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General => Image Sharing => Topic started by: FrankB on May 20, 2011, 05:40:21 AM

Title: Beast
Post by: FrankB on May 20, 2011, 05:40:21 AM
I was skimming through my half finished NWDA packs and was wondering which one I'll finalize first.
Among them I found the Farmland pack and the Tornado pack.

I just quickly integrated one scene with the other and out came this beast of a tornado bringing mayhem to the farmland ;)

It's just me toying around. Move on, there is nothing to see! ;-)

Cheers,
Frank

PS: still don't know which one I'll finish first. Anyone have any preferences?
Title: Re: Beast
Post by: Walli on May 20, 2011, 06:31:04 AM
let the beast free!

;D
Title: Re: Beast
Post by: dandelO on May 20, 2011, 06:59:29 AM
I love the tiny wee farmhouse!
Title: Re: Beast
Post by: FrankB on May 20, 2011, 07:00:25 AM
Quote from: dandelO on May 20, 2011, 06:59:29 AM
I love the tiny wee farmhouse!

ah! Glad somebody noticed it :)
Title: Re: Beast
Post by: Zairyn Arsyn on May 20, 2011, 08:07:09 AM
i think i see the Wicked Witch of the East in there... :) :D
Title: Re: Beast
Post by: FrankB on May 20, 2011, 08:48:20 AM
Woah, look at this variation:

... guess I'll play with that some more.

Title: Re: Beast
Post by: Seth on May 20, 2011, 08:54:10 AM
much much better lighting Frank !!!
Title: Re: Beast
Post by: jo on May 20, 2011, 08:55:03 AM
Cute farmland :-).
Title: Re: Beast
Post by: Zairyn Arsyn on May 20, 2011, 09:01:08 AM
yes, i like the lighting and atmosphere better in that last one.

GET TO THE CELLAR!!! :D
Title: Re: Beast
Post by: Gannaingh on May 20, 2011, 10:20:21 AM
The second one is very dramatic! The only thing I can think to add would be a trail of destruction in the wake of the tornado, nice work!
Title: Re: Beast
Post by: Henry Blewer on May 20, 2011, 11:15:21 AM
The second image is much better. I had a thought while going to pay the rent. The farmlands look good. They need some roads and access lanes. Also, here in the USA anyway, farm fields tend to have straight, squarish borders. This is for two reasons, land purchases, and effective equipment usage. The large tractors and harvesters do not work well in small fields. They do not turn very sharply either.

Thank you for reading my farming lesson of the day. :-X
Title: Re: Beast
Post by: FrankB on May 20, 2011, 01:44:44 PM
The Beast up close .... a bit noisy though.

Title: Re: Beast
Post by: mesocyclone on May 20, 2011, 01:51:58 PM
woah! very good!
just need some more "stormy" skies above and around it; search for some supercell images, they will give you a lot of ideas about the clouds that normally surrounds a tornado.

keep up the (very) good work!
Title: Re: Beast
Post by: FrankB on May 20, 2011, 02:02:11 PM
Thanks!
I know supercells, but not all hoses come with a supercell.
I've tried to make one once, but frankly I could not mimic the light scattering needed for it.

Attached a b&w version.
Title: Re: Beast
Post by: mesocyclone on May 20, 2011, 02:50:03 PM
Beautiful B&W, Frank!
Yeah, there are indeed some non-supercell tornadoes (landspouts).
In fact, matching supercell lighting and shaping conditions in TG should be an really hard work, but a cumulonimbus base with just some few rotation features may not be that impossible...?

Aside from that, excellent work you are developing here; the tornado shape and texture is near to realistic!

Cheers!
Title: Re: Beast
Post by: Henry Blewer on May 20, 2011, 08:30:37 PM
I think your closeup is really quite close to how a real tornado looks. Absolutely fine work.

P.S. The other reply was geared more towards the fields, when you are ready to offer this as a shader pack.
Title: Re: Beast
Post by: Kadri on May 21, 2011, 03:31:53 AM

The third image is nice , but the farmhouse don't hold up in closeup and degrades unfortunately the other parts.
I like the second one the most. Especially the land has kind of a cuteness-whatever that means  :)
It is not quite realistic -and don't have to- but is very nice looking , Frank !
Title: Re: Beast
Post by: Henry Blewer on June 04, 2011, 05:38:18 PM
Hi Frank. Have you been considering making this field node into a procedural pack? It would work better and be easier to use than making image maps.