hello
i'm a new user of TG2, i come from Maya, and our company bought TG2 Deep+anim last week !
i found a strange react of TG2 with the import anim for camera Transl and Rot !
if you want, you can repeat the bug :
i create from Maya, a cam Trans anim and cam Rot anim files (with a simply mel script)
in bugT.txt file, the Trans anim text is (frame tx ty tz):
1 240 1 -240
2 240 1 -240
3 240 1 -240
4 200 20 -160
in bugR.txt file, the Rot anim text is (frame rx ry rz):
1 0 -45 0
2 0 -45 0
3 0 -45 0
4 -12 -40 -30
So, in TG2, for the CameraRender, i import bugT.txt in Position cam with import animation file and bugR.txt in Rotation...
LOGICALLY, the 3 first frames have to be exactly the same (they have rigorously the same coord Trans and Rot)
In openGL viewport it's OK BUT when i try to render image the "frame 3" start to roll and the skyline inclined (at this frame the RotZ is though at zero)...
STRANGE ! :o
I try to enter directly in TG2 all the keyframe at each frame, and i set animation key manually, without import file BUT it doesn't work anyway !!!
It's seams to be a strange bug ! :-[
Hi,
Without seeing an example render I can't be sure, but I think this is due to motion blur. The easiest way to test this is to set Motion Blur Length to 0 (in the Camera parameters).
Currently TG2 uses "forward" motion blur, so when you render frame 3 you get a blur between frame 3 and some way towards frame 4, and in your example this results in some inclination of the horizon.
Matt
thx for the fast answer,
hups, when i decreased motion blur to 0, the frame is correct !!!
it's all right, thx
it was strange because, i made fast test with the antialiasing at 1, so there's no blur on the result !!!
so i didn't thing, it was the MoBlur !
Indeed, the antialiasing quality affects the appearance and quality of motion blur as well.
- Oshyan