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General => Image Sharing => Topic started by: Zairyn Arsyn on June 07, 2009, 06:13:20 PM

Title: Salt Marshes (FINAL)(NWDA Entry)
Post by: Zairyn Arsyn on June 07, 2009, 06:13:20 PM
just finished this one,
I did'nt render it at hi-quality, because I was'nt really considering it to be a final render or something like that.
(detail 0.5, AA 4, no gi)

i think the little islands in the foreground need some work, and I'm also working on lowering the displacement.

http://-zagadka-.deviantart.com/art/Marsh-125140504

comments, questions, and suggestions welcome.

Title: Re: Marshes (possible NWDA Entry)
Post by: domdib on June 07, 2009, 06:18:24 PM
I really like the marshes - looks pretty convincing already, even at relatively low quality. Something about the trees isn't quite working - EDIT: I think it's the very strong colour contrast with the blue sky, so once you put clouds in that should be less of a problem.
Title: Re: Marshes (possible NWDA Entry)
Post by: Henry Blewer on June 07, 2009, 09:12:21 PM
The water needs to be a bit more transparent with something to look at under it. I would add more plant types, bushes mainly. It's a really good start.
Title: Re: Marshes (possible NWDA Entry)
Post by: BlueRose on June 08, 2009, 12:43:11 AM
Sky is too dark blue and you have "end of the world' syndrome - perhaps change the angle of your camera a bit?  or put something in the background for context?

And yes the trees look strange due to the above I think.  Nice concept tho, dont remember seeing a lot of marsh type images
Title: Re: Marshes (possible NWDA Entry)
Post by: rcallicotte on June 08, 2009, 10:22:16 AM
I like it.   As far as the main scene, it would be cool to have a realistic bear just coming out of the water on the island with it's back at an angle to us.

The sky's color is somewhat subjective, depending on where someone lives.  If it rains here, the sky deepens in blue.  This is another changing occurrence.
Title: Re: Marshes (possible NWDA Entry)
Post by: EoinArmstrong on June 08, 2009, 12:21:15 PM
I like its simplicity too - the water is especially good - maybe some sense of depth is required, but that could be purely personal
Title: Re: Marshes (Coastal) (possible NWDA Entry)
Post by: Zairyn Arsyn on June 08, 2009, 10:31:39 PM
Actually, I meant to say this is a Saltwater Marsh render.

Calico, you would be more likely to see alligators, birds, or fish from the location I'm basing this render off of.

I added a image map texture with displacements for the sand/mud, some more vegitation, palmetto trees/plants, & some fish beneath the surface of the water.

I'll show the next version soon.


Title: Re: Marshes (possible NWDA Entry)
Post by: RogueNZ on June 09, 2009, 03:26:09 AM
I think the colours are excellent - overall the scene looks like something from the past or the future, and who is to say the colour of the sky would be exactly the same? :)

Edit: WOW! Marshes 2 looks amazing!
Title: Re: Marshes (possible NWDA Entry)
Post by: Zairyn Arsyn on June 09, 2009, 12:30:08 PM
Marsh 2 (http://-zagadka-.deviantart.com/art/Marsh-2-125220850) was yesterdays render, the sand texture was dry, but afterwards I found wet beach sand texture to replace it.

the sky was actually meant to be lighter shade of blue, with a greyish-blue on the horizon.

I have another version rendering at home, I'll post it when I get home.



Title: Re: Marshes (possible NWDA Entry)
Post by: darthvader on June 09, 2009, 01:13:57 PM
The sand texture is awesome! This is just my opinion but I think a low denseish fog layer would gve this more of a marshy swampish feel.

Keep the good work coming, I want to see more ;D
Title: Re: Marshes (possible NWDA Entry)
Post by: Henry Blewer on June 09, 2009, 03:44:26 PM
Looks like somewhere in Africa. I would add some high cirrus clouds. Very light ridged clouds. It would help this image look less CG.
Title: Re: Marshes (possible NWDA Entry)
Post by: Zairyn Arsyn on June 09, 2009, 04:26:37 PM
Quote from: njeneb on June 09, 2009, 03:44:26 PM
Looks like somewhere in Africa. I would add some high cirrus clouds. Very light ridged clouds. It would help this image look less CG.

I did add clouds, but not in that render, they will be in the next version.
Title: Re: Marshes (new version out)(possible NWDA Entry)
Post by: Zairyn Arsyn on June 09, 2009, 06:56:54 PM
wow!!
I can almost taste brackish saltwater!

