Terrain fichier DEM - Fake Stones - Grass KLas and Walli -
(http://www.rendus3d.com/data/501/A_Grass_Corner-2.jpg)
Hi
Wow realy cool. Wonderful grass in the foreground!
ciao
Naoo
Quote from: Naoo on May 16, 2009, 07:57:58 AM
Hi
Wow realy cool. Wonderful grass in the foreground!
ciao
Naoo
Thank you Klas and Walli !
J'aime particulièrement l'avant-plan! ça me souvient d'un marais. les pierres conviennent bien au rest de l'image.
I especially like the foreground, reminds me of a moor. The stones fit the rest of the image well.
Wow. Very nice. It seems like to me that the distant mountains should be more hazy.
Outstanding work! Very realistic view! :o
Faultless. DOF would realy make this for me.
Quote from: Hetzen on May 16, 2009, 06:32:33 PM
Faultless. DOF would realy make this for me.
I looked in vain on the forum, the utilsation of Dof me leave perplexed! I did not seize the assembly yet perfectly.
Moreover I have a remark to make, much people make interesting assemblies but they never announce exactly the connection of the nodes!
What is extremely regrettable!
Quote from: Phylloxera on May 17, 2009, 01:56:32 AM
Moreover I have a remark to make, much people make interesting assemblies but they never announce exactly the connection of the nodes!
What is extremely regrettable!
I completely agree with you. Would be very interesting to see behind those pictures more. We're here to learn, after all. :)
Quote from: Phylloxera on May 17, 2009, 01:56:32 AM
I looked in vain on the forum, the utilsation of Dof me leave perplexed! I did not seize the assembly yet perfectly.
Moreover I have a remark to make, much people make interesting assemblies but they never announce exactly the connection of the nodes!
What is extremely regrettable!
I typed dof in the search box and found several references to the subject of Depth of Field. You'll find a link to an excellent tutorial by Tangled-Universe concerning "Dof" here:
http://forums.planetside.co.uk/index.php?topic=5712.msg59567#msg59567
I think your complaint about "people .... never announcing exactly the connection of the nodes", is unwarranted. I have found a tremendous amount of helpful commentary on how "people" build their renders, including screen captures of their node networks in both the Discussion forum and the File Sharing forum. Perhaps you are expecting "people" to accompany all their Image Sharing uploads with screen captures, or detailed descriptions of their node networks. As has been said before, the Image Sharing forum is not the place for detailed descriptions of how renders are built. If it is the case that you think they should, then you should practice what you preach, so to speak. Checking your 70-plus Image uploads, I find that none are accompanied with such "exact connection of the nodes". Perhaps that's because you feel you've never made any "interesting assemblies (of nodes)".
Do you have a saying in France similar to this: "People who live in glass houses shouldn't throw stones"?
John
Perhaps this link is better, same tutorial, but more extensive:
http://nwda.webnode.com/news/creating-a-dof-in-tg2/ (http://nwda.webnode.com/news/creating-a-dof-in-tg2/)
I like your image Joel. Looks very natural and the grasses look good. The render quality is a tad too low to my taste, but I think after applying a DOF it will already look much better.
I hope the tutorial is clear to you, if you need any help then please let me know.
Martin
Quote from: schmeerlap on May 17, 2009, 07:09:29 AM
Do you have a saying in France similar to this: "People who live in glass houses shouldn't throw stones"?
no we don't.
the only idiom I know we have with stone is : "Let the one without sin cast the first stone."
know what I mean ? ;D
Quote from: Seth on May 17, 2009, 07:44:35 AM
no we don't.
the only idiom I know we have with stone is : "Let the one without sin cast the first stone."
know what I mean ? ;D
It's more a proverb than an idiom. I thought my "stone" proverb was more relevant, though; that is Joel seemed to criticise people for not accompanying their Image Uploads with detailed descriptions of how they built their node networks, while at the same time he was happy to upload his Images without detailed descriptions of how he built his node networks. In other words he was expecting others to do something that he wasn't doing. So, he could be said to be throwing stones at other peoples glass houses while living in one himself.
So, strictly speaking I wasn't the first to start casting stones. Furthermore, we are all sinners, but from time to time we all feel the need to cast stones. This forum, for instance, would be a very dull place if the odd stone wasn't cast now and again. Take a quick perusal through it and you'll find many a stone cast. It's one of the ways we get things done, to get things put right. My stone was lobbed back at Joel as a way of saying; "before you criticize others for not doing something, make sure you do it yourself, first." And having said that, it now occurs to me that your "idiom" come proverb: "Let the one without sin . . . . . " can be equally applied to Joel.
John
hehe I understood very well before your explaination...
but Phyllo gives informations on everything if you ask him, and he doesn't give them when he posts his renders, firt because he really doesn't speak english, and second, because if you ask him, he has very low opinion about his work... but... well i can't speak for him...
