Planetside Software Forums

General => Terragen Discussion => Topic started by: cyphyr on August 10, 2009, 07:02:23 AM

Title: Procedural Planet ~ Sneak Peak at the Node Network
Post by: cyphyr on August 10, 2009, 07:02:23 AM
Well I'm still working on the fully procedural modular network for planet creation.
The "goal" is to be able to simply drop any previously made terrain network in to one of the "Region" groups and that terrain (complete with all its shaders etc) will be constrained by the regions boundaries and the continental coast. You can have as many regions as you like. New "Continents" and "Regions" can be made by just a few clicks, changing random seeds and scales. Still a little way to go (unless I get a eurica moment !! lol) but here's a screeny. Those who know will pretty much be able to work out whats going on but I'm afraid the noobs will have to wait till I finish the bug squashing, write the guide/tutorial and release the network, sorry but I can barely get my head around it my self lol !!
Richard
Title: Re: Procedural Planet ~ Sneak Peak at the Node Network
Post by: rcallicotte on August 10, 2009, 07:49:20 AM
This is fantastic, Richard.  I don't see how you find time for this, but I look forward to seeing it completed. 
Title: Re: Procedural Planet ~ Sneak Peak at the Node Network
Post by: Henry Blewer on August 10, 2009, 07:57:05 AM
It would be cool to have a library of clip nodes available from a pull down menu perhaps. I have started one for the stuff that I have worked out.
Having a text area would be good also. Notes of what the node group does and how to connect it.
Title: Re: Procedural Planet ~ Sneak Peak at the Node Network
Post by: cyphyr on August 10, 2009, 08:00:31 AM
Quote from: njeneb on August 10, 2009, 07:57:05 AM
...
Having a text area would be good also. Notes of what the node group does and how to connect it.

Yeah thats been one of my feature requests for ages, the "note node", it don't do anything but you can type in it and use it to explain a networks inner workings :)
...

Richard
Title: Re: Procedural Planet ~ Sneak Peak at the Node Network
Post by: mr-miley on August 10, 2009, 10:27:33 AM
Bleedin' hell..... Our weapons are useless against it  :o  :o  :o Just looking at it makes my head hurt  ;D

Miles
Title: Re: Procedural Planet ~ Sneak Peak at the Node Network
Post by: mogn on August 11, 2009, 12:12:02 AM
Quote from: cyphyr on August 10, 2009, 08:00:31 AM
Quote from: njeneb on August 10, 2009, 07:57:05 AM
...
Having a text area would be good also. Notes of what the node group does and how to connect it.

Yeah thats been one of my feature requests for ages, the "note node", it don't do anything but you can type in it and use it to explain a networks inner workings :)
...

Richard

Yes I have missed that for a long time.
Title: Re: Procedural Planet ~ Sneak Peak at the Node Network
Post by: jo on August 11, 2009, 01:09:37 AM
Hi,

We will have a note node at some point. One of the issues with this has been supporting a multiline text edit field. Some of the UI work which was needed for 64 bit support has made this a lot more feasible and I would like to do something about it once the 64 bit support is finished.

Regards,

Jo
Title: Re: Procedural Planet ~ Sneak Peak at the Node Network
Post by: Henry Blewer on August 11, 2009, 08:06:24 AM
That is great news Jo! Now we'll be able to look at tgd's and better understand why something is named/built the way it was.
Title: Re: Procedural Planet ~ Sneak Peak at the Node Network
Post by: littlecannon on August 11, 2009, 05:28:58 PM
Quote from: mr-miley on August 10, 2009, 10:27:33 AM
Bleedin' hell..... Our weapons are useless against it  :o  :o  :o Just looking at it makes my head hurt  ;D

Miles

Hahahaha ;D... I was thinking the same, I don't even know how an internal network works. ::). I must research this more.

And Richard, that's an impressive Star Trek teleport display panel.
Simon.
Title: Re: Procedural Planet ~ Sneak Peak at the Node Network
Post by: Dune on August 12, 2009, 01:59:22 AM
How about a text field that comes up when hovering the mouse over a node? With a button to write/edit it of course. No need for clicking, just have a quick glance at what you wrote and get on with the business.