Planetside Software Forums

General => Image Sharing => Topic started by: AndyWelder on January 16, 2016, 04:14:57 am

Title: Forbidden Lands 2
Post by: AndyWelder on January 16, 2016, 04:14:57 am
A different approach of the "Forbidden Lands" theme introducing vegetation. Different settings for the rock surface. Comments most welcome.
Title: Re: Forbidden Lands 2
Post by: Hannes on January 16, 2016, 05:54:56 am
Looks mystic and alien. Great image!
Title: Re: Forbidden Lands 2
Post by: fleetwood on January 16, 2016, 11:02:28 am
Have to climb it just to see if a wizard lives up there.
I like how the top is just barely peaking up out of the fog. Wonder what it looks like when the tide comes in.
Title: Re: Forbidden Lands 2
Post by: yossam on January 16, 2016, 03:07:14 pm
I like................ ;D
Title: Re: Forbidden Lands 2
Post by: TheBadger on January 16, 2016, 03:29:55 pm
this is pretty freaking good.

What trees are those and also how much is post stylizing from raw render?
Title: Re: Forbidden Lands 2
Post by: AndyWelder on January 16, 2016, 04:04:50 pm
@ TheBadger
QuoteWhat trees are those and also how much is post stylizing from raw render?
Those trees are homegrown with software that does not allow me to sell or even give them away. The license is owned by the company I work for... Though I really would like to share these and other trees with the community I did learn  from the things that happened to lightning, remember him?
The rendered image was merely sharpened with Gimp and exported as .JPG with file size reduced to meet this site's restrictions.

Oh, and thank you all for the compliments!
Title: Re: Forbidden Lands 2
Post by: TheBadger on January 16, 2016, 09:45:50 pm
QuoteI did learn  from the things that happened to lightning, remember him?


May sorta recall a user the was called lightning, or at least having seen a screen name. But most of the threads I read in 2010 were from users who were pretty much gone when I got here. So what happened then?

Already know about not sharing trees, its a on going joke with software companies ;D But thanks for answering that question too.
Title: Re: Forbidden Lands 2
Post by: Dune on January 17, 2016, 02:01:56 am
This is very cool, Andy. Perhaps a bit on the 'grey' side overall; you could try dramatizing it more by more light and dark in clouds or light. Have you ever tried the shadow function of clouds, or add a spotlight(s) somewhere.
Title: Re: Forbidden Lands 2
Post by: inkydigit on January 17, 2016, 12:31:40 pm
Just awesome!
I can feel the dampness... I have to climb to the top, but I don't know why?
:)
J
Title: Re: Forbidden Lands 2
Post by: AndyWelder on January 17, 2016, 02:02:15 pm
@ The Badger: lightning gave this community a card load of vegetation TGO's, most of them with a bit messy set up but still very handy if one took the time to edit them. This flow suddenly came to an end after questions were asked about the software used to create them. It was hinted he did use pirated software. Anyway, lightning disappeared from this forum, never to be heard from again. That's what I know.

@ Dune:
QuoteHave you ever tried the shadow function of clouds
??? I wasn't aware there was a shadow function in clouds (cloud shader). Or do you mean use clouds to create shadowed zones and lit zones?

@ Inky: Thank you!
Title: Re: Forbidden Lands 2
Post by: Kevin F on January 17, 2016, 03:27:22 pm
Fan bloody tastic if you ask me!. Love it.
Title: Re: Forbidden Lands 2
Post by: Dune on January 18, 2016, 02:07:36 am
Most right input in cloud shader. Just add another cloud fractal and play with coverage in the fractal and size. Part of the clouds will then be darkened like they are in shadow.
Title: Re: Forbidden Lands 2
Post by: Volker Harun on January 18, 2016, 03:20:20 am
Fantastic scene ... I enjoy your images very much. And I am looking forward to your next ones ;-)
Title: Re: Forbidden Lands 2
Post by: AndyWelder on January 18, 2016, 04:07:40 pm
@ Dune: Thank you for the explanation; will give that a try. And your suggestion about adding a spotlight gave me an idea for a render I'm working on right now.
[attach=1]

@ Volker Harun and Kevin F: Thank you!

Edit: Ulco, are you sure you didn't mean "Cloud Layer"- tab "Functions" - Shadow functions? Never mind, that's the same method but different approach.
Title: Re: Forbidden Lands 2
Post by: bobbystahr on January 18, 2016, 07:24:12 pm
Quote from: AndyWelder on January 18, 2016, 04:07:40 pm
@ Dune: Thank you for the explanation; will give that a try. And your suggestion about adding a spotlight gave me an idea for a render I'm working on right now.
[attach=1]

@ Volker Harun and Kevin F: Thank you!

You also might investigate Voxels...there are some wiki gifs that help.

Edit: Ulco, are you sure you didn't mean "Cloud Layer"- tab "Functions" - Shadow functions? Never mind, that's the same method but different approach.
Title: Re: Forbidden Lands 2
Post by: bobbystahr on January 18, 2016, 07:25:56 pm
Quote from: inkydigit on January 17, 2016, 12:31:40 pm
I have to climb to the top, but I don't know why?
:)
J



Uh...because it's virtually there?
Title: Re: Forbidden Lands 2
Post by: DocCharly65 on January 19, 2016, 02:52:41 am
Really great Forbidden Lands...

Forbidden makes it even more interesting to climb to the top.  ;)