Planetside Software Forums

General => Image Sharing => Topic started by: domdib on January 11, 2010, 05:39:14 PM

Title: Relic
Post by: domdib on January 11, 2010, 05:39:14 PM
This scene emerged from grappling with Linda's Shroom .tgd, using Frank's hint that the displacements could be applied to the Crater shader (although I must say, it took a lot of tweaking to get something that didn't break up)

Other Credits: Chris Stein (Ogre) for the wonderfully detailed G'Quan heavy cruiser model, available at Ashundar
inkydigit, for the brass shader clip file (in File Sharing).
Title: Re: Relic
Post by: MGebhart on January 11, 2010, 07:41:32 PM
There's Gold in them thar hills. Very cool rendering.

MArc
Title: Re: Relic
Post by: TheBlackHole on January 11, 2010, 07:44:30 PM
Quote from: MGebhart on January 11, 2010, 07:41:32 PM
There's Gold in them thar hills.
More like unobtainium. ;D
Wait a minute. That "huge crowds of emoticons" thing gave me an idea: Forget ASCII art, here's some smiley art!
:) :) :) :o :) :) :o :) :) :)
:) :) :) :) :) 8) :) :) :) :)
:) :) :) :D :) :) :D :) :) :)
:) :) :) :) :D :D :) :) :) :)

Didn't work.  :P
Title: Re: Relic
Post by: Kadri on January 11, 2010, 07:49:02 PM
Quote from: TheBlackHole on January 11, 2010, 07:44:30 PM
...
Lol. I like putting huge crowds of emoticons in my posts. "Excess"ively fun!

No , it is not  >:(

Kadri.
Title: Re: Relic
Post by: EoinArmstrong on January 12, 2010, 03:04:26 AM
Love the way the shaders blend and merge - great idea
Title: Re: Relic
Post by: Tangled-Universe on January 12, 2010, 08:51:12 AM
The (raytraced?) reflections of the brass is cool :) Well done!

Cheers,
Martin
Title: Re: Relic
Post by: domdib on January 12, 2010, 04:47:59 PM
Thanks for the comments everyone.

@Eoin - the terrain network is a little bonkers - made more by trial and error from working with Linda McCarthy's .tgd - see below.

@Martin - the brass reflections aren't raytraced, as it's surfacing on the terrain.