just playin'
render time 57 minutes.
playin my butt this is epic!
Impressive spot !
Si en plus, tu ne mets pas de végétation !
Thierry
C'est bon ça !
ça me plait !
wow, pretty awesome mood in this! I was thinking about adding stuff there, but I find it's not necessary. Great as is!
Regard,
Frank
Love the mood and pov - the outcrops and stones are great - I have yet to play around with those in any great detail
Seth, quit playin' around. ;D
Excellent.
Is this using some of your ideas from your metallic render?
thanks guys ! :)
yes calico, I used the same kind of shaders and the same reflectivity as I did in "Mercurae" ^^
I created a canyon, added some fake stones and then I put my Big Fat Atmo, add some AO... and hit render button ;D
You make it sound so easy, Seth. Brilliant.
Reminds me of the movie Terminator.
I know this question must have been answered a million times, but I've seen images like this posted before; but how do you get canyon walls like that and more importantly can you do so easily to an existing terrain project you working on?
Also is the technique some thing scalable, that can be applied and restricted to specific parts of the terrain only, but say using a Painted Shader or is it such that it most be applied to the terrain as a whole? ;D
Regards to you.
Cyber-Angel
Dang, that's a mean looking canyon...almost enough to make small children cry. Nice job!
Quote from: Cyber-Angel on May 22, 2009, 11:00:26 AM
I know this question must have been answered a million times, but I've seen images like this posted before; but how do you get canyon walls like that and more importantly can you do so easily to an existing terrain project you working on?
Also is the technique some thing scalable, that can be applied and restricted to specific parts of the terrain only, but say using a Painted Shader or is it such that it most be applied to the terrain as a whole? ;D
Regards to you.
Cyber-Angel
Here is my way...
Nikita did a good tutorial about this technique if I remember correctly...
But if you want something scalable and using a paint shader I suggest you the Tech Pack from T-U ;D
Thanks for nodes Seth, quick question can the Height-Field Shaders be replaced with Power-Fractals, just out of interest? ;D
Regards to you.
Cyber-Angel ;D
mmmh... I don't think so...
I use the 2 heightfields with 2 twist and shear pointing in different direction...
the heightfields ARE the walls of the canyon. Maybe you have an idea in your head that can allow you to get rid of these heightfields ^^
it is a pretty quick solution to get canyon walls if i can say so...
Thanks Seth, I will try out your node network on another terrain first before trying to implement it on the real image.
;D
Regards to you.
Cyber-Angel
Quote from: wetbanana on May 22, 2009, 06:45:32 AM
playin my butt this is epic!
Very nice indeed ;D
Did I understand you correct Seth, you put two vertical heightfields on top of a (normal, horicontal) heightfield to generate your canyon? Talkin' about dirty tricks :D
no, you didn't understand correctly, I just put 2 heightfields and applied twist and shear to them.
There are 2 heightfields, not 3 ^^
Quote from: Seth on May 22, 2009, 11:11:53 AM
Nikita did a good tutorial about this technique if I remember correctly...
If I remember correctly, it was Goms who wrote the Canyon tutorial (they work together for their TGBlog, though). I remember vaguely because I once translated it into English...years back... :)
ooooh !
Nikita or Goms, it was a very good one ^^
http://en.tgblog.de/?p=26#more-26
Cool canyon. Love the atmosphere and clouds.
C'est superbement réalisé,bravo!!!