I like this one better than the other two previous renders

http://-zagadka-.deviantart.com/art/afternoon-marsh-125376254
Title: Re: Salt Marsh (new version out!)(possible NWDA Entry)
Post by: littlecannon on June 09, 2009, 07:05:46 PM
This is looking really good now.. I'd loose the tree in the water, or find one that looks like it would survive in the water. I might be completely wrong and these trees do grow in water. ::)

Looking pretty photo real though, good work.
Cheers, Simon.
Title: Re: Salt Marsh (new version out!)(possible NWDA Entry)
Post by: RogueNZ on June 10, 2009, 01:37:36 AM
Im not sure if i like the new trees, and i dont think the lighter sky enhances anything. But thats just my opinion
Title: Re: Salt Marsh (new version out!)(possible NWDA Entry)
Post by: Zairyn Arsyn on June 10, 2009, 03:54:43 PM
Quote from: SpacemanNZ on June 10, 2009, 01:37:36 AM
Im not sure if i like the new trees, and i dont think the lighter sky enhances anything. But thats just my opinion

actually, those trees grow in places like that, (coastal areas, salt marshes), they happen to be tolerant to saltwater.
Title: Re: Salt Marsh (new version out!)(possible NWDA Entry)
Post by: Mohawk20 on June 10, 2009, 04:50:23 PM
Great image, vary nice mood!
Title: Re: Salt Marsh (new version out!)(possible NWDA Entry)
Post by: Tangled-Universe on June 10, 2009, 06:49:17 PM
A little bit strange perhaps, but what works best for me in this image are the clouds in the background. They blend in so nicely towards the horizon :)
Title: Re: Salt Marsh (new version out!)(possible NWDA Entry)
Post by: Zairyn Arsyn on June 10, 2009, 10:04:02 PM
thank you all for your C & C
Strange?
see these original photographs-

http://-zagadka-.deviantart.com/art/SMWR-1-125495056
http://-zagadka-.deviantart.com/art/SMWR-2-125496642
http://-zagadka-.deviantart.com/art/SMWR-3-125497144
http://-zagadka-.deviantart.com/art/SMWR-4-125507190
Title: Re: Salt Marsh (new version out!)(possible NWDA Entry)
Post by: darthvader on June 11, 2009, 03:08:31 AM
Nice work, it's looking closer and closer to those reference photos! keep 'um coming :)
Title: Re: Salt Marsh (new version out!)(possible NWDA Entry)
Post by: RogueNZ on June 11, 2009, 03:54:57 AM
Ahh i can see what you mean now :D You've done a great job sticking to the reference photos. Keep it up
Title: Re: Salt Marsh (new version out!)(possible NWDA Entry)
Post by: FrankB on June 11, 2009, 06:20:39 AM
Very good! The look of the vegetation has improved imho. The last render is great, and the clouds at the horizon give a lot of extra depth.

Cheers,
Frank
Title: Re: Salt Marsh (new version out!)(possible NWDA Entry)
Post by: Zairyn Arsyn on June 11, 2009, 12:03:41 PM
I added a cirrus cloud layer, but I cant show the image, cause TG2 had a RunTime error when I was saving the image...
Title: Re: Salt Marsh (new version out, well sorta)(possible NWDA Entry)
Post by: Zairyn Arsyn on June 12, 2009, 12:25:45 PM
I got rid of that one tree and added a cirrus cloud layer.

I'm thinking about putting a cluster of pine trees on the left, or maybe some on the right, off in the distance...
what do you think?
(http://fc02.deviantart.com/fs46/f/2009/163/7/f/marsh___nwda_04_by__zagadka_.png)
Title: Re: Salt Marsh (new version out, well sorta)(possible NWDA Entry)
Post by: darthvader on June 12, 2009, 12:58:03 PM
This is looking really good! BIGGER ;D
Title: Re: Salt Marsh (new version out, well sorta)(possible NWDA Entry)
Post by: MacGyver on June 12, 2009, 01:13:01 PM
The image now really has gotten some depth, think that aspect is better than in the very first versions :)
Title: Re: Salt Marsh (new version out, well sorta)(possible NWDA Entry)
Post by: EoinArmstrong on June 12, 2009, 01:59:56 PM
I really like the cloudscape and water
Title: Re: Salt Marsh (new version out, well sorta)(possible NWDA Entry)
Post by: Hetzen on June 12, 2009, 06:24:30 PM
I'm getting where you want to go with this. I think having multiples of the same tree model isn't helping. You could be better off with just the one, use it as a hero tree, and place it where you want the eye to be first drawn to. Then add different foliage, although I realise getting model variations is a bit of a panacea. Don't get me wrong, I think this image could be really subtle.
Title: Re: Salt Marsh (new version out, well sorta)(possible NWDA Entry)
Post by: Zairyn Arsyn on June 13, 2009, 10:23:36 AM
there appears to be a problem with the palmetto tree, the very top of it seems to be clipped off!
Title: Re: Salt Marsh (hhmmm...)(possible NWDA Entry)
Post by: MacGyver on June 13, 2009, 05:17:42 PM
I had a similar problem with a fern this last week - could there be a general problem in this release? Tons of bucket errors! >:(
Title: Re: Salt Marsh (hhmmm...)(possible NWDA Entry)
Post by: Zairyn Arsyn on June 13, 2009, 06:36:31 PM
Quote from: MacGyver on June 13, 2009, 05:17:42 PM
I had a similar problem with a fern this last week - could there be a general problem in this release? Tons of bucket errors! >:(
I hear you MacGyver, those bucket errors are really annoying

I thought I had it fixed with a new pov, but it looks like I was wrong.
Its not a new general problem, because I have encountered clipped objects in the past with previous releases, I'm not sure whats causing it though.

