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General => Terragen Discussion => Topic started by: gregsandor on May 19, 2008, 05:07:29 PM

Title: Film Noir Lighting Challenge at cgsociety
Post by: gregsandor on May 19, 2008, 05:07:29 PM
The current lighting challenge at http://forums.cgsociety.org/showthread.php?f=185&t=632459 is Film Noir.  I'm going to use TG2 for it and I thought I'd ask here to see if anyone else is going to.  If so I could convert and post my tgd scene file.
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: Seth on May 19, 2008, 05:20:03 PM
Cgsociety is full of high level artists :)
great 3D can be found there... i am not good enough to pretend to participate to any kind of their challenge ^^
good luck ;)
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: rcallicotte on May 19, 2008, 09:14:20 PM
No time...and maybe no talent (if Seth can't...sheesh   ;D ), but I wish you luck.
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: MooseDog on May 21, 2008, 11:02:44 AM
Quote from: seth93 on May 19, 2008, 05:20:03 PM
Cgsociety is full of high level artists :)
great 3D can be found there... i am not good enough to pretend to participate to any kind of their challenge ^^
good luck ;)

with what, 200,000 members it's bound to be quite full.  but full of everything, from 12 yr old kids to pixar artists.  look at the challenge for what it is: a chance to learn something from a true lighting pro who seems quite willing and happy to share his knowledge.  sort of like a free master class.

with the minimal texturing of a b/w shot, this seems tailor made for a tg effort.

and thx! to gregsandor for the original model.  well done sir ;D
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: gregsandor on May 21, 2008, 11:18:58 AM
So MooseDog, you in? 
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: Seth on May 21, 2008, 11:27:24 AM
...take a look at the "3D still" gallery and tell me where you find 12 yo kid creation...
anyway, i just said that i didn't have the talent to participate, i didn't said i haven't the brain to look at it and read the explainations of the artists down there ;)
and it seems that those artists are not very willing to learn to people ;) i don't think that's the purpose of their posts there :)
I take a look at this site almost everyday... good lord, most of the creations are just high above any TG2 user (no offense guys) They are 3D creators with 3D application like Maya or 3DSMAX... not people playing with some values like we do... ^^
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: rcallicotte on May 21, 2008, 02:33:19 PM
Not to take away from what we could do with TG2, but I agree with Seth's assessment.  Most of the images on the CG Society site are from talented skilled artists using high-end 3D software.  Hope you have fun, though.
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: MooseDog on May 21, 2008, 03:26:03 PM
i'm not necessarily talented  :), but i'm in.  thankfully your model had been converted to a .lwo, so, so far smooth sailing!
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: rcallicotte on May 21, 2008, 03:28:07 PM
Let us know how it goes and let us see your work, once you're allowed to display it elsewhere.
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: gregsandor on May 21, 2008, 04:29:07 PM
Quote from: MooseDog on May 21, 2008, 03:26:03 PM
i'm not necessarily talented  :), but i'm in.  thankfully your model had been converted to a .lwo, so, so far smooth sailing!

See you there!  Keep in touch once you start it in TG; I've set up some lights and stuff for it that might help.

Calico and seth93:  Just go download the model, take it into TG and set up a scene, and post it.  The other artists will critique it and give you ideas on how to improve it and you do the same for them.  That's how we all improve our artwork.
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: cyphyr on May 21, 2008, 05:14:21 PM
Hmm that petrol station looks kinda familiar, wernt we trying to get the shaders right on this a couple of weeks ago? I'll have a play and if I come up with any ideas I may jump in. Do you think it would be ok to convert the terrain to a terragen terrain (more detail) ?
Richard
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: gregsandor on May 21, 2008, 05:34:57 PM
Quote from: cyphyr on May 21, 2008, 05:14:21 PM
Hmm that petrol station looks kinda familiar, wernt we trying to get the shaders right on this a couple of weeks ago? I'll have a play and if I come up with any ideas I may jump in. Do you think it would be ok to convert the terrain to a terragen terrain (more detail) ?
Richard

Yes and yes.  If you can, do it.  As a matter of fact I have made the real location into a 10m res terragen terrain.  If you want it and are going to participate in the challenge let me know.

It sounds like we have a few here who are going to join in -- let's make a TG2 conversion and I'll ask Jeremy to post it on the ftp for everyone to use.
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: sjefen on May 21, 2008, 06:09:56 PM
It sounds like fun and all, but I can't join cause of the memory issue. Terragen crashes after just a few minutes on my computer :(
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: sjefen on May 21, 2008, 08:49:49 PM
Quote from: seth93 on May 21, 2008, 11:27:24 AMI take a look at this site almost everyday... good lord, most of the creations are just high above any TG2 user (no offense guys) They are 3D creators with 3D application like Maya or 3DSMAX... not people playing with some values like we do... ^^

I'm also visiting CGTalk very often. There are a lot of talented people there that makes incredible stuff.

Usually, they have to build everything from the ground and up, but in this competition most of the people
are going to use those models that are provided. The real challenge here is the lighting. So I think that if
you could get a great result with Terragen, it is worth the same as with any other software. Maybe even more.

