Whitechapel 1888

Started by Hannes, March 25, 2022, 04:23:21 AM

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mhaze

Fantastic work, as ever, very moody!

Hannes


Hannes

Another last iteration... ;)
I replaced the sky texture, tinted the enironment light, the background shader and the fog slightly (!!) more blueish, and gave the lamps a warmer color (very good idea, Steve!).
I think, this is really the final one.

Hannes

Forget it, guys! The sky replacement is smooth and dramatic...
...and doesn't fit to the rest. I should listen to you all! I created TG native clouds (took me less than five minutes, and I didn't have to change much in the rest of the scene), and it seems, it looks way better. Rendering now...

Dune


Hannes

Quote from: Dune on March 27, 2022, 08:56:08 AMFinal, I'd say. Great!
Thanks a lot, Ulco, but no! As I wrote, the actual version (that I am rendering right now) with real clouds will be (hopefully) the final final one. ;)

blattacker

Quote from: Hannes on March 27, 2022, 03:40:17 AMForget it, guys! The sky replacement is smooth and dramatic...
...and doesn't fit to the rest. I should listen to you all! I created TG native clouds (took me less than five minutes, and I didn't have to change much in the rest of the scene), and it seems, it looks way better. Rendering now...
Honestly, I think the only reason it doesn't seem to fit to the rest of the scene is the lighting on top of the buildings. There seems to be a strong light source from above, but the roiling clouds would be blocking out the moon, so it's a bit confusing as to where that light is coming from. I think if you like that sky, you could definitely keep it if you tone down the highlights on the tops of the buildings

Hannes

Thanks Blattacker! You're absolutely right.
I decided not to keep that sky backdrop. In my actual version (which I started to render the third time for now, because I found some flaws) the clouds are real as I wrote, and so the lighting should be correct.

sboerner

Looking forward to the new render! The one you just posted looks very good already.

WAS

Even the new iteration looks great. Maybe a little too blue coloured. 

Can't wait to see the new one.

I imagine very dark clouds (albedo) with a higher sun power may give you dark brooding clouds with hints of light where it's thinner. But seems you may have got it. 

Hannes

It may sound ridiculous, but that's the final one. Really. The final final one (I said that already), but I think, that's it.
A little less blue (which is good I think), and with natural clouds. Still some bright roofs, but there's no cheat. It's sunlight and environment light. No background shader trick.


Off to something else... hopefully...

WAS

With the angle of the roofs visible we can safely assume that's the twilight lighting from the sunet or what not. :P

I really love this scene really great.

sboerner

Agree. This one's a keeper. Looks like the extra effort on the sky was well worth it.

Kadri


Nice render Hannes. The last version looks really better.

Dune

Indeed, sky is much nicer, much more definition too. But the previous one wasn't too bad either, so you have 2 finals now, one semi-final, and one presumably-semi-final. Now for the presumably-definitely-final :P