Still testing 3.4.
to Nowhere? seems like we are already there :D
Great stuff! I really like it. Blue node mountain?
Very nice, Mick! I see we are working on the same sort of thing ;) I especially like the sandy gully and its immediate surrounding.
Very nice!
Love the mountain and rock shapes - looks like some new displacement goodies in 3.4?
Guess you can't say, but looks like 3.4 will be out soon....
Impressive! A few of the rockshapes seem just a tad sharp, if this is weathered sandstone.
Thanks all. otakar, just playing not trying to emulate a particular rock form. Sadly, digitalguru, there are no displacement goodies in 3.4 this is all old hat stuff really.
kudos on the displacement then! did you make them from function (blue) nodes?
Good choice of colors and a very believable layout of segments. The scaling looks good to.
I love the mountain and rock shapes very much! Very nice composition!
@ digitalguru: there are one or two blue node 'square' setups available somewhere in older threads. I used those occasionally, and I guess Mick does too. It's not easy to make a believable squarish rock face, though, especially close-up.
The rocks are a mixture of standard rock displacements, giant fake stones and a modified version of a blue node set up posted here. I'd like to credit the creator of the blue note setup I tend to use but sadly I can't find the post. I'm still trying to create a usable squarish base to add the other displacements to. TG stuff tends to be too rounded for square rocks.
I think both mogn and hetzen compiled some of the blue node squares.
It was not them.
http://www.planetside.co.uk/forums/index.php/topic,9147.msg186078.html#msg186078 (http://www.planetside.co.uk/forums/index.php/topic,9147.msg186078.html#msg186078)
Nope it's not in there either - I looked several times in that thread. The .tgc is called CubedCosineNoise_v1.
Hah! found it - Thank you Hetzen!
I have tried the cubedcosinenoise tgc file but could someone explain how to break the uniformity of the squares and distort them as it is in this scene? It looks like very difficult.
David.
Warp shader, or fractal warp, or mask by fractal....
Thank you Ulco! It works much better now.
David
its good. This will make good VR location.
Great image, It would make a great entry for the VR contest.
Not so sure about the cactus in the foreground, it seems somewhat distracting. Just my opinion. Cactuses do seem to be somewhat difficult to pull off .
I'm working on it for the VR contest but I'm going away for a couple of weeks at the end of March and won't have much time so it will be entered in a less than perfect state!
Quote from: digitalguru on March 01, 2016, 12:01:38 PM
Very nice!
Love the mountain and rock shapes - looks like some new displacement goodies in 3.4?
Guess you can't say, but looks like 3.4 will be out soon....
Dunno if you're on Face Book but at the Terragen Gallery page there is a member, who for some reason is reticent to post here, who shared a file that would kick start you into this kind of terrain modeling...See Henry Blewer's recent Image Sharing items.
Yes, and I still don't get why he doesn't participate in the discussions... this is THE forum after all.
I seem to remember him participating on these forums 3 or 4 years ago.
If anyone is still looking for that CubedCosineNoise_v1.tgc it's here:
https://planetside.co.uk/forums/index.php/topic,23731.msg240020.html#msg240020 (https://planetside.co.uk/forums/index.php/topic,23731.msg240020.html#msg240020)
Thank you!