Thought I'd share a thread I ran across recently where a fellow is sharing some pretty intense hard surface modelling ...
http://blenderartists.org/forum/showthread.php?355364-Update-on-my-Star-Destroyer
Apparently all of it is actual geometry. Nearing 2 million polygons at the moment.
Oh, and if you prefer Star Trek to Star Wars ... another fellow is working on his (8th!) version of the Enterprise
http://blenderartists.org/forum/showthread.php?269588-U-S-S-Enterprise-reboot
Also an incredible model.
~Micheal
Very nice models indeed.
New users around here it maybe don't know that they can find many different files over at http://www.terragen.org (old name www.ashundar.com).
There is a nice Space 1999 Eagle model for example.
That's just a little obsessive, isn't it?
Quote from: Upon Infinity on December 06, 2014, 11:42:01 PM
That's just a little obsessive, isn't it?
Yes, for sure. But my kind of obsessive. :)
I liken it to those that insist on rendering *everything* from within TG. (In spite of the fact that there are programs which are much better for particular tasks than TG itself.)
It's a personal challenge, which I can admire. Unless they start insisting that is the game EVERYONE has to play or that they are somehow better than others. Then, not so admirable.
~m
Crazy. Just crazy.
This was going around on Facebook lately:
http://www.scifi-meshes.com/forums/showthread.php?81307-Space-1999-Eagle-redux
Wish i could have that model :)