Planetside Software Forums

General => Image Sharing => Topic started by: gregsandor on July 18, 2008, 08:28:19 PM

Title: Tikal animatic
Post by: gregsandor on July 18, 2008, 08:28:19 PM
Based on Tikal.  Same populator type as for trees.  I made a mask for each lane of traffic - Northbound, Sb, Eb, Wb, and set two groups to move along each road:  one fast and one slow.  The fast ones move 10m over the course of the animation, the slow ones go 6m.  I timed my morning walk and figured that my pace of 1m/s was good for the fast ones.  Its barely noticeable; you'll have to look closely to see any motion but if they didn't move it would show.  I'm going to replace the slow humans with other ground traffic at a faster pace so there will be some noticeable motion.

Terrain 46,350 m x 46,350 m
10 second animatic -- low res

Human Populations follow roads:

Northbound Fast
Northbound Slow
Southbound Fast
Southbound Slow
Eastbound Fast
Eastbound Slow
Westbound Fast
Westbound Slow

Fast: 10m/10 sec
Slow:  6m/10 sec

Robe colors are Brown Lt, Mid, Dk split among the groups.

The animatic is at http://www.veoh.com/videos/v15074239Dy7DZsDm
Title: Re: Tikal animatic
Post by: rcallicotte on July 18, 2008, 10:25:40 PM
Great work!!  Did you create this for someone?
Title: Re: Tikal animatic
Post by: fmtoffolo on July 19, 2008, 07:13:47 PM
hey can you post the video on some other site? aparently my veoh is not working in argentina anymore.. :/
try vreel.net, it works with hi res divx
Title: Re: Tikal animatic
Post by: gregsandor on July 19, 2008, 07:20:21 PM
Quote from: fmtoffolo on July 19, 2008, 07:13:47 PM
hey can you post the video on some other site? aparently my veoh is not working in argentina anymore.. :/
try vreel.net, it works with hi res divx

Veoh also doesn't work in Antilles either.  Until I get a higher res one you can see this http://www.youtube.com/watch?v=1jdGETGFOKI
Title: Re: Tikal animatic
Post by: Oshyan on July 20, 2008, 10:19:37 PM
That's pretty cool. There's lots of aliasing on the people, but hopefully that's because of low AA settings and can easily be remedied. I hope to see future revisions.

- Oshyan
Title: Re: Tikal animatic
Post by: gregsandor on July 21, 2008, 12:11:22 AM
Glad you like it.  All critiques welcome.  The aliasing is partly due to rendering at .25 quality, no GI.  I'll post updates soon; editing masks right now.