Planetside Software Forums

General => Image Sharing => Topic started by: Hannes on March 25, 2022, 04:23:21 AM

Title: Whitechapel 1888
Post by: Hannes on March 25, 2022, 04:23:21 AM
On Sketchfab I found a nice (free) model of a street scene named Whitechapel. It took a long time to edit the model and its textures. All other models in this scene are free ones as well. I combined old models with new ones. The carriage for example is actually an american one and had two static horses. I replaced them by previously used trotting ones. I also used different hats and beards to get more variety in the male characters.
The sky is a backdrop, and the background shader is slightly selfilluminating. The sun is on, but at a very low level. One of the most tedious tasks was to place lightsources exactly into the street lamps. The lamps' glass parts are separate models with a glass shader assigned to them and set to not cast shadows. Otherwise, even with a glass shader, the lightsources didn't cast light on the scene outside of the glass parts.
Postwork is rescaling, increasing contrast, chromatic aberration and a little sharpening.
Rendertime was about two hours with the path tracer at a 3K resolution.
Title: Re: Whitechapel 1888
Post by: Hannes on March 25, 2022, 07:12:05 AM
Just took a closer look and found, that the characters are a bit too large compared to the buildings' stories. So I reduced the scale of all characters to 80%, and I think, this looks better.
Title: Re: Whitechapel 1888
Post by: digitalguru on March 25, 2022, 07:31:10 AM
Very nice, lovely moody light, and great work on the practical lights
Reminds me of my favourite Sherlock Holmes movie "Murder by Decree"

The only crit would be - would the lamps illuminate the street more? - they don't seem to be very effective? Or were Victorian lamps not that powerful?
Title: Re: Whitechapel 1888
Post by: Hannes on March 25, 2022, 07:58:12 AM
Quote from: digitalguru on March 25, 2022, 07:31:10 AMThe only crit would be - would the lamps illuminate the street more? - they don't seem to be very effective? Or were Victorian lamps not that powerful?
Actually I don't know. As far as I know, they were gas lamps. No idea, how effective they were. Anyway, increasing the light sources' multiplier might look a little unnatural.
It may be due to the construction of the lamps in the scene. They are conical, but closed at the bottom.
I trust TG's lighting, so hopefully, it's more or less correct... ;)
Anyway, thanks for your comment!!!

By the way, I also noticed, that the driver of the carriage is too large as well, so at the moment the carriage and the horses seem too small compared to the other people. Have to take care of that.
Title: Re: Whitechapel 1888
Post by: digitalguru on March 25, 2022, 08:00:35 AM
Any Hollywood movie of that era is usually dark and moody, so you're probably spot on :)
Title: Re: Whitechapel 1888
Post by: Dune on March 25, 2022, 08:28:32 AM
Terrific! The mood is great, and gloomy, which would be typical indeed.
Title: Re: Whitechapel 1888
Post by: Hannes on March 25, 2022, 08:37:21 AM
Thanks, guys!!
Here is the (hopefully) last iteration. The proportions should be correct now.
Title: Re: Whitechapel 1888
Post by: KlausK on March 25, 2022, 09:01:55 AM
Where is Jack?

Great Scenery!

CHeers, Klaus
Title: Re: Whitechapel 1888
Post by: Hannes on March 25, 2022, 09:11:12 AM
;D ;D ;D  Thanks, Klaus!
Title: Re: Whitechapel 1888
Post by: WAS on March 25, 2022, 12:26:34 PM
Wow great work! Love them lighting from lamps. Very much a brooding mood. 
Title: Re: Whitechapel 1888
Post by: Hannes on March 25, 2022, 06:11:19 PM
Thanks Jordan!! :)
Title: Re: Whitechapel 1888
Post by: WAS on March 25, 2022, 06:57:13 PM
No problem. One thing I notice is you cans see the repeating patterns in the cloud volume. Other than it's film ready. :O
Title: Re: Whitechapel 1888
Post by: sboerner on March 25, 2022, 07:14:43 PM
Holy smokes, this is terrific. You have such a great eye for detail. Love the cobblestone street and fine details in the people, buildings, streetlights.

