This scene emerged from grappling with Linda's Shroom .tgd, using Frank's hint that the displacements could be applied to the Crater shader (although I must say, it took a lot of tweaking to get something that didn't break up)
Other Credits: Chris Stein (Ogre) for the wonderfully detailed G'Quan heavy cruiser model, available at Ashundar
inkydigit, for the brass shader clip file (in File Sharing).
There's Gold in them thar hills. Very cool rendering.
MArc
Quote from: MGebhart on January 11, 2010, 07:41:32 PM
There's Gold in them thar hills.
More like unobtainium. ;D
Wait a minute. That "huge crowds of emoticons" thing gave me an idea: Forget ASCII art, here's some smiley art!
:) :) :) :o :) :) :o :) :) :)
:) :) :) :) :) 8) :) :) :) :)
:) :) :) :D :) :) :D :) :) :)
:) :) :) :) :D :D :) :) :) :)Didn't work. :P
Quote from: TheBlackHole on January 11, 2010, 07:44:30 PM
...
Lol. I like putting huge crowds of emoticons in my posts. "Excess"ively fun!
No , it is not >:(
Kadri.
Love the way the shaders blend and merge - great idea
The (raytraced?) reflections of the brass is cool :) Well done!
Cheers,
Martin
Thanks for the comments everyone.
@Eoin - the terrain network is a little bonkers - made more by trial and error from working with Linda McCarthy's .tgd - see below.
@Martin - the brass reflections aren't raytraced, as it's surfacing on the terrain.