Hi, guys
I decided to see what would happen if the two ideas were merged
with the exception of a merger shader added to base colours and a
few perameter changes the rest is Seth and Dandelo. All credit to them
I simply stirred the pot
folder
and a good merger it is!
those are some interesting, and impressive! displacements on the larger stones
Very impressive!
Great !!! Oo
Thanks guys for the comments
this was fun to do and Seth your file
is a lesson in fake stones inandof itself
thanks
david
Nice, the dust is like some sort of dried algae or seaweed that hasn't seen any water for a while. :)
thanks man, you did a good job combining the 2 files. great fake stones :)
It is experimenting like this that gets the creative juices flowing ...great job!
Fantastic!
I agree with the above...looks real nice!
Many great ideas seem to be coming together ...great work; very inspiring!
thanks so much for the comments
still working with this - also working with
OB's arch and some of TU canyon ideas -
more to come
david
Dave, could you show us an example of the node network on this without yielding information on the purchased files?
The whole image looks great but I like the bottom section of the image, it looks like a dried puddle.
Great idea,
Glen
Merge shader, I've been playing with this idea for the last couple of hours. Thanks for the tip Folder!!
All again thanks for the comments
choronr - working on a node-tgd just using
dandelo's crack and nothing of Seth's nodes - if you
have it you can understand why - in the middle
of packing for a move to new apt so have been a bit
busy
-
Mandrake - glad to be of some help - learned a lot from
your work also
david
Quote from: folder on February 14, 2010, 12:20:48 AM
All again thanks for the comments
choronr - working on a node-tgd just using
dandelo's crack and nothing of Seth's nodes - if you
have it you can understand why - in the middle
of packing for a move to new apt so have been a bit
busy
-
Mandrake - glad to be of some help - learned a lot from
your work also
david
Thank you Dave,
Looking forward to seeing the node network. I see a lot of great scene possibilities using both of Seth's and dandelO's files here.
Bob
Ok, I think I would definitely call this "The NWDA Effect" I new I liked that phrase the second I read it.
You should run with it Frank! ;)
Took me a minute to figure out that I had to connect the compute terrain over to the top of Seth's stack, After trying to load a heightfiels. Error!! At least there was no MS noise. ;)
Tried a couple of times and realized it was like a boole and hooked D's stack to A and in color I subtracted, that left Seths only, I guess.
I'd be interested to see what you come up with Folder as far as your tweaks permit.
Anyway, back to the NWDA effect, it allows me to keep tinkering with modeling, cause I can reach over and grab that insane Frenchies and now Dandel0's shader, not to mention NVSEAL's planet if I need an orbital render!! Thanks Guys!
http://www.terragen.org/gallery/displayimage.php?pos=-6199
Quote from: Mandrake on February 14, 2010, 05:00:37 PM
Ok, I think I would definitely call this "The NWDA Effect" I new I liked that phrase the second I read it.
You should run with it Frank! ;)
you mean like a slogan kind of thing? :)
Let's see whether these words will continue to hang around, I might use it in the end, who knows ;)
Funny, it reminds me of how "NWDA" became a real "term" - it was never intended to become one. But somehow nobody ever felt like using "New World Digital Art". Someone then lazily wrote "NWDA" and from that moment on everyone used this abbreviation. :)
Cheers
Frank
> you mean like a slogan kind of thing?
Works for me!
I saw you message Folder, I may not be doing this right but this way I think I get back more of Seths
color shaders. Seths stack is off to the left.
hehehe ! :D
very nice merging i must say :)
those stones really fit my taste ;D
Can't tell if your serious or not, damn crazy nut. hehe
Quote from: Mandrake on February 14, 2010, 05:59:22 PM
damn crazy nut.
Don't you mean "Insane Frenchie"? Lol. ;D
Mandrake
interesting I willl try this tonight
what I did was seperate the Dandelo's base colours
add them to a merge shader and then input them into
Seth's base color module. the base colour is then connected to
Seth's first surface layerl.
david
Mandrake and all
here is the original image with the merger placed before
the planet object --it came out very nice a much
dryer look to the ground, also darker, more cracks in
image and Seth's dust is more ashen like
david
Last one looks very good. Have you tried this by painting seth's dust and stones over dandelo's cracks? Just curious?
ok followed Buzzz's advise and place the crack nodes under Seth's nodes
also moved the base colours down and placed them on top of a surface
which then connected to the planet olbject. I also tried this without the surface layer
and base colours, but the result was not as good. there was about an hours
increase in render time. the colours here are deeper (still on merger default) and the cracks are
much more defined. I like this. we are really talking dry earth pictures here, wish i had more
dead trees and the like.
david
thanks for the shove Buzzz
Very interesting, and I notice the displacement on the rocks came back up a bit.