Planetside Software Forums

General => File Sharing => Topic started by: mogn on February 12, 2017, 05:12:24 AM

Title: challenge
Post by: mogn on February 12, 2017, 05:12:24 AM
I am in no favour of red nodes. So the network shown her only contains blue nodes.
3 blue nodes are hidden by the prewiev, which nodes.
Title: Re: challenge
Post by: bobbystahr on February 12, 2017, 10:50:13 AM
Hmmm. after I conquer my road problem I think I'll attack this....
Title: Re: challenge
Post by: KlausK on February 12, 2017, 01:25:06 PM
I`ve got something like this:
cheers, Klaus
Title: Re: challenge
Post by: fleetwood on February 12, 2017, 01:48:47 PM
 :( Didn't solve it but got something pretty.
Title: Re: challenge
Post by: Dune on February 13, 2017, 01:51:01 AM
I've tried that sort of line up as well, some time ago, pretty interesting results can be gained. Nice, fleetwood, looks like oil on water.
Title: Re: challenge
Post by: bobbystahr on February 13, 2017, 12:19:35 PM
Quote from: Dune on February 13, 2017, 01:51:01 AM
I've tried that sort of line up as well, some time ago, pretty interesting results can be gained. Nice, fleetwood, looks like oil on water.

It does doesn't it...useful setting that.
Title: Re: challenge
Post by: KlausK on February 14, 2017, 05:29:42 AM
Here`s some "real-life" use of the blue nodes.
The blues give you the rolling hills and on top of that
the finer displacements of the Fractal Terrain in the masked area.
cheers, Klaus
Title: Re: challenge
Post by: bobbystahr on February 14, 2017, 09:40:15 AM
Quote from: KlausK on February 14, 2017, 05:29:42 AM
Here`s some "real-life" use of the blue nodes.
The blues give you the rolling hills and on top of that
the finer displacements of the Fractal Terrain in the masked area.
cheers, Klaus

cool workout...
Title: Re: challenge
Post by: fleetwood on February 14, 2017, 11:18:28 AM
The Vector pattern I used scaled down and applied to a bowl as the subsurface volume density color function of a water shader.
Title: Re: challenge
Post by: KlausK on February 14, 2017, 11:34:26 AM
That`s very nice, fleetwood! I have to try that.

When I posted in the morning I forgot to attach the scene file.
There are always so many settings influencing this kind of stuff that
I find it easier to look at the complete file instead of only the structure.
Use it if - you find it useful. No strings attached ;)
Title: Re: challenge
Post by: bobbystahr on February 14, 2017, 12:59:45 PM
Quote from: fleetwood on February 14, 2017, 11:18:28 AM
The Vector pattern I used scaled down and applied to a bowl as the subsurface volume density color function of a water shader.

very nice, I had a piece of depression glass that looks very similar...well done
Title: Re: challenge
Post by: bobbystahr on February 14, 2017, 01:00:07 PM
Quote from: KlausK on February 14, 2017, 11:34:26 AM
That`s very nice, fleetwood! I have to try that.

When I posted in the morning I forgot to attach the scene file.
There are always so many settings influencing this kind of stuff that
I find it easier to look at the complete file instead of only the structure.
Use it if - you find it useful. No strings attached ;)


thank you...heh heh, no strings in the thread(a tailor's joke)
Title: Re: challenge
Post by: luvsmuzik on February 19, 2017, 01:37:49 PM
I am liking this challenge, but do not understand why....in over 20 years of using paint program filters, and almost 20 in 3D texturing....
Most programs have these noise functions built in with optional adjustment. Do these operate on some code or language that would prohibit adding these to Terragen as shaders with a preview like the powerfractal and other shaders, when you are really doing basically the same thing with these nodes?