The population shader is really cool. Has anyone played around
with the grass populator? I'm having trouble with the clumping of
the grass blades. They all form an upside down triangle - as in they
all shoot up from one point in the ground. I'm using a density shader
to control where the grass appears, however from what I see it doesn't
so much mask(in the traditional sense) where the grass appears but controls
the distribution of the blades...
What are you using as a Density Shader and where have you plugged it in?