Phyllo, you're a very good artist and understand a lot about TG2. Feel free to share what you like. I understand a certain amount of prudence in not telling all...it might be too difficult to explain everything. Anyway, let people ask questions first. Like...about lighting. ;D LOL
But, pieces of your node network - hey, that's a good idea! I'll try it, though it's likely I'm fitting into the same category as almost everyone here: same ol', same ol'....
Quote from: Tangled-Universe on May 17, 2009, 07:24:48 AM
Perhaps this link is better, same tutorial, but more extensive:
http://nwda.webnode.com/news/creating-a-dof-in-tg2/ (http://nwda.webnode.com/news/creating-a-dof-in-tg2/)
I like your image Joel. Looks very natural and the grasses look good. The render quality is a tad too low to my taste, but I think after applying a DOF it will already look much better.
I hope the tutorial is clear to you, if you need any help then please let me know.
Martin
Thank you Martin !
I saw your explanation since one moment but I did not launch out yet in the DOF!
Quote from: schmeerlap on May 17, 2009, 10:35:13 AM
Quote from: Seth on May 17, 2009, 07:44:35 AM
no we don't.
the only idiom I know we have with stone is : "Let the one without sin cast the first stone."
know what I mean ? ;D
It's more a proverb than an idiom. I thought my "stone" proverb was more relevant, though; that is Joel seemed to criticise people for not accompanying their Image Uploads with detailed descriptions of how they built their node networks, while at the same time he was happy to upload his Images without detailed descriptions of how he built his node networks. In other words he was expecting others to do something that he wasn't doing. So, he could be said to be throwing stones at other peoples glass houses while living in one himself.
So, strictly speaking I wasn't the first to start casting stones. Furthermore, we are all sinners, but from time to time we all feel the need to cast stones. This forum, for instance, would be a very dull place if the odd stone wasn't cast now and again. Take a quick perusal through it and you'll find many a stone cast. It's one of the ways we get things done, to get things put right. My stone was lobbed back at Joel as a way of saying; "before you criticize others for not doing something, make sure you do it yourself, first." And having said that, it now occurs to me that your "idiom" come proverb: "Let the one without sin . . . . . " can be equally applied to Joel.
John
Excuse moi John mais tu n'as rien compris ! Je n'ai jamais dit que l'on devait mettre nos images ainsi que nos montages, absolument pas. J'ai juste fait la remarque suivante : "pour les créateurs de montage particulier, tels que les fonctions, DOF etc.. Il serait intéressant que dans les copies d'écran il y ait la ou les liaisons de ces nodes. J'ai remarqué plusieurs fois que les nodes étaient bien présents mais on ne savait pas puisque l'on ne les avait pas construits où les relier".
Ceci dit je n'ai d'une part besoin de personne pour faire des images, j'ai du en faire à peu près 800 à ce jour qui valent ce qu'elles valent, mais je veux bien en apprendre encore plus, et d'autre part toutes les personnes qui m'ont demandé quoi que ce soit, terrain, végétation surfaces etc. je leur ai toujours fourni avec plaisir. On est là pour partager. l'intérêt n'étant pas de construire des images avec un terrain de Pierre, les surfaces de Paul, les atmos de Jean etc. mais de comprendre comment les construire.
je pense avoir été assez clair, je vais m'empresser de rechercher sur le forum tes images, je suis sûr que j'ai plein de choses à apprendre de toi !
Joël
Excuse to me John but you did not understand anything! I never said that one was to put our images like our assemblies, absolutely not. I have right fact the following remark: “for the creators of particular assembly, such as the functions, DOF etc. It would be interesting that in the screenshots there are the connections of these nodes. I noticed several times that the nodes were quite present but one did not know since they had not been built where to connect them”.
This known as I do not need on the one hand anybody to make images, I have to make about 800 of them to date which are worth what they are worth, but I want to learn some well even more, and on the other hand all the people who asked me anything, ground, vegetation surfaces etc I always provided them with pleasure.
One is there to divide. interest not being to build images with a ground of Pierre, surfaces of Paul, the atmos of Jean etc but to understand how to build them. I rather clearly think of having been, I will hasten to seek on the forum your images, I am sure that I have full with things to learn from you!
Joël
Hi Joel
I think we'll just call that a "Lost In Translation" moment, and move on.
When Seth told me your English is not so good, I had to laugh: my French is non-existent. So that puts that in perspective.
I'm sure most people here at this forum will be more than willing to oblige with screenshots, or detailed descriptions of their interesting node networks, if asked about them. It's an area I'm still hesitant about. I find function-based networks really difficult to understand myself; my French is probably better.
You won't learn much from my image uploads (apart from not-how-to-do-it), as I myself am a fairly basic Terragener. Use of Inverse Craters, Image Mapping, Directional Displacements, Painter Shader distribution of Populations, and using the Distance Shader is about my level. But, like yourself, I'll invariably accompany my Image uploads with a short description of the Shaders I used.
All the best
John