I'm going to try replacing the palmetto tree population with a single palmetto .tgo
I hope it works.

Title: Re: Salt Marsh (hhmmm...)(possible NWDA Entry)
Post by: Zairyn Arsyn on June 13, 2009, 11:08:29 PM
Quote from: ZAAI999 on June 13, 2009, 06:36:31 PM
Quote from: MacGyver on June 13, 2009, 05:17:42 PM
I had a similar problem with a fern this last week - could there be a general problem in this release? Tons of bucket errors! >:(
I hear you MacGyver, those bucket errors are really annoying

I thought I had it fixed with a new pov, but it looks like I was wrong.
Its not a new general problem, because I have encountered clipped objects in the past with previous releases, I'm not sure whats causing it though.

I'm going to try replacing the palmetto tree population with a single palmetto .tgo
I hope it works.


it worked.

-I added some more vegetation, think I'm going to start the final render soon.
Title: Re: Salt Marshes (FINAL) possible NWDA Entry)
Post by: Zairyn Arsyn on June 15, 2009, 12:23:35 PM
its a good thing I hit print screen before I tried to save this - because TG2 crashed right after I tried saving my image  >:(
Title: Re: Salt Marshes (FINAL)(NWDA Entry)
Post by: Zylot on June 15, 2009, 02:53:38 PM
The foliage is very nice, and teh sky is as dramatic as it gets.  Gold image.
Title: Re: Salt Marshes (FINAL)(NWDA Entry)
Post by: Hetzen on June 15, 2009, 03:41:26 PM
Excellent stuff. My eye wants to dot around the picture now to see all the detail you've put in. Love it.
Title: Re: Salt Marshes (FINAL)(NWDA Entry)
Post by: Henry Blewer on June 15, 2009, 04:27:42 PM
It's great! I also hunt around, looking for animals crouching, watching the photographer. I know it's a rendered image, but I can't help myself.
Title: Re: Salt Marshes (FINAL) possible NWDA Entry)
Post by: FrankB on June 15, 2009, 04:28:15 PM
Quote from: ZAAI999 on June 15, 2009, 12:23:35 PM
its a good thing I hit print screen before I tried to save this - because TG2 crashed right after I tried saving my image  >:(

great render!

did you know you always find the full bmp in the temporary folders? Only prerequisite is that the render has finished before crashing. You don't even have to save it, it automatically saves a copy in the TG2 temp folders.

Regards,
Frank
Title: Re: Salt Marshes (FINAL)(NWDA Entry)
Post by: Tangled-Universe on June 15, 2009, 05:02:06 PM
Very nice work here!
Like I said before I really like the way the clouds blend in the haze/horizon.
The color-palette is very nice and natural as well, find it very pleasing to look at.

Perhaps, if you are still able to, you could do some extra work on the clouds. They are a bit "splotchy"/noisy.

Also, do I see reflection-bugs of the 2 big ferns at the centre of the image?

Martin
Title: Re: Salt Marshes (FINAL)(NWDA Entry)
Post by: Zairyn Arsyn on June 16, 2009, 12:30:58 PM
that last render took over 15 hours....
the cloud quality was set to 1
and the Atmosphere samples were set to 64

I'm not sure about the reflection-bugs...
those ferns aren't ferns, there palmetto fans/bushes
Title: Re: Salt Marshes (FINAL)(NWDA Entry)
Post by: Tangled-Universe on June 16, 2009, 12:38:09 PM
Quote from: ZAAI999 on June 16, 2009, 12:30:58 PM
that last render took over 15 hours....
the cloud quality was set to 1
and the Atmosphere samples were set to 64

I'm not sure about the reflection-bugs...
those ferns aren't ferns, there palmetto fans/bushes

Sorry, I was a bin unclear regarding your clouds. The quality is fine indeed, but I meant that the clouds themselves (fractal-wise) are splotchy/noizy. They aren't as realistic as the other elements in your image.
Are you able to render a bigger crop of the reflections of your ferns....ehrrr...fans :)

Martin
Title: Re: Salt Marshes (FINAL)(NWDA Entry)
Post by: Zairyn Arsyn on June 21, 2009, 02:54:11 PM
I think that reflection bug just might be the wind patch effect/wind patch sharpness settings I'm using.

I'm working fixing the the clouds, I'm not as experienced with the cloud fractal as others may be.
Title: Re: Salt Marshes (FINAL)(NWDA Entry)
Post by: Tangled-Universe on June 21, 2009, 05:35:53 PM
Great to hear you're still improving this. You still have over 3 weeks left so plenty of time to work on your clouds. Please don't rush it :)

Martin
Title: Re: Salt Marshes (FINAL)(NWDA Entry)
Post by: Zairyn Arsyn on June 21, 2009, 07:14:10 PM
Quote from: Tangled-Universe on June 21, 2009, 05:35:53 PM
Great to hear you're still improving this. You still have over 3 weeks left so plenty of time to work on your clouds. Please don't rush it :)

Martin
I'm not, because I'm working on some other TG2 projects.