I've searched and have been unable to find any info on how to mask a strata layer using the surface lay or distribution shader settings.
Any ideas on how this is done?
Very simple; add your strata shader as child and limit slope or altitude in the surface layer. For altitude use final position. But for slope you need a compute normal first.
Works for you, but sadly not for me.
Quote from: jackblack on November 14, 2018, 08:32:03 PM
Works for you, but sadly not for me.
You'll need to use Final Position as noted by Ulco.
Ah, somehow I missed that, thanks.