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General => Image Sharing => Topic started by: mhaze on March 01, 2016, 11:31:42 am

Title: Road to Nowhere
Post by: mhaze on March 01, 2016, 11:31:42 am
Still testing 3.4. 
Title: Re: Road to Nowhere
Post by: archonforest on March 01, 2016, 11:37:22 am
to Nowhere? seems like we are already there :D
Great stuff! I really like it. Blue node mountain?
Title: Re: Road to Nowhere
Post by: Dune on March 01, 2016, 11:45:13 am
Very nice, Mick! I see we are working on the same sort of thing  ;) I especially like the sandy gully and its immediate surrounding.
Title: Re: Road to Nowhere
Post by: digitalguru on March 01, 2016, 12:01:38 pm
Very nice!

Love the mountain and rock shapes -  looks like some new displacement goodies in 3.4?

Guess you can't say, but looks like 3.4 will be out soon....
Title: Re: Road to Nowhere
Post by: otakar on March 01, 2016, 01:00:32 pm
Impressive! A few of the rockshapes seem just a tad sharp, if this is weathered sandstone.
Title: Re: Road to Nowhere
Post by: mhaze on March 01, 2016, 01:38:51 pm
Thanks all. otakar, just playing not trying to emulate a particular rock form.  Sadly, digitalguru, there are no displacement goodies in 3.4 this is all old hat stuff really.
Title: Re: Road to Nowhere
Post by: digitalguru on March 01, 2016, 02:19:13 pm
kudos on the displacement then! did you make them from function (blue) nodes?
Title: Re: Road to Nowhere
Post by: AP on March 01, 2016, 04:51:22 pm
Good choice of colors and a very believable layout of segments. The scaling looks good to.
Title: Re: Road to Nowhere
Post by: DocCharly65 on March 02, 2016, 02:37:35 am
I love the mountain and rock shapes very much! Very nice composition!
Title: Re: Road to Nowhere
Post by: Dune on March 02, 2016, 03:18:56 am
@ digitalguru: there are one or two blue node 'square' setups available somewhere in older threads. I used those occasionally, and I guess Mick does too. It's not easy to make a believable squarish rock face, though, especially close-up.
Title: Re: Road to Nowhere
Post by: mhaze on March 02, 2016, 04:26:13 am
The rocks are a mixture of standard rock displacements, giant fake stones and a modified version of a blue node set up posted here.  I'd like to credit the creator of the blue note setup I tend to use but sadly I can't find the post.  I'm still trying to create a usable squarish base to add the other displacements to.  TG stuff tends to be too rounded for square rocks.
Title: Re: Road to Nowhere
Post by: Dune on March 02, 2016, 07:36:43 am
I think both mogn and hetzen compiled some of the blue node squares.
Title: Re: Road to Nowhere
Post by: mhaze on March 02, 2016, 07:51:46 am
It was not them.
Title: Re: Road to Nowhere
Post by: Dune on March 03, 2016, 02:59:46 am
http://www.planetside.co.uk/forums/index.php/topic,9147.msg186078.html#msg186078 (http://www.planetside.co.uk/forums/index.php/topic,9147.msg186078.html#msg186078)
Title: Re: Road to Nowhere
Post by: mhaze on March 03, 2016, 05:00:30 am
Nope it's not in there either - I looked several times in that thread.  The .tgc is called CubedCosineNoise_v1.
Title: Re: Road to Nowhere
Post by: mhaze on March 03, 2016, 05:40:01 am
Hah! found it - Thank you Hetzen!
Title: Re: Road to Nowhere
Post by: Antoine on March 03, 2016, 08:32:55 am
I have tried the cubedcosinenoise tgc file but could someone explain how to break the uniformity of the squares and distort them as it is in this scene?  It looks like very difficult.

David.
Title: Re: Road to Nowhere
Post by: Dune on March 03, 2016, 08:43:23 am
Warp shader, or fractal warp, or mask by fractal....
Title: Re: Road to Nowhere
Post by: Antoine on March 03, 2016, 10:51:16 am
Thank you Ulco! It works much better now.

David
Title: Re: Road to Nowhere
Post by: TheBadger on March 05, 2016, 07:37:34 pm
its good. This will make good VR location.
Title: Re: Road to Nowhere
Post by: cyphyr on March 05, 2016, 08:45:26 pm
Great image, It would make a great entry for the VR contest.
Not so sure about the cactus in the foreground, it seems somewhat distracting. Just my opinion. Cactuses do seem to be somewhat difficult to pull off .
Title: Re: Road to Nowhere
Post by: mhaze on March 06, 2016, 07:27:32 am
I'm working on it for the VR contest but I'm going away for a couple of weeks at the end of March and won't have much time so it will be entered in a less than perfect state!
Title: Re: Road to Nowhere
Post by: bobbystahr on March 06, 2016, 08:44:00 am
Quote from: digitalguru on March 01, 2016, 12:01:38 pm
Very nice!

Love the mountain and rock shapes -  looks like some new displacement goodies in 3.4?

Guess you can't say, but looks like 3.4 will be out soon....


Dunno if you're on Face Book but at the Terragen Gallery page there is a member, who for some reason is reticent to post here, who shared a file that would kick start you into this kind of terrain modeling...See Henry Blewer's recent Image Sharing items.
Title: Re: Road to Nowhere
Post by: Dune on March 07, 2016, 02:10:10 am
Yes, and I still don't get why he doesn't participate in the discussions... this is THE forum after all.
Title: Re: Road to Nowhere
Post by: mhaze on March 07, 2016, 03:36:29 am
I seem to remember him participating on these forums 3 or 4 years ago.
Title: Re: Road to Nowhere
Post by: D.A. Bentley on May 04, 2018, 01:03:15 pm
If anyone is still looking for that CubedCosineNoise_v1.tgc it's here:
https://planetside.co.uk/forums/index.php/topic,23731.msg240020.html#msg240020 (https://planetside.co.uk/forums/index.php/topic,23731.msg240020.html#msg240020)
Title: Re: Road to Nowhere
Post by: WAS on May 04, 2018, 02:41:24 pm
Thank you!