We have a village in our area that still uses gas lighting on its public streets (yes, seriously) so I can confirm that they are not very bright. Yours look about right, though perhaps the light could be a bit warmer.

The only tiny criticisms I might offer concern the sky. I think Jordan may be right about the tiling -- I can see where the seams (or something) form a cross near the upper right. And there's some low-level mottling across the top quarter or so of the sky. Original background or caused by something in post?

Title: Re: Whitechapel 1888
Post by: Dune on March 26, 2022, 01:49:51 AM
Indeed, but why use a backdrop while TG is so good in clouds? Even the shadow function of the atmo can be use to create some basic clouds.
Title: Re: Whitechapel 1888
Post by: Hannes on March 26, 2022, 04:44:14 AM
Thanks again, guys. Well, the reason I used a backdrop is, I had the scene completely lit by the background shader and the sun at a low level. The background looked evenly grey at the time, and I only wanted some visible clouds without having to change the lighting. I used a hollow hemisphere with shadows off for that.
I have to say, that I was so focused on the street scene, that I didn't realize the bad quality of the cloud image. I'll see, if I can improve the background clouds, or if I might use real ones.
Title: Re: Whitechapel 1888
Post by: mhaze on March 26, 2022, 09:58:32 AM
Fantastic work, as ever, very moody!
Title: Re: Whitechapel 1888
Post by: Hannes on March 26, 2022, 11:46:21 AM
Thanks, Mick!! :)
Title: Re: Whitechapel 1888
Post by: Hannes on March 27, 2022, 03:11:55 AM
Another last iteration... ;)
I replaced the sky texture, tinted the enironment light, the background shader and the fog slightly (!!) more blueish, and gave the lamps a warmer color (very good idea, Steve!).
I think, this is really the final one.
Title: Re: Whitechapel 1888
Post by: Hannes on March 27, 2022, 03:40:17 AM
Forget it, guys! The sky replacement is smooth and dramatic...
...and doesn't fit to the rest. I should listen to you all! I created TG native clouds (took me less than five minutes, and I didn't have to change much in the rest of the scene), and it seems, it looks way better. Rendering now...
Title: Re: Whitechapel 1888
Post by: Dune on March 27, 2022, 08:56:08 AM
Final, I'd say. Great!
Title: Re: Whitechapel 1888
Post by: Hannes on March 27, 2022, 09:15:40 AM
Quote from: Dune on March 27, 2022, 08:56:08 AMFinal, I'd say. Great!
Thanks a lot, Ulco, but no! As I wrote, the actual version (that I am rendering right now) with real clouds will be (hopefully) the final final one. ;)
Title: Re: Whitechapel 1888
Post by: blattacker on March 27, 2022, 09:42:51 AM
Quote from: Hannes on March 27, 2022, 03:40:17 AMForget it, guys! The sky replacement is smooth and dramatic...
...and doesn't fit to the rest. I should listen to you all! I created TG native clouds (took me less than five minutes, and I didn't have to change much in the rest of the scene), and it seems, it looks way better. Rendering now...
Honestly, I think the only reason it doesn't seem to fit to the rest of the scene is the lighting on top of the buildings. There seems to be a strong light source from above, but the roiling clouds would be blocking out the moon, so it's a bit confusing as to where that light is coming from. I think if you like that sky, you could definitely keep it if you tone down the highlights on the tops of the buildings
Title: Re: Whitechapel 1888
Post by: Hannes on March 27, 2022, 10:49:26 AM
Thanks Blattacker! You're absolutely right.
I decided not to keep that sky backdrop. In my actual version (which I started to render the third time for now, because I found some flaws) the clouds are real as I wrote, and so the lighting should be correct.
Title: Re: Whitechapel 1888
Post by: sboerner on March 27, 2022, 12:26:16 PM
Looking forward to the new render! The one you just posted looks very good already.
Title: Re: Whitechapel 1888
Post by: WAS on March 27, 2022, 12:42:10 PM
Even the new iteration looks great. Maybe a little too blue coloured. 