I do understand your thinking, but I don't think it matter that much in this case. I hope you can see that.
The renderers these days are really easy to use. They only have more options then Terragen's render.

I'll say give it a try and see what happens. Terragen is very good for outdoor scenes ;)
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: mr-miley on May 22, 2008, 11:48:27 AM
I may give it a go just for a laugh  ;D

gregsandor, you said you had the terrain in a TG format? I wouldn't mind that if you'd be willing. Is it in scale with the other items? I am in the process of TGOing them at the moment. I have TGOd the terrain from an OBJ file, but I have a feeling that that is going to limit what I can do with it. If there are a few people going to do this then I'd be willing to post the TGOs of the individual objects on my site for all and sundry to download, just a thought

Miles
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: Seth on May 22, 2008, 01:07:40 PM
love this entry : http://features-temp.cgsociety.org/gallerycrits/11385/11385_1211361964_large.jpg
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: gregsandor on May 22, 2008, 02:57:02 PM
mr-miley -- lets get a TG2 package together and Ill upload it to the cgsociety challenge ftp so everyone can use it, and we'll have it all in one place and consistent.  The objects are in 1 meter scale to TG2, and fit right in to the environment. 
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: Oshyan on May 24, 2008, 09:01:45 PM
I just want to say that it is very clear that the more options you have in your program, the better art you can create, and the more "legitimate" the art you create is too. Right? I mean certainly those old painters who used just one or two brushes and a few different colors of paint weren't creating great art...  :P

"High end" programs have a reputation and a price tag, but they are no more capable of creating great art than any other program, generally speaking. If you know the program *and you have artistic talent and vision*, you can create great art. A skilled Terragen user can create great art, just as a skilled Maya user can. Drawing a line between them in terms of the "legitimacy" of the output is meaningless and stupid. ILM uses Vue and many effects companies use TG2 for some of their work - do you think they care that 15 year olds who probably pirated their copy of the software think that using anything other than "high end software" is wrong? No, they care about the results.

- Oshyan
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: Seth on May 25, 2008, 03:39:29 AM
Quote from: Oshyan on May 24, 2008, 09:01:45 PM
Drawing a line between them in terms of the "legitimacy" of the output is meaningless and stupid.

it's not the tool that make the art, i totally agree... bu try to create an entire scene with character and furnitures with only TG...
the creative processus is not the same with a software like Maya as with Terragen... you can create something with only clicking with TG2 (perhaps not good looking but you can) and when you start to understand what kind of values work with those kind of nodes... well you get something better. How many here use tgc from other people or put some of their own tgc in their future creations ? that's is not art, that is technical...
In my professionnal previous life i was something called an artist (wooohaaaa) and the creation process was far more.... personnal (and difficult)than with TG2.
Don't get me wrong, i looove Terragen, but i don't think we can call it art creation whereas in other hands, i think that with software like Maya or 3DSMAX, some users are real artists and express something very personnal...
I just think it's difficult to call somebody an artist just because he is making good landscapes... even if i see real good creativity among some Terragen users... but hey ! we are hobbyists, not professionnal CG creators ;)
I hope i didn't upset anybody in this message, i just expressed my thoughts about this and i say good luck for those who will participate to the challenge (i even hope they'll win)
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: cyphyr on May 25, 2008, 07:35:49 AM
I think you have stumbled upon a very important difference between almost all terrain packages (including TG) and the more mainstream 3d modeling packages and this that with almost all the terrain packages we are effectively exploring a fractaly generated world in the hope of finding the view we are looking for. If we press the random number generate button enough times we will eventually get the cloud or landscape features were looking for. This is of course only partly true in that once a Terrain package user has become familiar enough with how the fractals work they can indeed create the image in their mind rather than hopefully stumbling upon it. In the mainstream packages you have to know what you want in order to get a result. With TG and its brothers you "can" just press\ the random button and get a great result but with experience and patience you can and will create the images in your mind.

Indeed if you look at the images as they have been shown in our very own image gallery we can see an evolution from random luck images a year or so ago to the very much more accomplished images we see today where the artists have understood the inner workings of TG and been able to bring forth the vision in the minds to fruition.

Richard
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: gregsandor on May 25, 2008, 09:22:11 AM
This thread is for those Terragen2 users interested in the Film Noir Challenge at cgsociety.  Please start another thread for other discussions.
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: Seth on May 25, 2008, 10:56:43 AM
Quote from: gregsandor on May 25, 2008, 09:22:11 AM
This thread is for those Terragen2 users interested in the Film Noir Challenge at cgsociety.  Please start another thread for other discussions.

On the floor ! Here comes the forum police ! ^^
Title: Re: Film Noir Lighting Challenge at cgsociety
Post by: bobbystahr on May 26, 2008, 12:30:12 PM

Yes and yes.  If you can, do it.  As a matter of fact I have made the real location into a 10m res terragen terrain.  If you want it and are going to participate in the challenge let me know.

It sounds like we have a few here who are going to join in -- let's make a TG2 conversion and I'll ask Jeremy to post it on the ftp for everyone to use.
[/quote]
Ever convert that to a .ter...would love to give'er a go with an actual .ter.. ...