100MB uploads right now.  I changed the settings to be able to accept a file that large, but I might need Oshyan to go into the PHP config file and raise that limit too.  Give it a try, but if it doesn't work, it would be great if you could compress it down to 100MB.
Title: Re: Covered Crossings
Post by: sonshine777 on December 02, 2007, 01:31:43 PM
Ok on the compress, that is the file size without being zipped. I will try to upload later today. :)

Also I am still working on the banks and will keep the forum posted.
Title: Re: Covered Crossings
Post by: Seth on December 02, 2007, 01:32:39 PM
light and grass are simply marvelous !
too bad for the crashes... it seems that TG2 is not ready yet for the final version ;)
Title: Re: Covered Crossings
Post by: sonshine777 on December 02, 2007, 01:42:46 PM
Quote from: seth93 on December 02, 2007, 01:32:39 PM
light and grass are simply marvelous !
too bad for the crashes... it seems that TG2 is not ready yet for the final version ;)

Still I remain optimistic. :)
Title: Re: Covered Crossings
Post by: rcallicotte on December 02, 2007, 02:06:41 PM
Oh.  It wasn't clear.  Now I see the water.


Quote from: dhavalmistry on December 01, 2007, 07:41:03 PM
Quote from: calico on December 01, 2007, 07:38:52 PM
This is interesting.  Trees a tad fake and the bushes are too cookie-cutter.  I like the lighting, POV and the house looks sort of mysterious.  It could use some texturing, but maybe it will be better once the objects are better.


Its not a house...its an overpass
Title: Re: Covered Crossings
Post by: Oshyan on December 02, 2007, 05:56:42 PM
Compress with WinRAR or 7-zip (.rar or .7z) and you should be able to get it down to a size that can be uploaded.

I'm kind of assuming the crashes here aren't necessarily due to populations but rather to the water with reflections, etc. Are you using reflectivity on the water? Does it still crash at higher detail levels if you disable the populations? How much memory do you have and what does memory use look like when rendering, especially right before a crash?

- Oshyan
Title: Re: Covered Crossings
Post by: sonshine777 on December 02, 2007, 09:00:28 PM
Quote from: Oshyan on December 02, 2007, 05:56:42 PM
Compress with WinRAR or 7-zip (.rar or .7z) and you should be able to get it down to a size that can be uploaded.I have 7-zip so I will give it a try

I'm kind of assuming the crashes here aren't necessarily due to populations but rather to the water with reflections, etc. Are you using reflectivity on the water?Yes but I have turned it down to about .75 Does it still crash at higher detail levels if you disable the populations? No How much memory do you have (3 gig)and what does memory use look like when rendering, especially right before a crash?I haven't checked that I will on the next render

- Oshyan
Title: Re: Covered Crossings
Post by: dhavalmistry on December 02, 2007, 09:12:53 PM
I love the foreground....but there seems to be something wrong with background leaves and water....
Title: Re: Covered Crossings
Post by: sonshine777 on December 03, 2007, 08:27:03 AM
Quote from: sonshine777 on December 02, 2007, 09:00:28 PM
Quote from: Oshyan on December 02, 2007, 05:56:42 PM
Compress with WinRAR or 7-zip (.rar or .7z) and you should be able to get it down to a size that can be uploaded.I have 7-zip so I will give it a try  Zipped and up-loaded waiting for approval

I'm kind of assuming the crashes here aren't necessarily due to populations but rather to the water with reflections, etc. Are you using reflectivity on the water?Yes but I have turned it down to about .75 Does it still crash at higher detail levels if you disable the populations? No How much memory do you have (3 gig)and what does memory use look like when rendering, especially right before a crash?I haven't checked that I will on the next render  I watched the memory and processor loading, upto the point at which it crashes and saw no spike or indication as to why it is crashing, the porcessor is running at 100% (I assume normal) and the memory is running at about 1.5 gig combined physical memory and virtual memory. It just comes to the end of the pre-pass for the GI and I get the Windows crash dialog asking me if I want to report the crash. It happens as soon as the last dot of the pre-pass is done every time. I am using image maps for the distribution of my populations should that matter?

- Oshyan
Title: Re: Covered Crossings
Post by: old_blaggard on December 03, 2007, 09:14:40 AM
Approved :).
Title: Re: Covered Crossings
Post by: sonshine777 on December 03, 2007, 09:29:21 AM
Thank you fine sir. :) Could you do me a favor? add the word "Bridge to the title. It currently only says "Covered" (don't know how I missed that when I posted it. :)
Title: Re: Covered Crossings
Post by: old_blaggard on December 03, 2007, 11:59:14 AM
Heheh will do ;).
Title: Re: Covered Crossings
Post by: sonshine777 on December 03, 2007, 12:08:41 PM
Thanks again.
Title: Re: Covered Crossings
Post by: Harvey Birdman on December 03, 2007, 02:00:08 PM
Sonshine, that bridge object is terrific! Thanks.   :)
Title: Re: Covered Crossings
Post by: sonshine777 on December 03, 2007, 03:24:07 PM
Quote from: Harvey Birdman on December 03, 2007, 02:00:08 PM
Sonshine, that bridge object is terrific! Thanks.   :)

Your welcome. I think all of the textures are there let me know
Title: Re: Covered Crossings
Post by: Harvey Birdman on December 03, 2007, 04:41:30 PM
Righty-o. I'll do a little test render with it this evening and let you know.
Title: Re: Covered Crossings
Post by: sonshine777 on December 03, 2007, 05:23:44 PM
Sounds good, you may have to re-scale it, Cinema 4D outputs to a larger scale than it was drawn.
And I haven't figured out how to get PoseRay to rescale correctly.