Can't wait to see the new one.

I imagine very dark clouds (albedo) with a higher sun power may give you dark brooding clouds with hints of light where it's thinner. But seems you may have got it. 
Title: Re: Whitechapel 1888
Post by: Hannes on March 27, 2022, 03:39:35 PM
It may sound ridiculous, but that's the final one. Really. The final final one (I said that already), but I think, that's it.
A little less blue (which is good I think), and with natural clouds. Still some bright roofs, but there's no cheat. It's sunlight and environment light. No background shader trick.


Off to something else... hopefully...
Title: Re: Whitechapel 1888
Post by: WAS on March 27, 2022, 04:08:52 PM
With the angle of the roofs visible we can safely assume that's the twilight lighting from the sunet or what not. :P

I really love this scene really great.
Title: Re: Whitechapel 1888
Post by: sboerner on March 27, 2022, 08:37:34 PM
Agree. This one's a keeper. Looks like the extra effort on the sky was well worth it.
Title: Re: Whitechapel 1888
Post by: Kadri on March 27, 2022, 09:34:03 PM

Nice render Hannes. The last version looks really better.
Title: Re: Whitechapel 1888
Post by: Dune on March 28, 2022, 01:55:28 AM
Indeed, sky is much nicer, much more definition too. But the previous one wasn't too bad either, so you have 2 finals now, one semi-final, and one presumably-semi-final. Now for the presumably-definitely-final :P
Title: Re: Whitechapel 1888
Post by: Hannes on March 28, 2022, 02:31:51 AM
Quote from: Dune on March 28, 2022, 01:55:28 AMNow for the presumably-definitely-final :P
;D ;D ;D ;D

Thanks a lot, guys!!
Title: Re: Whitechapel 1888
Post by: WAS on March 28, 2022, 03:04:25 AM
Hate to say it, since I brought it up. But I agree with Ulco, it looked better before. :P

And I hope you don't mind, but a little extra post and I think you got a final out of v3.

Hmm that image is huge. Really not liking new photoshops export thing. That's supposedly 80% compression? On 1080p? :O

Also.... The dog. 😂
Title: Re: Whitechapel 1888
Post by: Dune on March 28, 2022, 04:21:47 AM
What dog?
Title: Re: Whitechapel 1888
Post by: Hannes on March 28, 2022, 04:24:17 AM
;D ;D ;D  Lower left corner...
Title: Re: Whitechapel 1888
Post by: Dune on March 28, 2022, 05:05:02 AM
Ah! ;D  Image was a little too dark to distinguish the little shitter. Now I also see the natural growth in the gutters. Might be my monitor.
Title: Re: Whitechapel 1888
Post by: masonspappy on March 30, 2022, 03:03:45 PM
Cool image. Love the moodiness.  with a couple of pumpkins, a few witches and ghosts, you'd have a great Halloween picture too.
Title: Re: Whitechapel 1888
Post by: pclavett on April 01, 2022, 09:06:51 PM
Incredible moody scene.......looks exactly like those streets we saw as kids in those Jack The Ripper movies ! Stunning job !
Title: Re: Whitechapel 1888
Post by: Hannes on April 02, 2022, 03:25:26 AM
Thanks a lot, Paul. That's what I had in mind. :)
Title: Re: Whitechapel 1888
Post by: zaxxon on April 04, 2022, 11:49:41 AM
I continue to be amazed at your command of TG; not only the quality of your set-ups, lighting and compositions, but your choice of so many themes not often explored in TG.  Maestro!
Title: Re: Whitechapel 1888
Post by: Hannes on April 04, 2022, 12:57:24 PM
Wow, thanks a lot!!!!  :)