Planetside Software Forums

General => File Sharing => Topic started by: WASasquatch on May 25, 2018, 02:03:04 am

Title: Basic Orbital Detail
Post by: WASasquatch on May 25, 2018, 02:03:04 am
Basic orbital detail setup to mess around with. This also includes a basic idea for procedural continents. You can elaborate on this with large scale warping (warp shader and redirect), and large scale fractal warping with low warping. The WIPs I have don't look good enough to share but could easily be refined by someone that understands redirecting with PFs or functions better. My attempts are way to harsh and rough.

Title: Re: Basic Orbital Detail
Post by: Oshyan on May 28, 2018, 06:22:39 pm
Nice, thanks for sharing so much!

- Oshyan
Title: Re: Basic Orbital Detail
Post by: Kadri on May 28, 2018, 07:53:46 pm

Opss! I didn't see this. Thanks for sharing.
Title: Re: Basic Orbital Detail
Post by: Dune on May 29, 2018, 01:17:52 am
Looks good.
Title: Re: Basic Orbital Detail
Post by: WASasquatch on May 29, 2018, 12:30:23 pm
Thanks, it's very basic, was just hoping to give an idea of how to throw together continents and mountains.
Title: Re: Basic Orbital Detail
Post by: Hannes on May 29, 2018, 02:53:27 pm
Looks great! Thanks!!
Title: Re: Basic Orbital Detail
Post by: bobbystahr on June 01, 2018, 11:26:49 pm
Looks good, will try it later, takin a break from guitar for a bit tonite. Thanks.
Title: Re: Basic Orbital Detail
Post by: the first seer on June 30, 2018, 03:19:53 pm
Looks great!