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General => Image Sharing => Topic started by: Seth on May 22, 2009, 06:42:30 AM

Title: Dark Canyon
Post by: Seth on May 22, 2009, 06:42:30 AM
just playin'
render time 57 minutes.
Title: Re: Dark Canyon
Post by: Jack on May 22, 2009, 06:45:32 AM
playin my butt this is epic!
Title: Re: Dark Canyon
Post by: trekker317 on May 22, 2009, 07:08:54 AM
Impressive spot !

Si en plus, tu ne mets pas de végétation !

Thierry
Title: Re: Dark Canyon
Post by: Phylloxera on May 22, 2009, 08:21:15 AM
C'est bon ça !
ça me plait !
Title: Re: Dark Canyon
Post by: FrankB on May 22, 2009, 08:24:30 AM
wow, pretty awesome mood in this! I was thinking about adding stuff there, but I find it's not necessary. Great as is!

Regard,
Frank
Title: Re: Dark Canyon
Post by: EoinArmstrong on May 22, 2009, 08:29:38 AM
Love the mood and pov - the outcrops and stones are great - I have yet to play around with those in any great detail
Title: Re: Dark Canyon
Post by: rcallicotte on May 22, 2009, 08:38:11 AM
Seth, quit playin' around.   ;D

Excellent.

Is this using some of your ideas from your metallic render?
Title: Re: Dark Canyon
Post by: Seth on May 22, 2009, 08:56:36 AM
thanks guys ! :)

yes calico, I used the same kind of shaders and the same reflectivity as I did in "Mercurae" ^^
I created a canyon, added some fake stones and then I put my Big Fat Atmo, add some AO... and hit render button ;D
Title: Re: Dark Canyon
Post by: rcallicotte on May 22, 2009, 09:12:02 AM
You make it sound so easy, Seth.  Brilliant.

Reminds me of the movie Terminator.
Title: Re: Dark Canyon
Post by: Cyber-Angel on May 22, 2009, 11:00:26 AM
I know this question must have been answered a million times, but I've seen images like this posted before; but how do you get canyon walls like that and more importantly can you do so easily to an existing terrain project you working on?

Also is the technique some thing scalable, that can be applied and restricted to specific parts of the terrain only, but say using a Painted Shader or is it such that it most be applied to the terrain as a whole? ;D   

Regards to you.

Cyber-Angel   
Title: Re: Dark Canyon
Post by: darthvader on May 22, 2009, 11:05:58 AM
Dang, that's a mean looking canyon...almost enough to make small children cry. Nice job!
Title: Re: Dark Canyon
Post by: Seth on May 22, 2009, 11:11:53 AM
Quote from: Cyber-Angel on May 22, 2009, 11:00:26 AM
I know this question must have been answered a million times, but I've seen images like this posted before; but how do you get canyon walls like that and more importantly can you do so easily to an existing terrain project you working on?

Also is the technique some thing scalable, that can be applied and restricted to specific parts of the terrain only, but say using a Painted Shader or is it such that it most be applied to the terrain as a whole? ;D   

Regards to you.

Cyber-Angel   

Here is my way...
Nikita did a good tutorial about this technique if I remember correctly...
But if you want something scalable and using a paint shader I suggest you the Tech Pack from T-U  ;D
Title: Re: Dark Canyon
Post by: Cyber-Angel on May 22, 2009, 11:18:26 AM
Thanks for nodes Seth, quick question can the Height-Field Shaders be replaced with Power-Fractals, just out of interest? ;D

Regards to you.

Cyber-Angel  ;D     
Title: Re: Dark Canyon
Post by: Seth on May 22, 2009, 11:22:36 AM
mmmh... I don't think so...
I use the 2 heightfields with 2 twist and shear pointing in different direction...
the heightfields ARE the walls of the canyon. Maybe you have an idea in your head that can allow you to get rid of these heightfields ^^
it is a pretty quick solution to get canyon walls if i can say so...
Title: Re: Dark Canyon
Post by: Cyber-Angel on May 22, 2009, 11:32:34 AM
Thanks Seth, I will try out your node network on another terrain first before trying to implement it on the real image.

;D

Regards to you.

Cyber-Angel   
Title: Re: Dark Canyon
Post by: MacGyver on May 22, 2009, 12:35:19 PM
Quote from: wetbanana on May 22, 2009, 06:45:32 AM
playin my butt this is epic!

Very nice indeed ;D
Did I understand you correct Seth, you put two vertical heightfields on top of a (normal, horicontal) heightfield to generate your canyon? Talkin' about dirty tricks :D
Title: Re: Dark Canyon
Post by: Seth on May 22, 2009, 12:46:54 PM
no, you didn't understand correctly, I just put 2 heightfields and applied twist and shear to them.
There are 2 heightfields, not 3 ^^
Title: Re: Dark Canyon
Post by: tumasch on May 22, 2009, 01:38:48 PM
Quote from: Seth on May 22, 2009, 11:11:53 AM
Nikita did a good tutorial about this technique if I remember correctly...
If I remember correctly, it was Goms who wrote the Canyon tutorial (they work together for their TGBlog, though). I remember vaguely because I once translated it into English...years back... :)
Title: Re: Dark Canyon
Post by: Seth on May 22, 2009, 02:04:41 PM
ooooh !
Nikita or Goms, it was a very good one ^^
http://en.tgblog.de/?p=26#more-26
Title: Re: Dark Canyon
Post by: efflux on May 26, 2009, 06:37:01 PM
Cool canyon. Love the atmosphere and clouds.
Title: Re: Dark Canyon
Post by: Martchi on May 27, 2009, 10:09:33 AM
C'est superbement réalisé,bravo!!!