By the way the color of the siding is just a color shader, the texture is in the model, so you can make the bridge any color you want.
Title: Re: Covered Crossings
Post by: Harvey Birdman on December 03, 2007, 06:15:27 PM
Yeah, I scaled the wheat models by .05. Terrific models - scaling issues are not a big deal. I've set up a little web site on my in-house server with thumbnails and full-sized images of all the models I have in inventory, all posed with a 1m radius sphere. I record any scaling used on the web pages so it's nice and simple to use the objects thereafter in a scene.
Title: Re: Covered Crossings
Post by: Oshyan on December 05, 2007, 10:41:36 PM
Even though it stops when populations are disabled, I still think it's probably related to the known reflectivity issues. I'd try re-rendering once the improved renderer is available.

- Oshyan
Title: Re: Covered Crossings
Post by: sonshine777 on December 06, 2007, 02:13:31 AM
Quote from: Oshyan on December 05, 2007, 10:41:36 PM
Even though it stops when populations are disabled, I still think it's probably related to the known reflectivity issues. I'd try re-rendering once the improved renderer is available.

- Oshyan

I fully intend to, this one and a half-a-dozen more. Thanks for the help. I am trying one more thing before putting it to bed for a while I will post if it turns out.
Title: Re: Covered Crossings
Post by: Harvey Birdman on December 06, 2007, 08:53:32 AM
Here's a quick shot of the bridge, scaled to .05, lifted 4.6 meters to expose the piers, and pictured with the 1m radius sphere.

Is there a depth resolution issue on the side of the bridge? Some of the white patches look as if they may be poking throughthe side where they shouldn't be. All in all, though, it looks pretty good.
Title: Re: Covered Crossings
Post by: sonshine777 on December 06, 2007, 11:05:38 AM
Check the displacement on the white paint shader. I think you may have to rescale it also, because it is trying to displace the bump for a full size model.
Title: Re: Covered Crossings
Post by: Harvey Birdman on December 06, 2007, 02:43:06 PM
Cool! Very good.   :)

The sphere looks a little out of scale in the pic above, because it isn't elevated with the bridge. I'll do up another one (when I have a machine vacant) with the sphere sitting on the roadway.
Title: Re: Covered Crossings
Post by: sonshine777 on December 06, 2007, 02:57:01 PM
For scale reference it might help to place the sphere near the bridge entrance/exit.
Title: Re: Covered Crossings
Post by: Harvey Birdman on December 06, 2007, 02:58:58 PM
Yeah, that's what I meant. Just not verbalizing me thoughts correctly is all.   :)
Title: Re: Covered Crossings
Post by: sonshine777 on December 06, 2007, 04:35:17 PM
Welcome to my world. ;D
Title: Re: Covered Crossings (It Snowed!)
Post by: sonshine777 on December 08, 2007, 09:24:44 PM
Here is another version of the covered bridge. Actually its the same bridge model with a snow model placed on it. The is just a test scene to see how it looks. I will be adding to it in the future.

I will model available soon there are still some tweak I want to make to it.
Title: Re: Covered Crossings
Post by: old_blaggard on December 09, 2007, 01:52:55 AM
Oohm this looks good!  The icicles could use a little more work, but that's all that pops out at me.
Title: Re: Covered Crossings
Post by: sonshine777 on December 09, 2007, 02:07:57 AM
Quote from: old_blaggard on December 09, 2007, 01:52:55 AM
Oohm this looks good!  The icicles could use a little more work, but that's all that pops out at me.

The icicles in this image don't have any special shaders yet, I am trying to come up with a combination that will make them look transparent (might try my transparent water trick) or I can wait for transparency in the final version.  Thanks for the compliments.

Title: Re: Covered Crossings
Post by: dhavalmistry on December 09, 2007, 08:32:21 AM
the model looks nice....but for little extra detail....you might want to add icicles to the bottom support

I also like the dirty snow....
Title: Covered Crossings (NEW 12/12/07)
Post by: sonshine777 on December 12, 2007, 04:11:47 AM
Next phase of Snow Covered Bridge. Added ice to the creek and rocks, made the trees bigger. More to come.......
Title: Re: Covered Crossings
Post by: rcallicotte on December 12, 2007, 09:31:57 AM
This is beginning to look good.  The sides of the bridge could use a little mucking up.  You could even use some free brushes for Photoshop to do that.
Title: Re: Covered Crossings
Post by: dhavalmistry on December 12, 2007, 09:54:10 AM
very nice freezing water effect......
Title: Re: Covered Crossings
Post by: sonshine777 on December 12, 2007, 10:02:48 AM
Thanks, calico the post work will have to wait until the very last. Still some things to add like more plants, icicles as dhavalmistry had suggested, and I want to add ruts to the road with slushy snow. So still a ways to go.
Title: Re: Covered Crossings
Post by: sonshine777 on December 12, 2007, 10:05:05 AM
Thanks dhavalmistry, its an image map with an image-masked powerfractal on top for displacement.
Title: Re: Covered Crossings
Post by: dhavalmistry on December 12, 2007, 10:48:55 AM
Quote from: sonshine777 on December 12, 2007, 10:05:05 AM
Thanks dhavalmistry, its an image map with an image-masked powerfractal on top for displacement.


clever sonshine777
Title: Re: Covered Crossings
Post by: sonshine777 on December 12, 2007, 10:56:01 AM
I'll post some .tgc's and the snow-top model for the bridge maybe this week end.