Hey there, here is my latest render.
This scene was done from an userguide video.
please comment.
from the midground to the back, the grass looks pretty good :)
procedural grass: good for distance, But for closeup better to use ground cover object grass.
John
Quote from: schmeerlap on January 09, 2010, 05:15:23 AM
procedural grass: good for distance, But for closeup better to use ground cover object grass.
John
Indeed, in the foreground grass models would look better, especially with the new raytracer for objects.
However, I must say I find this really good looking in mid-distance. Perhaps something to look into some time.
Martin
I think this may be an answer I have been looking for. I have been wishing for a 'fill' type of grass to use in the distance of my renders. I have been using massive populations, which are not the best solution. Thanks for the inspiration!
Thanx, :-)
Yes sure! in the forderground it will look much realistic with models. But i have problems to populate them nice.
In the Front they look pretty but in distance it looks to much.... hope you understand.
Absolutely.
John
The right combination of objects/models/plants and procedural objects/shaders is one of the hardest things to get right.
Hi Mani,
I agree that the mid to distant grass looks great. Nice shade of green, by the way.
Linda
The result especially as mentioned for use in the distance looks very promising! :)